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http://conceptart.org/forums/showthr...59#post2224659 is the link to the info.
I have been racking my brains working on ways, for the many talented artists in the community who are doing great work and being helpful, to make money and also to find new ways to support the ever growing costs of maintaining this as a free site for learning all about art.
The gist of it is...if you have completed tutorial videos, which are NOT released and of good quality, then we want to hear from you. If you are interested in making one or some, you may do so and submit them to me directly via the information in the above thread.
Hopefully this is a helpful idea. The downloads do well enough to do them regularly and will help both the community and the artists doing them to stay independent, regardless of how poor the economy is doing.
Yeah..quality is key...as always. They are worth making and it is possible for an artist to record these, edit them, and add voice over fairly easily. Now there is a way for those artists with something to teach and the skills to show it, to have another opportunity to do well and give back to the world at the same time...as well as seeing them get out in the world in a worthwhile way. Will see how it goes I suppose but we will be mindful of having stuff that is good for teaching and learning for sure.
I don't have the skills to be an artist in a tutorial. That said, I live in the Hudson Valley, and own an HV20 and FCP.
If any artists in the area are interested in having me create a tutorial featuring them, let me know.
I'd love to see something on figure drawing from William Whitaker, and I've been waiting for a year now on Mentler's promised DVD's. I tried downloading one recently, but it wouldn't work with me using my American credit card, while living in Slovakia. I'll try with my Slovak Account once I have a new external harddrive to back up the data. Anything on fine art, I'd like to download.
Really cool idea...
Gonna look more into this
* Help a CA artist! Visit the Constructive Critique section! *
*makes a tutorial on how to make tutorials*
Nah I was wondering if you were actually going to do that since there are a lot of really awesome artists around who like to help. Wonderful idea
ugh, i knew i shoulda made a matting/framing demo while i still had access to campus facilities (video equipment)
a 'photographing your work' demo... hmm that'd be a good one... or i could have made a hanging/lighting demo while i was a gallery worker. i suppose these could work just as well with writen guides and photos.
there must be balance in the universe.
Last edited by Grief; April 21st, 2009 at 05:25 PM.
Questions: what exactly do you mean by "not released?" Do you mean in commercial terms, or just not that we've uploaded somewhere like youtube?
Also, what length of video are you expecting to see? Some tutorials can be covered in a very brief amount of time, others take longer. Do you have a minimum or maximum length you'd prefer?
Grief, I would love a video on how to photograph traditional work properly - as I'm running into that very problem as we speak.
That being said, can I vote for a bluefooted video...?
Well...we shall see if anything comes of this. I do not have time to make downloads on download making. However, if you do not know what I mean by tutorials and downloads please get one of the ones that are up and for sale. Any of those will give you an idea of what to shoot for quality wise. It is more about the art and info than anything else but must be presented well. We will not be accepting lower quality tutorials than those that are up now. If you are not sure what that means please get a dl and see for yourself.
If you are struggling to read a handful of paragraphs of text, I am not sure how you would get a tutorial done on your own. Plz research. This is not a site where we will do everything for you. We can create opportunity, which is what it is all about. The rest is up to you.
not released means NOT released.
I think next up are Peter De Seve, Donato Giancola, Jason Chan, Gary Kelley Oil Illustration, and the collabs with myself and another artist at MB on one of my other favorite topics. .
Great idea for more quality tutorials! I ain't good enough to make one, but I'm sure eager to learn more!
I'm up for it! I'm not sure if i can meet the required usefulness and skill standards, but we'll see what comes of it!
I know there have been threads about it, but where can i find a good video capture program so i can record my work in photoshop?
I don't think i'm good enough to be doing tutorials, but i might like to give it a whirl making a video at least. After captured some videos i might think of submitting one and seeing what yall think. But yeah, whats a good program to capture my process?
"I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."
--- Frank Herbert, Dune - Bene Gesserit Litany Against Fear
Check out my Sketchbook! Critique and Criticism welcomed.
or my Deviantart!
· or check out my: Blog
www.filmmakeriq.com (yeah, I'm part of that group) has a thread with links to free filmmaking programs.
It might be nice for many if there was a download available concerning portfolio presentation. What to include, what software to know, what format to submit, printed submissions vs. digital, printing considerations, leave-behinds, tactics regarding conventions, how much work to include, what the quality standards are, attitudes regarding traditional and digitaly created artwork, how to present it, what AD's look for, tailoring portfolio to different markets, the difference between looking for staff work vs. freelance, how to talk to AD's, what to expect after submitting, how to follow up, how often to resubmit, what to expect of an interview, skills tests, where to look for reasonable salary expectations, when to ask for relo or stock/perks, when to wear a suit, resumes, what not to do, knowing if a company is legit, what to expect regarding training if hired, most/least accesible job types, networking, knowing when is a good time to submit... and any other relevant perspective. If this exists already then nevermind. If it doesn't exist then I wonder if it would be a sensible consideration.
Last edited by Bill; April 23rd, 2009 at 04:08 AM.
I'd like to pay tutelage once I have something worth sharing, at the moment I like to crit.
I don't want to share a joey draws batman on youtube thing where joey really draws really bad. But lot's can be shared without having it as "presentable". Sharing understanding on a specific topic etc.
And I won't mind seeing joey's batman but he might have to face some crits.
I found that the frame of teaching or illustration has a major league enhancement effect on the speed of learning and quality of the stuff I do. It's like the frame itself shapes your mind to pay attention for the first time and aligns your resources for a purpose of impression. It's like a live "You get what you give" effect.
Also, showing off has the same effect, the energy of expression in your work comes out because of an advanced intent, upon noticing this I realized that this is the way loomis worked. He was a permanent show off.
I would recommend anyone try making a tutorial or educational piece just to notice that effect no matter how limited or untrained your resources might be.
So there's my bit for now.
Last edited by George Abraham; April 23rd, 2009 at 08:15 AM.
Scetchbook: View the exhibitionist's stuff.
J Wilson, might be cool to see more in depth vids on brush customization of either PS or Painter, even Sai paint (problem is Sai is only for windows). Even an Artrage tutorial would be great.
I suspect many pros and semi pros have stuff to say, but that it would not meet the target lenght. Maybe compilations of many smaller tuts could work, I know there are programming books where many prog gurus each have one chapter so this would be the same model. Maybe even themed compilations.
Personally, I'm not as good a draftperson as other are, but if there was demand I could do a short one on pixel art, palette management and sprite sheets aimed for videogame productions, with possible inclusion of Debabelizer. Yes there are still plenty of games that use these techniques and they are not taught in schools.
Would be great if there was one aimed for GUI (JonZ, I'm looking at you) and other "production" career path (not just concept art.)