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  1. #151
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    I like your sketchbook! I'm interested to see how your character designs evolve. Keep on!
    My Sketchbook

    "A journey of a thousand miles begins with a single step." -- Confucius


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  4. #152
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  6. #153
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    I'm very much in love with your robot design. I'm a sucker for anything to do with spines, and transferring part of it down to the calf is pure genius, very nice. I also like the clean, simple outfit designs in your latest post, they're no too busy, which is good. (The brown one reminds me a wee bit of Star Wars, haha.)

    Oh dear, I feel very incompetent now because I don't have much CC to offer You just made a mad dash miles ahead! (Or rather, you've been a good artist and done some actual work instead of dropping it for months like me. *headdesk*) I'll get there, promise! I'll keep watching and offer something more helpful.


    Check these out too:
    Rotor - GoGoJoJo

    "Limited drawing skills are OK if they are offset by a fearless commitment to putting images on paper."

    "I mean, What is a chair? It's an anti-gravity device." Glen Keane

    "The difficult part is continuously realizing when you've stopped enjoying the process, and re-aligning yourself. It's kind of like meditation/being an art ninja..." ceddo

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  8. #154
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    Really cool sketchbook Liffey, your characters are nice!

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  10. #155
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    Cool character updates Liffey. Looking forward to seeing more!!

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  12. #156
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    Thanks you guys! I really appreciate the comments! Don't worry about it Kjesta... hope to see some updates from you soon!

    ♥ Ian Barker's Sketchbook ♥

    If you are interested in the story for these characters you can check out this thread: http://conceptart.org/forums/showthread.php?t=179892

  13. #157
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    Hey there SSB pal.
    Haven't had the time to properly drop by.
    I really enjoyed the costume concepts, they have some really clean and solid ideas. Good luck with the project!

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  15. #158
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    Hey Liffey, well this all looks good! I think you'll make a great concept artist if you keep practicing like this - not sure what to suggest other than keep going!!

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  17. #159
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    Thanks for stopping by, Rotor! Hope to see some updates from you soon.

    Thanks Alex, I really appreciate it... I sure hope that day will come, I'm gonna keep practicing until it does!

    Here is an environment I'm currently working on:

  18. #160
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  20. #161
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    Here's some tips that I acquired from my experience in dealing with man made environments:

    1) If possible draw the outline of the building and paint over it using Multiply mode on a new layer. As you touch it up preserve some of the line as it will help sell your building to be more solid (and in real life the edge of the building somewhat has a chamfer edge due to imperfection which will either catch light or become darker when facing away from light)

    2) Do some studies on stuff that you rarely draw or paint before attempting the final work (or semi finish work). It will lessen your stress a lot when you trying to figure out what's wrong with the picture at the final stage. :X

    3) Gather references that is as similar to what you envision in your mind. The more refs the more accurate your final rendition that you're looking for.

    Hope that helps and you sure have improve a lot! Keep it up.

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  22. #162
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    Thanks very much for the advice! I will definitely keep that in mind.

    Here is a quick digital sketch of a live model:
    ♥ Ian Barker's Sketchbook ♥

  23. #163
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    Here is a design for another character. One more character to go after this.

    ♥ Ian Barker's Sketchbook ♥

  24. #164
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    Gee, I wish I had a laptop to take to life drawing - so jealous.

    Your character is very masculine (being an old tom boy, that's okay), but her feet look a bit big (I may be wrong). The jacket can't be closed if the weather gets cold - I'm sort of practical in that way with 3 kids.

  25. #165
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    He Liffey nice work! I saw some of your pictures at discovery and thought I drop by

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