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    CHOW - Team Subway Grope (AUG, Ostrander, Sundance, Ilaekae)

    This is our base thread for the Chow team Challenge. Planning discussion, sketches, WIPs, etc., will be up as soon as we find a ...uh... those little sticks of wood with black stuff in 'em... PENCILS! Yeah...pencils...

    Our team consists of...

    AUG
    Ostrander
    Sundance
    Ilaekae

    ...and we all thank Daestwen for allowing us the chance to prove what fuckin' geniuses we really are.

    Here's the rules, etc., so we don't have to keep bouncing back and forth.

    TEAM CHOW SIX CHARACTERS

    DESCRIPTION


    For this Team Chow you will be required to design six characters that make up the 'protaganist' side of the game/tv show/ect that we are pretending to create. There will be no villians/antagonists this round.

    * Can be changed according to genre. ie, mechanical = magical = steampowered, car = boat = horse, etc.
    ** You may do two version of this, if you wish.

    Characters:

    The Hero

    - Female, between 20 - 30. Has no memory of anything beyond a year before present.
    - Stubborn to a fault, but unswervingly loyal to those she cares about, convinced that she could lose her memory of them at any time she makes the most of every moment.
    - Has a tendency to say things before she thinks about them.
    - Rumoured to have a second personality that can remember everything from before, a 'dark' side, as it were, with totally different personality traits. **
    - A quick learner, but unlikely to pay attention unless something immediately catches her interest.
    - Searching for her past but ultimately easily caught up in the present and the worries of others, tending to think of other people before herself.
    - Found (to her horror) that she is more than capable of handling herself in a fight, and likely capable of killing.

    The Shadow
    - Male, between 20 - 30 (should be around Hero's age).
    - The only person that the hero has any memory of, beyond the last year (though she can only remember his face), and the only person who might know who she is. He pretends he doesn't know, or refuses to say.
    - Seemingly self-absorbed but actually self-destructive, has a tendency to take out his insecurities as malicious remarks on other people.
    - Isn't well liked, but doesn't care, or pretends he doesn't.
    - Doesn't seem to have any friends except the hero, who he would do anything for, though of course he would never say that. However, though he seems to actively despise the rest of her friends, he cares for them more than he admits.
    - Whether he is helping the hero find her memory, or actively hindering her, is unclear. She believes he is helping her. He doesn't necessarily believe that it would help her to find it.
    - Often disappears for long periods.

    The Protector
    - Male or Female, between 25 - 50, well-built
    - Found the Hero directly after she had lost her memory, and managed to piece her back together.
    - Strong and loyal, but prone to worry. Decided to take hero under wing, and began to notice the very strange energies* and events that surrounded her.
    - Completely distrusts the Shadow and the Sage and believes they are actively working against the Hero's interests, but defer's to the Hero's opinion and trust of them.
    - Strengths lie in activities done with the hands - higher concepts either are not a concern, or are too hard to think about in depth.
    - Honest and blunt, so sometimes seems unkind, but never means it.
    - Sometimes wonders if accidently stepped in way too deep into something never meant to be approached.

    The Sage
    - Male or Female, any age
    - Does not come from the same country* as hero. Came from far away to find something, and claims that the hero will lead her to it, though will not say what it is - even whether it is a physical object* or a higher plane*.
    - Often seems to be looking through the person that he/she is speaking to, and just as frequently stares off into space.
    - Seems to disappear whenever trouble starts, but has saved the hero and her companion multiple times to threats that they were completely obvlivious/unaware of.
    - Eats very little and sleeps less, and makes very little noise when he/she walks.

    The Technician*
    - Female, 18 - 28
    - Completely in tune with anything mechanical*. Takes things apart / dissects things with disturbing regularity, and while can usually put them back together again sometimes forgets to do so, to the dismay of her friends whose objects* she 'borrows'.
    - Fascinated by all methods of transport*, and has an amazingly large memory for all vehicles* and machines* but not for people or places (they are just not important!)
    - Initially hired for one-off job by the Hero and the Protector, but took an instant liking to them and convinced them of her usefullness.
    - Not very good in rough situations like fights, prefers cold logic of puzzles, as her size tends to work against her. However, pressed into a corner, she can make her technical* knowledge work to her advantage in place of physical prowess.
    - wears her heart on her sleeve and is often very cheerful, but takes some blows very hard (a friend getting hurt, etc). Sometimes flighty.


