I built this environment using Maya. The textures were painted in Photoshop. I generated the normal maps and spec maps using Crazy-bump. I think this might be the most complete solo project I have ever worked on. It was a lot of hard work and long hours and I really learned a lot and had some fun. I included some detail shots of the textures and the objects in the environment as well as a page of my process, how it went from concept to painting to model to final render. I thought it would be interesting to show how it evolved over the months.