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Sketchbook for Team Rodriguez and Prepsage
For this Team Chow you will be required to design six characters that make up the 'protaganist' side of the game/tv show/ect that we are pretending to create. There will be no villians/antagonists this round.
* Can be changed according to genre. ie, mechanical = magical = steampowered, car = boat = horse, etc.
** You may do two version of this, if you wish.
- Female, between 20 - 30. Has no memory of anything beyond a year before present.
- Stubborn to a fault, but unswervingly loyal to those she cares about, convinced that she could lose her memory of them at any time she makes the most of every moment.
- Has a tendency to say things before she thinks about them.
- Rumoured to have a second personality that can remember everything from before, a 'dark' side, as it were, with totally different personality traits. **
- A quick learner, but unlikely to pay attention unless something immediately catches her interest.
- Searching for her past but ultimately easily caught up in the present and the worries of others, tending to think of other people before herself.
- Found (to her horror) that she is more than capable of handling herself in a fight, and likely capable of killing.
- Male, between 20 - 30 (should be around Hero's age).
- The only person that the hero has any memory of, beyond the last year (though she can only remember his face), and the only person who might know who she is. He pretends he doesn't know, or refuses to say.
- Seemingly self-absorbed but actually self-destructive, has a tendency to take out his insecurities as malicious remarks on other people.
- Isn't well liked, but doesn't care, or pretends he doesn't.
- Doesn't seem to have any friends except the hero, who he would do anything for, though of course he would never say that. However, though he seems to actively despise the rest of her friends, he cares for them more than he admits.
- Whether he is helping the hero find her memory, or actively hindering her, is unclear. She believes he is helping her. He doesn't necessarily believe that it would help her to find it.
- Often disappears for long periods.
- Male or Female, between 25 - 50, well-built
- Found the Hero directly after she had lost her memory, and managed to piece her back together.
- Strong and loyal, but prone to worry. Decided to take hero under wing, and began to notice the very strange energies* and events that surrounded her.
- Completely distrusts the Shadow and the Sage and believes they are actively working against the Hero's interests, but defer's to the Hero's opinion and trust of them.
- Strengths lie in activities done with the hands - higher concepts either are not a concern, or are too hard to think about in depth.
- Honest and blunt, so sometimes seems unkind, but never means it.
- Sometimes wonders if accidently stepped in way too deep into something never meant to be approached.
- Male or Female, any age
- Does not come from the same country* as hero. Came from far away to find something, and claims that the hero will lead her to it, though will not say what it is - even whether it is a physical object* or a higher plane*.
- Often seems to be looking through the person that he/she is speaking to, and just as frequently stares off into space.
- Seems to disappear whenever trouble starts, but has saved the hero and her companion multiple times to threats that they were completely obvlivious/unaware of.
- Eats very little and sleeps less, and makes very little noise when he/she walks.
- Female, 18 - 28
- Completely in tune with anything mechanical*. Takes things apart / dissects things with disturbing regularity, and while can usually put them back together again sometimes forgets to do so, to the dismay of her friends whose objects* she 'borrows'.
- Fascinated by all methods of transport*, and has an amazingly large memory for all vehicles* and machines* but not for people or places (they are just not important!)
- Initially hired for one-off job by the Hero and the Protector, but took an instant liking to them and convinced them of her usefullness.
- Not very good in rough situations like fights, prefers cold logic of puzzles, as her size tends to work against her. However, pressed into a corner, she can make her technical* knowledge work to her advantage in place of physical prowess.
- wears her heart on her sleeve and is often very cheerful, but takes some blows very hard (a friend getting hurt, etc). Sometimes flighty.
The Rabble Rouser
- Male, 20 - 30 (should be around Hero's age)
- Met Hero + crew rather accidently and they helped out of a bit of trouble (which he had gotten himself into and was almost entirely his fault).
- Developed instant infatuation with Hero + told her that he would help her find her memory. Infatuation may or may not be sincere. Hero does not return it.
- Tends to bring trouble with him, or create it when he gets there, as he grates people's nerves.
- Charming and seemingly hollow, but in select instances with the Shadow has shown that he's invested more in the quest than one would think - though perhaps not for the apparent reasons.
- Has good luck with gambling to match his bad luck with people, and never is wont for money - it tends to find him as easily as he finds it.
- Has an excellent memory for faces as well as for numbers.
- Well groomed, but not as flamboyant as one might expect - unless it is on purpose as part of a bluff.
Details on sheduling, genre and whose doing what to follow soon
Last edited by rodriguez; April 10th, 2009 at 08:49 AM.
Hey so here's the story behind our characters
not had a chance to talk about it yet so all
detail are subject to some or complete rewrites
The story is based on a planet around a pre-industrial civilisation. In the past an alien race have come to their planet and subdued and used the population for their own ends. They live seperate and secret but the indigenous population have interacted with the lower levels trading for various goods, mainly food and water. This has led, through time, to some of the alien technology filtering through, apart from weapons which are strictly controlled. Our main protaganists run trade to towns throughout the land, onboard a tech enhanced hovercraft. No dodgy dealings on this ship though, captain's as honest as they come. Now, strange things have been happening to people all over, demons in the forest, an entire town disappeared, mutulated livestock and to top it all there's unrest among the crew as the captain's dark past unfolds and a connection to the alien threat emerges from more than one of the group. Who can be trusted and will it hold together long enough to discover the truth....
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