    The Rabble Rouser
    - Male, 20 - 30 (should be around Hero's age)
    - Met Hero + crew rather accidently and they helped out of a bit of trouble (which he had gotten himself into and was almost entirely his fault).
    - Developed instant infatuation with Hero + told her that he would help her find her memory. Infatuation may or may not be sincere. Hero does not return it.
    - Tends to bring trouble with him, or create it when he gets there, as he grates people's nerves.
    - Charming and seemingly hollow, but in select instances with the Shadow has shown that he's invested more in the quest than one would think - though perhaps not for the apparent reasons.
    - Has good luck with gambling to match his bad luck with people, and never is wont for money - it tends to find him as easily as he finds it.
    - Has an excellent memory for faces as well as for numbers.
    - Well groomed, but not as flamboyant as one might expect - unless it is on purpose as part of a bluff.

    --------

    SUBMISSION GUIDLINES

    The Final Burning Thread will go up ONE WEEK before deadline. The deadline will be April 30th, at 11:59 pm GMT - 5, Eastern Standard Time. I will accept submissions as long as it is April 30th somewhere in the world, but after this I will close the thread. I am going to give myself 1-2 days to then sort out the poll and the voting, so please be patient.

    1. One team member will be in charge of submitting the final entry. How the entry is presented will be up to you, but keep it consistent and coherent.
    2. Remember that you will need to submit wips. If you decide to make a group sketchbook for this activity, a link to that will suffice.
    3. Also submit a list of Team Activity. I want to see how well you worked as a team - who was in charge of what and what each member did.
    4. All other ChoW rules apply. If you are not familiar with the usual chow rules, please read the guidlines thread sticked at the top of the subforum. Including, 3/4ths rule, no paint-overs, etc.
    5. Please submit files with this naming convention: TeamChow_TeamName_Image001.jpg

    -----------------------

    (The image below is just a space holder...)

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    Last edited by Ilaekae; April 4th, 2009 at 04:20 PM.
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    Thanks for setting up the sketchbook Ilaekae.

    I'll be back with some of my ideas in a bit... I need to re-read the brief a few more times; first time through I see what Glenn was saying about Serenety/Firefly, which also ties into my favorite books "The Dark Tower Series". I also agree that we should try to stay away those series...

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    I'm going to do a bit of research on the books because I'm not familiar with 'em, but I agree...the farther the better.

    I'm going to start shot-gunning some sketch ideas. Characters, costuming, period/era, genre, etc., and post 'em here. Once we get a few decent ideas started, we can finalize how to get this bitch done.

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    I have re-read the briefs several times, as well as the PM's from Ilaekae and Ostrander.

    I like the idea Ilaekae had regarding the physical characteristics of the Hero character, and taking it further into the other characters in a modified way. I am not a big tech guy, but perhaps a group of cyborgs?

    I will start throwing out some sketches along that line too...

    be back soon!

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    Here's the PMs so we don't have to keep bouncin' back...

    ------------------------------

    PM post by Ilaekae:

    Let's get this rollin'...

    I set up a group thread in the sketchbook section for us.

    I'm assuming all have read the set of specs by Daes'... If so, let's take a day or two and make suggestions on the era, style, type of character, etc., before we do anything. Put your best BASIC ideas out verbally so we can come to some consensus. I'm guessing we can do it in the sketchbook if nobody cares. It's easier to keep track than using PM and email. I got no secrets.

    Also think about the visual approach we use. We all have some things stylistically in common, but our strongest points are probably not in that common group, so we'll have to work around that.

    Bluntly, I'm a retired pro, so matching to what anyone wants to do isn't that big a deal for me, though it might take me a wee bit longer to get the result we want.

    My first thoughts after I read the overview was fairly natural human with "four arms" because it crossed my mind that everybody else would be trying to play with the costuming, which to me is just decoration. No overly muscled types ala Frazetta, but more skinny apocalyptic survivor types (in general build). That could give us an identity edge right up front. I also like the fact that she requested a little character and a mage. I think female for both, and maybe most of the others as well (just because I like drawing females more than males ) but I immediately saw the mage/shamman character as a little pre-pubescent girl--very strange around the edges.

    BIG POINT--I've never worked this type of thing before so I'm going to follow you guys unless you think we're all in the same clueless boat.

    Alj

    -----------------------------------------

    PM posted by Ostrander:

    Re: Let's get this rollin'...

