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Thread: V.A.M.S Unit -
April 5th, 2009 #1
V.A.M.S Unit -
Hi there, here's something ive been drafting for a college project - just been working on trying to make the left arm look like some form of pneumatic mining tool adapted to be some form of melee weapon :/
Theres some issues that are obvious that ill change [e.g the perspective on the top of the right arm, and the issue of straightening out the beams of light coming from the lights on the side of the torso],
- but i feel as if overall my values in general, and the perspective on the leg are confused- any comments and critique will be really appreciated. Be brutal!
Last edited by PheKt; April 5th, 2009 at 06:31 PM.
Hide this ad by registering as a memberApril 5th, 2009 #2
Alright, first things first. You kind of need to get the pic on the forum, a lot of people will skip over this if you leave it in linked form.
As for the design itself, it has some pretty cool things going for it. The torso and left arm a working pretty well. I would try to get some more dynamic legs, they are really stiff right now.
I would also try to work on the right arm. It looks like a bunch of odd shapes to me.
April 5th, 2009 #3
Thanks for the input and advice Duman - for the right arm I was going for some form of unjointed lowered weapon [with the prongs being heat sinks]. Ill also try loosen those legs up a bit.
April 6th, 2009 #4
April 6th, 2009 #5Registered User
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What medium did you use?
April 6th, 2009 #6
Quick update for today, still need to sort out that right shoulder out, hmm.
Duman - i liked your idea about smoke wafting out of the barrel - experimented with it coming out of the cooling fins instead, thanks for the suggestion!
Skooter - I'm using Photoshop Cs2
April 7th, 2009 #7
I can definitely see your predicament. If the right arm was held up, in a firing position it would be easier to recognize. But that would obscure much of the torso. Maybe if you added some heat dissipating hole in the barrel, that could help. Or an advanced targeting system.
April 9th, 2009 #8
Thanks again for the continued crit duman, much appreciated and very helpful
Added some detail here and there, still tinkering with the perspective on the upper arm. feels a bit iffy but seems ok when flipped. really need to do some studies on how cylinders react to light i think, hmm :/
starting to give the left hand some more form, more updates soon.
Last edited by PheKt; April 9th, 2009 at 04:02 PM.
April 9th, 2009 #9