Results 1 to 13 of 20
March 18th, 2009 #1
Shuvoyoshi - "An idea...and how it changed with time"
"Greetings fellow humans
I come from a..."
hehe, sorry i got a little carried away XD
Well this is my first thread, (I haven't added an intro yet)
Call me "Yoshi San" (Yes its japanese) if you please
This charecter you see below (yet unnnamed) is a lab rat (i.e. an experimental failure which acts as the main charecter -in a game that im thinking of-).
Initially the being was human, and it achieved its visible features after its abduction by alien life form during a war that began in the year 2066. A vast number of other humans that were abducted were also used for experiments to build a strong army (The "original" aliens have a disability and because of that, they are using beings from across the universe and modifying the genetic properties to rebuild a strong force of their own, hence everything they capture become one of their own).
I'll post the rest of the story once I think it over, until then, enjoy the drawings. they're still in their initial stages and harsh criticism is totally accepted.
Btw, as you may have noticed, the features change as you scroll down, allow me to explain:
Attachment 1: The first drawing, which I later used to add and innovate on.
Attachment 2: First thought
Attachment 3: Second thought
Now i was wondering if..in the game, the charecter experiences mutation as seen below in stages where in the beginning he looks like attachment 2 and later on in the game, he starts growing extra limbs for combat as seen in attachment 3...
(details on the different parts seen and their functions will be explained in future ideas)
Hide this ad by registering as a memberMarch 18th, 2009 #2
25 views but no comments...yet
i need to know what you folks think =D
i dont really support B.U.M.P but i had very few choices till this thread faded away =\
March 18th, 2009 #3
The head, front view with the outer jaw opened to max and the pincer rotated upwards + the the Pincer connected to the outer jaw rotated downwards and pointed inwards
March 18th, 2009 #4
I would highly suggest you begin some anatomy studies before taking this a bit further. The anatomy seems out of whack at places. Ex: Way small legs, hands too small... Just things that I notice with a quick glance. Try doing some studies and think of the creature in terms of shapes before continuing with details. Firstly it needs humanoid anatomy (since you say it's a humanoid creature) then you can expand upon it with the antannae and evil grin, etc.
March 18th, 2009 #5
Thanks for the crits XD
im really excited atm, well i know what to do
and yes, i didnt notice the problems till now o.o funny lol
thanks for the comment again, tc and have fun
March 18th, 2009 #6
March 19th, 2009 #7
Thanks for the comment ^^
I guess im going to use some referrences and a few guides to anatomy before editing the piece
Thanks for the comments again guys
March 31st, 2009 #8
Orrite guys, how r ya all??
Ive been doing some studies lately (took a long time lol) and well i thought id put my learning into action
Heres an update with a different pose ^^
I really need to know if i have improved or not
Tc and have fun guys
1-The first image is with the skeleton (the stickman layer is visible here)
2-Without the stickman layer
March 31st, 2009 #9
Oh and i totally forgot to give u an idea of what i drew lol
Well the creature (like i said in my first post) is a labrat, and the drawings above are of the time when the creature is in the incubator (still mutating, as you can see, its waist pincers havent grown yet, and the blade that covers the hips also hasnt grown yet. Spikes also havent grown (i.e. his human features are somewhat still intact-except for his reproductive organ[a.k.a. penis] which is covered by a protective skin layer)
Basically i have done a lot of remodelling to the early idea
Please let me know if this is better than the other versions ^^
-Btw, it took me around 2 hours to complete this drawing, lol, i had to edit and change the pose twice and then thought of this XD
March 31st, 2009 #10
In this iteration his mask seems to be the only mechanical part of him. I think it might help to add a whole pack of machines on his spine to emphasize control.
That aside, there are a couple of anatomy flaws (Head's a bit small, his left forearm, etc) and the pose seems kind of half-and-half. By that, I mean that his lower half is realistically floating in a tank, but his upper-body seems more active. Speaking of which, it'd be nice if you drew the tank he's in too.
March 31st, 2009 #11
Thanks for the crits ^^
ill post an update as soon as i can (Edit of the head size+shape of forearm)
btw do u like it? lol (im pretty excited at the moment hehe)
and what do you suggest i do for the pose of the arms? to make it more realistic? (besides adding the tank)
April 2nd, 2009 #12
April 2nd, 2009 #13