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  1. #541
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    Thanks, guise!
    @Talis - nope. Peleng brushes + standard round + some of my own. Just experimenting.
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  3. #542
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    i love you pieces, really great


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  5. #543
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    Sketch and doole update...
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  7. #544
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    Minor art dump - character warmup designs (daily hero generator), ChOW, rendering practice, design practice.
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  8. #545
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    wow I love your character's outfits especially the spider web woman (not sure what to call it else) and the woman with the orange and white outfit.

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  10. #546
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    More warmup character sketches and rendering practice. Trying to get quicker.
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  11. #547
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    Impressive improvement since page 1 !
    I love that pirate dude. Keep it up !

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  13. #548
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    Yup, you are like a completely different artist then page one! Level up much

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  15. #549
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    Being a big fan of the series, those Alice Madness Returns outfit concepts really caught my eye. Were they made just for fun and as a tribute?

    Other than that, wow!! What progress! Being somebody who has a lot to learn still I don't have much to add, except that I think there is a bit of lack of body and facial variety on the characters sides. When they aren't (half-) creatures they are all kind of slender and evenly shaped with about the same chest-hip ratio. The women mostly stay in the beauty standard of many fantasy pictures - high cheekbones, arched eyebrows and slightly fuller lips look.
    Push yourself to go for more "unperfect", but interesting structures? You have great variety with your creature and male design and there are many ways of still conveying beauty! Although I think this is something every artist struggles with because we tend to kinda fall back into something that is our inner default body-facial type.

    Keep up the good work!

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  17. #550
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    Thanks, guys!
    More doodle dump...
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  18. #551
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    Some more doodles, brush experiments and my first low poly hand painted character (which I`m kinda sorta proud of).
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  19. #552
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    How have I not seen this sketch book before???? Really great work mate - can't say much other than that on your 2D stuff

    ps If that's your first low poly character then you've done an excellent job. The only thing I'd say is that you really don't want to trim polys from the knee section if you can really help it. Make sure you have the same arrangement as on your elbow (i.e. a poly that will collapse at the back of the leg and a poly that will hold shape at the front. Otherwise when you come to animating her, her legs might fold like paper. Otherwise excellent work!

    What did you paint her in? Mudbox?

    K
    SKETCHBOOK / PORTFOLIO / ARTLORDS / ART STATION / DEVIANT ART / FACEBOOK

    Oh and if you want to watch me paint live I recently got introduced to this thing called picarto TV... It's nice to do art and share it - if you have any questions it's great to talk too! I'm painting pretty much 12 hours a day so you'll most likely find me - unless I'm eating

    LIVESTREAM

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  21. #553
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    @lovingit - thanks m8! I tried to stay under 1000 poly for this one, so I probably could have cut away somewhere else and not spare on edge loops. But oh well, live and learn. UVMapping and texture painting was done in 3DCoat, I swear by that program.

    Here`s stuff I did for Pathfinder
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  22. #554
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    Hi! great Sketchbook! you are doing the kind of work that I want to be doing someday (characters basically). I'm currently doing 1hr daily of gestures and studying anatomy cycling through different parts of the body every six months (six months, portraits, six months hands, etc) Do you think this is a good curriculum? any suggestions? Love your work!

  23. #555
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    Quote Originally Posted by Nexam View Post
    Impressive improvement since page 1
    This, so much. Super inspiring to see how far you've come in just a few years. The tribal lady on #553 melted my face.

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