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Based off from a scene from Ace Combat Zero.
I have been working on this piece for quite a while and here are whats on the to do list:
1. tone down the contrasts on statue, since it is now stealing focus.
2. rework the fighter jets in the background, given they are placeholders
3. shield on the statue and other detailings
4. orientation of background building does not match up with the foreground's viewing angle
These are what I have in mind as outstanding issues that need to be fixed.
However, my question is that as far as colors go, what could I do about it? I have been told that it should be more dynamic. How would one strike a balance between being dynamic while retaining bits of the desaturated/gritty feel at the same time?
I will definitely appreciate any suggestion and criticism from you guys! Thanks for viewing =)
Last edited by Skwerl; May 14th, 2009 at 06:46 PM.
that's a great piece, my only advice would be to sharpen the statue in the foreground- maybe not so out of focus..awesome.
For the colors, perhaps you could have an area of focus have more saturation than the others. When applied right, this is seamless, directs attention, and makes it a lot more cinematic.
If you're using Photoshop, A simple way to make this is to add an adjustment layer, make reds, oranges, and subtle green highlights on it as you wish, and have a gradiented "ball" of white against black on the layer mask. You could also just manually add this via brushes, though that'd be trickier to gradiate out.
The concept and the positioning are great, i cant wait to see this thing finished. Sorry i'm not help with colors, havent started a digital piece of my own yet.
My Sketchbook:Struggling to become and Artist XD
Isn't this an old game?
I'm not too good with colours. All I know is that balance comes
to play. Warm and cool. Dark and light. ??? The amount of importance
placed on those will create the mood. [I got to read more]
I associate bright glows to a dreamy feel.
[ Like Lindsay Lohan, she's so dreamy ]
edit: I forgot to add. The rendering on his clothes are nice.
The statues coming along also, so that should be a sweet.
I don't have a workflow yet, but play around with the Dodge tool. (Around the highlights?)
And probably adjust/compensate/add for more darker values.
It appears you are your own best critic in this piece. The only thing I would offer is to designate your focus (assuming figure) and work away from that in regards to detail. I appreciate the blur in the foreground statue piece which should also probably be applied to the planes.
Thanks for the feedback guys:
Now on to do list:
Polish the statue a bit more
doodads here and there
work on the shield
As usual, I really would love to hear any comment or suggestion from you guys!
been monkey'ing around with the colors.
I think adding warmer tone on some area helped. Cityscape feels a little bit flat, will have to do something about it.
I think the warms could go further still. It's definitely gotten better, though.
The cityscape may be looking flat because it's one big shape made of several nearly-identical shapes. Some more shaking up of the silhouette or maybe some buildings that are smaller in scale may put it into perspective.
I actually did some work after that last WIP
I really can't comment on technique but I think that your composition could use a little more story elements to it. With his pose and expression it feels like to me like he just went through a tough battle. What if in that rubble in the direction the smoke is coming from was the wreckage of some tank or mech that he just helped take down. Perhaps you could have silhouetted figures doing stuff to it or doing victory poses. Nothing high detail mind you. Although you might have to widen the canvas a bit for that idea.
Hope that helps.
Imagination is not a total internal power but rather it is a reflection and multi-faceted projection of our experiences and knowledge. We take in information from the world around us and intuitively re-order it into something new. Something is not created from nothing but simply transformed from what was before.
Thanks again for the feedback guys!
Been talking to a friend of mine and he suggested the following:
The statue, the F-15s, and the soldier effectively created a triangular structure, which draws out a point of interest. However, the point of interest in this case is an empty sky. This effectively causes an issue in composition.
Other one being the character can get more focus if I play around with the lighting a bit. I suppose a possible solution would be increasing the contrast, saturation, and overall temperature on the character.
I do plan to take some time off from this project and revisit maybe after a few projects, hopefully I will get some insight on how to improve it.
Again, I really appreciate everyone's help.