Results 1 to 13 of 17
March 21st, 2009 #1
Work in progress, crits appreciated
Anything, if the folds look realistically possible, whats off about body structure/ anatomy (as I get farther with it) color scheme, etc
I started working on this earlier today; the face is meant to be that of a woman,which is why I've blocked in the hips a little wider, but the face right now looks like a man's, due to the structure I gave it I guess
This is odd to me, because it should be really simple, but I don't really know how to make it look like a woman's face
Hide this ad by registering as a memberMarch 21st, 2009 #2
Everything still is pretty nebulus and blended together, really the only contrast happening is the arms have the most saturated color and the legs the lightest value. Make the face leaner, don't use a square shape, make it more of a lean oval, pentagon, or triangle. Bring her arms further in so her shoulders aren't so wide.
"Beliefs are rules for action"
"Knowledge is proven in action."
"It's use is it's meaning."
March 22nd, 2009 #3
March 22nd, 2009 #4
Holy crap I love the colors of her limbs.
March 22nd, 2009 #5Registered User
- Join Date
- Oct 2008
- Thanked 61 Times in 31 Posts
Looks like a woman to me, but if you want to signal it harder, darken the lashes and maybe bring the nose down a little bit.
March 22nd, 2009 #6
I think the face looks a lot better now. I would suggest working big to small, it seems there are too many details early. You might end up playing catch up with the rest of the body. Get the mids and values right, then worry about highlights and all that. Quite a good start though, otherwise.
March 22nd, 2009 #7
Make sure you establish a light source early on and respect it for the rest of the rendering/painting process, as it's the main means of defining the forms.
RE: The folds of the cape/garment -- they're definitely defying gravity by some means, like Marilyn Monroe's blown-up skirt, but even allowing for that the forms that are developing look too repetitively round and somewhat too symmetrical. They also currently seem to be occupying pretty much the same picture plane, think about overlaps and such to better establish the depth of this element as you proceed.
Continuity Break -- my sketchbook
Kata femme -- a 3D model WIP, now updated!
The Giordano Gambit -- Barsoomian Zingball at its best!
Valkyrie Ascending -- now updated with the second in a series!
ArmaRagnaGeddonRock-yer-Yuga! -- celeztial shitz 'n' gigglez
I . Miss . America -- "colored [eyes] may hypnotize..."
"In the end, Razputin, aren't we all just dogs playing poker?"
-- Edgar Teglee
March 22nd, 2009 #8
Her legs are too short. If you're going for a sexy woman, elongate her legs, it'll look more feminine. They're kind of stubby at the moment, especially compared to her arms. It's not the thighs, even, it's mostly just the calves. They're too short.
March 22nd, 2009 #9
masque: I haven't gotten to work on your suggestions yet, but they sound good; I'm just going to go to each circular fold and try to make it more angular, put some slashy brushstrokes in there, I reckon that'll do the job
as for the lightsource, It should be coming from front/ above, but now that I'm looking at it some of the shadows don't make sense that way, like the big one on the hood, which should be filled with light if that was the case
I'll keep messing with it, thanks
Ryer: I think the top-half of her legs are okay, but I'll need reference for the bottom half, I'm not great shakes at legs really
But I'll try to make them a little longer; maybe I should just add location markers for imprtant points like end of foot, ankle, etc, first.
Collywobbles: Thanks; I tried to do that, and I think it worked.
Opilione: I darkened the lashes a tad but have yet to try bringing her nose down, I'll see what that does. Thanks!
Ashton: lol thanks
March 23rd, 2009 #10<3
- Join Date
- Apr 2008
- saudi arabia
- Thanked 40 Times in 37 Posts
March 23rd, 2009 #11
Thanks amianna; I'm going to try and get that blue and those cool skintones to creep up her legs there, It'll probably be more than this at a later stage I'm guessing
Did some work on the cape, made it more angular in places; still pretty symmetrical, but most of what I did today was the forms of the body, and I think I got a pretty decent leg shape
One of the things I'm not sure about is the angle of her arms; they seem a little awkward. I'm thinking of placing them in a completely different position. Possibly fingertips together over her torso, performing some sort of magic; it would provide a reason for her to have the hood and stuff like that, and it would lok more natural, I think.
Also, I think its just a little too midtonish, but I'm not sure. It looks pretty bad when I do a curves or levels, though.
March 24th, 2009 #12
March 24th, 2009 #13
And huge tits.