Art: Dog-thing..(new pic an animation added)
 
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  1. #1
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    Dog-thing..(new pic an animation added)

    I did a sketch a while back of this guy below as one of those mishappen sketches that just come out when you arre tyring to do somehting else.

    Dog-thing..(new pic an animation added)

    I did a newer version of it a litttle later..
    this one..
    Dog-thing..(new pic an animation added)

    and decided i wanted to make it a low poly 3d model.. what do ya think? scroll down to see the final



    c&c welcome if ya feel an urge.

    Last edited by Mysen; December 27th, 2003 at 06:53 PM.
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  3. #2
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    nice...how about some wireframes...and what size did you use for the textures(just curious)?

    After all, dog is a dog. A duck is a duck. But a cat is a person.
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    scroll down

    Last edited by Mysen; December 27th, 2003 at 06:53 PM.
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  5. #4
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    Two Paws up!

    Lookin 'good there. My only crit would be to define the forms in the torso area a little more like you have going in the legs.. subtle shadows and highlights just to make the area appear less flat. Look to your concepts, they seem pretty evident there.

    Excellent work though, the level of detail is great.

    Last edited by J Bradford; December 22nd, 2003 at 04:16 AM.
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    THanks J. yes i need to add something in there thats for sure. ill have to do it up after i am finished with this little walk animation.

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  7. #6
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    i lov' it !

    I'm a manky artist, don't mess with me
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  8. #7
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    I think the first version of the texture was working more successfully. Now that you took out the stronger details, it looks homogenous, i cant really tell whats going on.

    There are just some great things going on with this model, it looks extremely nice, and I love your color choice.

    I wish I could see a cleaner wireframe view, (cleaner as in, all in quads, and with backface culling turned on.) but it looks like it might be too poly dense in the legs. One way i check for the density, is to assign the model an all black shader, and then rotate it around. If the polys are dense in a particular area, i check to see if that area is doing alot to define the profile. if not, i tone it down. Looking good man!

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    okydoke..

    i touched up the skin a bit and did some posing. I also did a small walk animation whcih you can see below the picture in either quicktime or avi format.

    Dog-thing..(new pic an animation added)


    the short anim.. is about a meg ineither format.

    Dogwalk in AVI

    or

    Dog walk in QuickTime

    Last edited by Mysen; December 27th, 2003 at 06:54 PM.
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  10. #9
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    you need to get your website up. This is the second time Ive seen you post and thought, wow this is sick, I want to see the rest of this guys shit, and nothin but that cool ass ardvark thing. represent yo.

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  11. #10
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    hey man.. you can check some of my stuff out at www.innersaga.com/foliotemp/ i am currently workin on a website design.. so hopefully sometime soon ill have it back online

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  12. #11
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    nice. I like your use of color. Some of it reminds me of the colors in the new finalfantasy concept art.

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  13. #12
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    Nice work.=) The textures are nice and the model seems nice
    aswell, however I think you should work some more on the
    animation, add some more weight to it or something.
    Im a really crappy animatior so maybe I shold just keep my
    mouth shut.=D

    Plz post the textures, and a wireframe.

    Cheers
    /Palm
    My portfolio

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  14. #13
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    great textures and good skeleton placement, but the animation seems too "1,2,1,2" if you can see what i mean... all well and good if this creature is fairly light (he's running kinda like a poodle) but w/ creatures who have to support more weight usually have 3 legs on the ground at all times.

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