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  1. #1
    Join Date
    Mar 2005
    Santa Monica, California
    Thanked 197 Times in 168 Posts

    Chapel in detail

    Hi CA,

    I built this environment using Maya. The textures were painted in Photoshop. I generated the normal maps and spec maps using Crazy-bump. I think this might be the most complete solo project I have ever worked on. It was a lot of hard work and long hours and I really learned a lot and had some fun. I included some detail shots of the textures and the objects in the environment as well as a page of my process, how it went from concept to painting to model to final render. I thought it would be interesting to show how it evolved over the months.
    For Science- Sketchbook!

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  3. #2
    Join Date
    May 2007
    Thanked 19 Times in 2 Posts
    For Science! Fantastic to see your kung fu in action. The alter is a good solution to fill that area where the carpet used to be that i can see on your concept. The Models seem pretty solid. really fun color scheme. overall i like the painted look to the scene, however at the same time i think your textures are the weak point. from small render i get pretty confused in the area that is just behind the altar in the green lighting for instance. there are some stones with really big shadows only on one side. then right next to them completly flat stone work. the transition is hard to read.
    This may be just my option, but none of the textures seem very 'deep'. the stone work expecially. try bumping up the darks in your crack and mortar areas for the diffuse, and the normals can really sell it further in those areas if pushed further. it may just be that i have a limited view with a small render but that's my two cents.

    *The cloth textures are awesome. Jenga

  4. #3
    Join Date
    Feb 2008
    New York
    Thanked 759 Times in 157 Posts
    Too bad the little dead guy on the bottom left didn't make it to the final version.

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