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Thread: Stickboy makes good! [ update 03-28 - Neuromancer- the beginning of the end ]

  1. #1
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    Stickboy makes good! [ update 03-28 - Neuromancer- the beginning of the end ]

    Skip ahead. These first few pages are pretty horrific !

    ------


    Welp. I swindled my way into school here in good ol' stinky san francisco, and that seems as a good a time as any to start up a new sketchbook. My old one sucks the proverbial nut a solid 98% of the time and I need to suck balls more like 94% of the time. So, here's to that!

    I am learning. I don't pretend to have any real idea what the hell I'm doing.


    Stickboy makes good! [ update 03-28 - Neuromancer- the beginning of the end ]

    Stickboy makes good! [ update 03-28 - Neuromancer- the beginning of the end ]

    Stickboy makes good! [ update 03-28 - Neuromancer- the beginning of the end ]

    Stickboy makes good! [ update 03-28 - Neuromancer- the beginning of the end ]
    Last edited by sourgasm; March 28th, 2012 at 06:50 PM.
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  4. #2
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    redrew this guy. larger and less, you know... shitty.
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    20 minute digital figure studies. peaked over at other students work and figured out a few things i was doing right and, mostly, wrong.

    as you can tell by the vastly varying styles, i really need to nail down a consistent method.
    Last edited by sourgasm; May 1st, 2009 at 10:08 AM.
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    Looking good man ! Keep in mind less is more !! :]
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    thank ya. i'm guessing the less is more sentiment is directed at my ridiculously over-pencil-raped first guy up there?
    Last edited by sourgasm; March 20th, 2009 at 10:18 PM.
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    shifty light test. gave no real thought to anatomy, only direction of light, and it shows.
    Last edited by sourgasm; April 27th, 2009 at 11:14 PM.
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    hey SOUR-G i like this direction ur heading and think its great to approach from all different ways to get to the end result and figuring out which ways work for u the best, just be conscious of not becoming too formulaic as that can dull the process, its always great to have that feeling when u've accomplished a new method to apply texture, brushtroke, composition, or whatever it is

    as for ur latest exercise, i think that is an excellent approach but u stated 'i gave no real thought to anatomy' and even if ur doing an exercise of rendering light, u still need to be conscience of the forms ur trying to render and itwould be nice to see u do a render exercise just like the last but break down the anatomy into simple forms like boxes cylinders and spheres and try to render them with whatever lighting u had in mind

    keep up the hard work buddy!

    SSG 69 ARTGASMIC FORCE
    Mission: To push our skills to evolve to the point of giving you visual orgasm.
    Eon l grenappels l snootchy l Peetaer l bleupencil
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    Hey man. Sucking the nut is relative and I find it encouraging that you're still prepared to do it over 90% of the time! If it helps any, nothing in this thread sucks nuts. Hell, it's a sketchbook and that's the place where you have to feel comfortable to make tons of mistakes. Thanks for sharing this stuff and keep me posted when you update; I'm really interested to see where you go with all of this, particularly now that you're in school. Speaking of which, what school did you get into?
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    snootch- hey, thanks for the thoughtful reply. you're probably right that i should keep anatomy in high regard no matter what the level of the study. i'll keep that in mind in the future, definitely.

    kinjura- thanks! i'm prepared to suck as much as it takes ;p. i'm currently going to school at the ca.org atelier in san francisco, though i feel a bit out of place amongst such crazy talented people.

    here are a few composition study speed paintings. no brush changing, no references. just comp study.

    update on the light guy, too. i think he's looking a lot better.
    Last edited by sourgasm; March 23rd, 2009 at 12:01 AM.
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    Yeaaaaah good thread man! Can't wait to see where this is going. Chaaaaaaaaargeeeeeeee!
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    great to see you approaching speedpainting differently

    the guy u were rendering before definitely looks much better and didn't require a whole lot of change but few value adjustments and the position looks better than before, great job!

    as for composition, I like that you're approaching it without all the fancy custom brushes, but I think working on different types of perspectives as well as scale of objects in the compisition along with contrast would really be beneficial; since speedpainting is a technique that utilizes everything at once versus a more systematic approach where u are starting with underpaintings to overlays (glazes) or such

    the first compistion i like because it has a dynamic horizon line, giving the static poses in the comp some interest

    the second one could use a bit more atmosphere or less contrast in the people in the background to separate the distance between the two groups

    keep up the great work, like the progress ur making!!!

    SSG 69 ARTGASMIC FORCE
    Mission: To push our skills to evolve to the point of giving you visual orgasm.
    Eon l grenappels l snootchy l Peetaer l bleupencil
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    algenlkalskjdfsaltnpepper: thanks!

    snootch: thank you, sir. i have to get better at composition real quick, so critiques are ridiculously helpful for me. i'm going to briefly touch these up based on what you said and what i've realized since, and post a few new ones later on tonight.
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    great new start, dude.
    I really like the your pencilrendering you show on these characters on the top.
    for help opn composition I really recommend the environmentoring section I recently got pointed to myself. a lot of useful information, down there.
    I know it's a bit of a lazy tip but I just rereading them myself and really thing they help.
    keep it going, man.
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