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March 18th, 2009 #1
Shuvoyoshi - "An idea...and how it changed with time"
"Greetings fellow humans
I come from a..."
hehe, sorry i got a little carried away XD
Well this is my first thread, (I haven't added an intro yet)
Call me "Yoshi San" (Yes its japanese) if you please
This charecter you see below (yet unnnamed) is a lab rat (i.e. an experimental failure which acts as the main charecter -in a game that im thinking of-).
Initially the being was human, and it achieved its visible features after its abduction by alien life form during a war that began in the year 2066. A vast number of other humans that were abducted were also used for experiments to build a strong army (The "original" aliens have a disability and because of that, they are using beings from across the universe and modifying the genetic properties to rebuild a strong force of their own, hence everything they capture become one of their own).
I'll post the rest of the story once I think it over, until then, enjoy the drawings. they're still in their initial stages and harsh criticism is totally accepted.
Btw, as you may have noticed, the features change as you scroll down, allow me to explain:
Attachment 1: The first drawing, which I later used to add and innovate on.
Attachment 2: First thought
Attachment 3: Second thought
Now i was wondering if..in the game, the charecter experiences mutation as seen below in stages where in the beginning he looks like attachment 2 and later on in the game, he starts growing extra limbs for combat as seen in attachment 3...
(details on the different parts seen and their functions will be explained in future ideas)
Hide this ad by registering as a memberMarch 18th, 2009 #2
25 views but no comments...yet
i need to know what you folks think =D
i dont really support B.U.M.P but i had very few choices till this thread faded away =\
March 18th, 2009 #3
The head, front view with the outer jaw opened to max and the pincer rotated upwards + the the Pincer connected to the outer jaw rotated downwards and pointed inwards
March 18th, 2009 #4
I would highly suggest you begin some anatomy studies before taking this a bit further. The anatomy seems out of whack at places. Ex: Way small legs, hands too small... Just things that I notice with a quick glance. Try doing some studies and think of the creature in terms of shapes before continuing with details. Firstly it needs humanoid anatomy (since you say it's a humanoid creature) then you can expand upon it with the antannae and evil grin, etc.
March 18th, 2009 #5
Thanks for the crits XD
im really excited atm, well i know what to do
and yes, i didnt notice the problems till now o.o funny lol
thanks for the comment again, tc and have fun
March 18th, 2009 #6
March 19th, 2009 #7
Thanks for the comment ^^
I guess im going to use some referrences and a few guides to anatomy before editing the piece
Thanks for the comments again guys
March 31st, 2009 #8
Orrite guys, how r ya all??
Ive been doing some studies lately (took a long time lol) and well i thought id put my learning into action
Heres an update with a different pose ^^
I really need to know if i have improved or not
Tc and have fun guys
1-The first image is with the skeleton (the stickman layer is visible here)
2-Without the stickman layer
March 31st, 2009 #9
Oh and i totally forgot to give u an idea of what i drew lol
Well the creature (like i said in my first post) is a labrat, and the drawings above are of the time when the creature is in the incubator (still mutating, as you can see, its waist pincers havent grown yet, and the blade that covers the hips also hasnt grown yet. Spikes also havent grown (i.e. his human features are somewhat still intact-except for his reproductive organ[a.k.a. penis] which is covered by a protective skin layer)
Basically i have done a lot of remodelling to the early idea
Please let me know if this is better than the other versions ^^
-Btw, it took me around 2 hours to complete this drawing, lol, i had to edit and change the pose twice and then thought of this XD
March 31st, 2009 #10
In this iteration his mask seems to be the only mechanical part of him. I think it might help to add a whole pack of machines on his spine to emphasize control.
That aside, there are a couple of anatomy flaws (Head's a bit small, his left forearm, etc) and the pose seems kind of half-and-half. By that, I mean that his lower half is realistically floating in a tank, but his upper-body seems more active. Speaking of which, it'd be nice if you drew the tank he's in too.
March 31st, 2009 #11
Thanks for the crits ^^
ill post an update as soon as i can (Edit of the head size+shape of forearm)
btw do u like it? lol (im pretty excited at the moment hehe)
and what do you suggest i do for the pose of the arms? to make it more realistic? (besides adding the tank)
April 2nd, 2009 #12
April 2nd, 2009 #13
April 2nd, 2009 #14
Its a huge thanks to you in the first reply (and many others afterwards) that i went through a lot of research before i continued with it ^^
im still in my learning stages and ill do my best ^^
Thanks again Bro
April 2nd, 2009 #15
Anatomy has improved on that one, good job. His left arm still seems a little off. The entire body seems emaciated, so his arm should be very toned, with no fat to hide muscle. As for the pose, relax the said left arm (Make it look floating in water). You'd have to put strength on your arm to keep it straight like that, and I'm assuming he's unconcious and unable to do so.
The added machine parts seem just a tad haphazard; they're in very different flavors. The mask is very sleek/futuristic, the "belt" seems rather barebones and postmodern, and the wrist strap seems like present-day technology. The belt could be replaced with some abdomen braces matching the style of the mask, and the wrist strap could be replaced with a needle visibly piercing the flesh, to make it look scarier.
Keep going, you're definately doing better.
April 2nd, 2009 #16
XD ^^ THANK YOU
Thanks a lot for the crits and tips
Well i wanted to make his abs visible for which i had to draw a very thin belt, as for the arms, ill completely redo it and the wrist band will also be improved ^^
ill get to it as soon as i can
April 7th, 2009 #17
Hi guys ^^
Heres a little update:
Tangleworm - Inspired by your collection of robots, i decided to add one here, though its still not complete(im planning to add more, but just thinking about where atm)
well you can see that i have added 2 little creatures (these are performing a physical mutaion on his limbs but altering some structureal bla bla lol)
anyway the point is...HE IS MUTATING at a faster rate thanks to those guys lol
Thanks for all the help and crits you all have given to me... ^^ I feel a lot more comfortable and better with my hands ... than a few weeks ago
April 8th, 2009 #18
Very nice. You've done a great job at adding harmony to the machine parts, and I like the direction this is going in.
But I really liked the stance the very first picture in this thread had, and with the braces that rigid-looking, the stance may not be possible with that kind of gear. You could easily fix this with some grooves or hinges in the armor.
The shoulder pad seems really random, too. It doesn't seem to serve any purpose being there, and sticks out in the design.
I love those little creatures. Their purpose could be strengthened by having them pierce his flesh at more sensitive places; When going for a scary look, stuff that's stabby and unpleasant should be in places that would make a weak-stomached viewer queasy. Having them inject into the back of the forearm isn't very scary, because in real life, poking that spot doesn't hurt much. Inserting it into the wrist vein or the collarbone or the nape of the neck, however, is much scarier.
April 8th, 2009 #19
Thanks for the tips and suggestions bro ^^
I wasnt sure of what to do about the shoulder part lol
I do need to work on this more...theres a lot in my head but too less when i sit and start drawing...lol
Well ill work on the first stance as well once i get this done XD
ill post an edit as soon as i can XD
Thanks again ^^
April 9th, 2009 #20