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I roughed this guy out last night... he's a badguy from the upcoming video game, Diablo III. Called "The Unburied"..."Being born out of pits of human misery, these beings feed on human suffering. Wherever bodies are dumped together unceremoniously, the unburied may rise."
This hulking brute is done with Fuse, right from the start. I think I am going to start my sculpts with clay or sculpey from now on, then switch to wax with waste molds. I am having a hard time getting organic shapes, like folds, etc right from wax, so I need to practice more.
I'll put in a lot more details as I go, keep refining, fix the skull sizes, and shapes, etc.
very nice sir. I love the Diablo lore by Blizzard and prolly sculpt some of their characters once I get enough resources.
He is wicked looking. And, thanks for the link as well. Diablo has always been one of my favorite games. It's very nice to see that Blizzard is resurrecting this classic, one more time.
I'm loving this!! Amazing design and sculpt (so far)!!
Hey, Jason. As I've said elsewhere, I'm spreading my comments around to support you in a few places.
I'm interested in your challenges with the organic elements. I caught a quick view of your process over at CH, but it appears that you've struck on a way to handle the folds/tension in the skin without too much difficulty. I'm curious if you've found the process works for larger elements as well or seems better applied to smaller areas.
Of course, I love beasts like this. Keep it coming.
... a cry went up into the shuddering air, and faded to a shrill wailing, passing with the wind, a voice bodiless and thin that died, and was swallowed up, and was never heard again in that age of this world.
Wow, an impressive start very strong piece, dynamic too. I love the texturing, nicely done! Thanks for sharing!
Check out my scary monster thread!
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