    Hello fellow gropers,
    I first want to say thanks to Ilaekae for getting this going. I've read the brief and the 1st thing to come to mind was the movie Serenity. Check Google, Wiki and youtube for more) Firefly was the TV show that the movie was based on but I never followed it. If any of you have seen it, lets try our best to stay away from it at all costs. With that said, I haven't really given much thought to the characters. It doesn't say in the brief that they need to remain human (I don't think) so we could go anywhere with the "look" of these. I'm up for anything. The only ideas I had were where they are, what time period, parallel world, etc. Whatever it is we do, I just want it to gel, and feel like when someone looks at this it looks well thought out and believable. If the characters have 4 arms that's fine with me. But lets design them in such a way that it looks physically possible. Not just a second set of arms attached under or over the 1st set. Maybe they are further back, near the shoulder blades, and can fold like wings. Maybe there is something different about all of them. Like X-men for example. Whether this gang is set back during the height of the gold rush, with steam trains and covered wagons. I don't care, as long as they look believable and the world looks believable. I'm fin with any time period really. Maybe we cross time periods, maybe it looks like the 1800's wild west, but the tech is a bit different, with laser pistols/rifles, and hovering wagons and trains? Just as long as whatever we decide, we make the viewer excited when they see it and want to know more.

    I was thinking about styles, and really I don't feel I have a definite style. I'm not sure about everyone's style, I've seen Ilaekae's vector stuff before. And a thought came to mind that maybe one of the characters has the ability to move around (phase) in a parallel dimension and when in that dimension, the world is the same, but it's done in Illaekae's vector style. And this character uses this phasing when he/she fights, or sneaks around. Just a thought.

    I tend to ramble alot, and sometimes I'm all over the place when talking, you guys will have to try your best to make it coherent. As far as work goes, or what is needed, I think we should have character sheets showing the character, his main weapons/tools and an action shot inset on the page showing off what makes them, them.
    (I don't know if character turns are really necessary)

    Glen

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    Ironically, the concept of SIMPLICITY is most often misunderstood by simple-minded people. --Alj Mary
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    To be honest, other than the technician and the protector I don't really see the Firefly thing going on...

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    Ilaekae's Avatar
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    Gentlemen, I'm going to check through the other CHOW sketchbooks tonight (which everyone else is doing as well apparently ) to see where everyone stands on theme and genre so we don't duplicate anyone.

    I'd suggest some solid thinking over the next two days on period/genre and general character type so we can et this rolling. I'm doing a series of rough thumbnails of what the characters could be stylistically without worrying too much about specifics like type of clothing and period, and making a list of possible things that might help that I'll post in the next two days. I'd suggest we all do the same if time allows, so we can iron out how to approach this fiasco.

    At this stage, we need a ton of overall imagery and types, not specifics or details on what buttons, shoes and weapons/tools are being used.

    No position or belief, whether religious, political or social, is valid if one has to lie to support it.--Alj Mary

    Ironically, the concept of SIMPLICITY is most often misunderstood by simple-minded people. --Alj Mary
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    Quote Originally Posted by daestwen View Post
    To be honest, other than the technician and the protector I don't really see the Firefly thing going on...
    Sorry daes, I don't get out much, it was just that initial 1st reaction. I know you put a lot of work into this and I hope my comment doesn't negate that fact.

    I will try and gather some stuff in the next couple days as well. I'm trying like
    hell to finish my Dr. Who entry for this weeks CHOW.

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    Guys,

    I just wanted to post some sketches until we find our sea legs. It is not my intention to steer us in any particular direction with regard to character design or style. Maybe a few sketches will, at the very least, reveal the path that we don't want to take.

    I attempted to keep these pretty generic. The weapons were added just to give the characters something to hold. I will post a few more by tomorrow.

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    Last edited by AUG; April 10th, 2009 at 12:26 PM. Reason: add images
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    Very nice sketches AUG. Very fluid. Me likey.

    Last edited by Ostrander; April 8th, 2009 at 02:40 PM.
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    Wow, nice sketchs AUG ! Will be watching this thread

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    Inspiration

    Hi guys,
    I pulled together a bunch of stuff for inspiration and ideas.
    Just a bunch of stuff really, nothing to say we have to go this way at all. If anything it's just to get the gears going.
    All images copyright their respective owners.
    Name:  inspiration1.jpg
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    Name:  inspiration2.jpg
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    I went with Alj's idea of 4 arms on a character and gave them to the technician. I thought it would be cool to see her fixing something using all her hands.
    These are super loose and quick just to get the idea out.
    Name:  quick sketches.jpg
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    Name:  rabble rouser.jpg
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    Name:  technician.jpg
Views: 780
Size:  53.9 KB

    Last edited by Ostrander; April 21st, 2009 at 10:53 PM. Reason: added sketches
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    Hey Ostrander, I mooched an awesome picture from there! I had to be honest! ;_;

    Good success, you guys!!

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