My last matte painting for game titled 'Apox'. This RTS game have a post apocalyptic genre and that picture was made for menu screen and showing some of wasteland. I done it for 5 days and I used Photoshop and Maya.
Picture titled is A Retribution Phenomenon In Paris
It's not about Paris or France I just like architecture of Paris. Place is dosen't matter. I think it's about whole world and problem with retribution in future. Thinking about this picture I can say: "As the Human says: Time is going out, but as The Time says: The Human is going out.."
I did it in Photoshop and Maya about six full days. Please:
That work 'A Phenomenon #2: The Mother of Pain' continue previous picture in series A Phenomenon. I did this piece in Photoshop with simple round brush 10 pix size before painted sketch on paper and worked on that 2 days:
Thank you everyone for good comments. And look at new picture that I did not long ago. It's titled Dying Is Not End Of Human Path. I worked for that a lot of hours and make it so close to my vision as you can see. I think you find here not only feed for your eyes but feed for your mind.. It's about what we will find at our end.
At first inspiration I looked on India and Asia's places where I lived before, Mayan ancient places and also Arthur C Clarke and his books and a lot my own ideas and ideas of my wife.
I did it in Photoshop with only one round brush in one layer before worked on paper with pencil. Original resolution is 8300 pix wide.
My 'thoughts' bring me to new picture that have same title. Inspiration was my own ideas and dreams those I experienced.
I done that by Photoshop with Chalk brush in one layer and work about some like one and half week.
I did ask producers of STORAGE horror movie project about put those artworks in my portfolio and they said 'why not, it will be good'...
So, this is a horror project that is going on pre-production and i am done some key artworks and designs for that:
Please also look at some one of first concepts for this, but too much sexy:
So also please look at high res first of key artwork (if you like it:
I done backgrounds for those in Maya, you can look at renders also to painting after that characters in Photoshop:
At first our ugly creature with staples in mouth (his mouth shuted by big staples) was not like in pictures above, I done it very looks like Gorlum, after that we took decision to make it big guy covered the sores:
did done some personal work titled 'The twilight of elvish...' So, i think image is saying itself, here is broken fortress. I painted finishing work in Photoshop but sketch was made in Maya and part of landscape in ZBrush and then rendered with displacement map and after that painted over with brush in Photoshop.
You can look at attached rough WIP too.
Done some my old idea to create something like that, this picture titled Chariot Of The Gods. I titled it chariot because have at first idea some connections with The Anunnaki from Nibiru and their space chariots. Want to say the ship is same like that I've seen at my childhood. I used Zbrush to create tree and creature hands from the earth and did done environment in Maya and rendered it there too, after that I did painting in Photoshop over it. At large I worked about 2 weeks.
Titled MEMORY (ex. SUBLIMATION) this project idea was created for making a movie, but script is also ready for integration in video game and comic book. I have some concept art already, teaser, synopsis (look at link below) and screenplay. I want and need your help with localize script to clear English and produce it, maybe you can help to advance this project to theater. Feel fre to email me and ask the script if you interested this project.