Hermit trying to survive

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  1. #1
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    Hermit trying to survive

    Hello all, I have been working on this on and off for a month or so now. I think this is pretty much finished, but I need to add a background. I wanna know what everyone thinks. Thanks

    - Bryan Skene
    http://bryanskene.blogspot.com/

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    Last edited by bskene; April 27th, 2009 at 03:58 AM.
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    -The upper body and arms are ape-ish proportions, like me .
    Intentional?

    -Right now the soft warm ground and clear blue sky don't really mix with
    this war monger's maniacal action of blowing up an ice-cream stand off of
    the crop. Terrible.
    -The right hand could use an extra finger?

    -I love that old school hair.
    -right arm pit could be rendered with a straighter line.
    Check the stretch on your own in front of the mirror. [I'm sure it would have a straight line]

    [that's all i have atm]

    Why does it have a red cardigan wrapped around the waist?
    It's a bit 1980s, no? Kidding.

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    the background isn't permanent. I am actually thinking of going with maybe a forest setting at night. Not sure. Yeah, I agree about the arms looking too long now.

    As far as the small drop shadow behind the arms, that was a slip up on my part lol.

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    Quote Originally Posted by bskene View Post
    As far as the small drop shadow behind the arms
    I was actually thinking of the actual sleeve and how it would pull under
    the arm pit. Although I'm not entirely sure now, since I don't have a tight
    wear to check the folds/stretch. Reference if you can, otherwise, pffft,
    who cares.

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  6. #5
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    the over use of blakc to render has made you low end tones redundant and dead. Especially with a highly saturated background (which also has issues, why?). The srrounding colours affect the hue of your shadows. Try to look closely at the colour of shadows and how they are realted the the local colours of a scene.

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  7. #6
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    Smarty, you must be a teacher. The background is temporary. Also the overuse of black will change when the background is made.

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    The actual forms on the character could use a little pumping. You've rendered the texture and details, but the basic parts as a whole come off as flat because the tones aren't wrapping around.

    As for the background...the pose he's in looks like a sort of exposition pose, so inserting a background would be rather hard to make believeable. Maybe just a blank background to show off the concept would work; the picture's just not constructed to be an action scene right now.

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    thanks Tangleworm, I think maybe that's why I'm having trouble thinking of a background scene to add in. And yes, I've come across this problem before where I put all the work into the texture but the tones still dont look like they're wrapping around.

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    It may help to start a new layer and put wrapping tones on that one. I think there was a tutorial somewhere that dealt with that.

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    thanks, if u stumble upon that, throw the link my way.

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  12. #11
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    If you didnt plan a bg from the start dont bother with it, as its just going to look like a standalone image pasted onto a background.

    The planning stage is whe you should figure this shizz out, not after you hace rendered the character.

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  13. #12
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    the arm and the leg on the left hand side feel a little small in comparison to those on the right. I think the boot on the left is a bit smaller than that of the right, the leg seams closer to being the same size.

    Check out my Sketch Book here
    Crits always welcome!
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  14. #13
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    My thoughts:
    -I notice a little blood on his backpack and boots, but there's so little of it that many people may not notice it. Either get rid of it or add more.
    -My biggest gripe is the arm throwing the grenade; it's too straight on. Make it look like it's at the end of an underhanded swoop by arching it upward. Or...is the grenade coming out of his gauntlet?
    -I notice tiny flakes of paint around the hermit. They look like bits you missed while erasing.
    -I think making the texture on the sleeves and pants a little more sharp and less hazy would make things interesting.
    -The cloth around his waist should be flowing in the wind a bit more. Also, increase the tears; like the blood, they're hardly noticeable. Put holes in the cloth or something instead of just tearing the edges a little.
    -Not ENTIRELY sure about this, but maybe add the same green glow from the other lights to the goggles? That way, the viewers' eyes would be drawn towards the guy's head. Try this out and see how it works first.

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