tyboogie VS Dan Milligan -update- FEB 10th - Page 3
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Thread: tyboogie VS Dan Milligan -update- FEB 10th

  1. #61
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    eh?...where did tyboogie go?

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    Ty is away for the hollidays.

    Dan: great stuff as usual.

    www.st-hilaire.net
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  3. #63
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    Picked up Photoshop CS just before Christmas. Just started painting in it. I think I like it. Anyhow just playin'


    sketch in Painter 8 colours Photoshop CS

    Peace out
    Dan

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    damn dan...your work is everything i loved about comics as a kid...perfect action and motion...really feels like the kubert bros. taken to a higher level...with a little buscema and romita hangin in there. i'm really enjoying this thread...so much that i'm thinkin about reading beowulf. really nice stuff. thanks for sharing it.

    My Sketchbook

    check out the website:

    ten30one studios
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    man dan, i love your stuff. it's uber duber good

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  7. #67
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    AH HA!! i knew that your sketching style was hitting the spot somewhere in my brain meats...

    it has a more lively Joe Kubert flare to it...very energetic...i couldn't place myfinger on it until someone mentioned comics...

    keep it up...

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  8. #68
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    yup, i also think dan's forms are cleaner and more concise than kuberts tho, i have alot of respect for what joe kubert has done, but ive never much cared for his work.

    keep it up dan, youre inspiring us all!!!

    -------
    I wont fail now
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  9. #69
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    More fun with Photoshop



    Dan

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  11. #71
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    smokin'

    hey dan,

    after all is said and done, would you mind offering a tutorial on how you execute your final rendering from sketch to full?
    you're an inspiration for sure.
    one more thing, what is one thing you have found to be a boon to how you work in photoshop CS versus photoshop 7?
    cheers!
    d

    There is no "I" in team, but there is an "I" in pie. And there's an "i" in meat pie. Meat is the anagram of team...~Shaun "Shaun of the Dead"
    http://www.cognitionstudio.com
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  12. #72
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    Hey red
    I guess I could put together a tutorial at some point although it makes me a little nervous, you see I’ve got a lot of bad drawing habits I’m trying to get past. But I will post something in the near future it you think it would help. As far as Photoshop compared to Painter? I don’t really know to much about Photoshop. These are literally the first pieces I’ve ever done in Phototshop. I promised myself I’d try to learn it this year. From the little I’ve done today and yesterday I’d say I like it but it still feels a little “cold” to me. What I mean by that is Painter has a very natural feel to it. Especially when it comes to sketching I think Painter natural brush are unmatched…*imho

    *When ever I mention how much I like Painter, Photoshop diehards jump in and tell me what a piece of crap it is. Same happens when I say great my Macs are. Please be kind.

    Thanks everyone for the generous comments.

    Here’s one more



    Peace
    Dan

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  13. #73
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    painter4life.


    and great stuff.

    tyboogie i'm still waitting for a sample from you :]

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    bad habits or not...

    hey dan,

    thanks for the post.
    yes, i'd sincerely appreciate a 'how dan does it' or 'mull this over' on how you work whether within photoshop or painter. the latter i'm relatively foreign to, but am quite adept at photoshop (and always learning something new).
    and it's mac, alldaway.

    cheers and happy new year!
    d

    There is no "I" in team, but there is an "I" in pie. And there's an "i" in meat pie. Meat is the anagram of team...~Shaun "Shaun of the Dead"
    http://www.cognitionstudio.com
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    Finished stuff

    I’m looking pretty slammed this month so I had to finish this off now. Hope that’s Ok ty. Really looking forward to your vision. I think my storyboards a little tooo “Hollywood”. Its challenging to derive an action scene from a thousand year old poem. Decided to do a study of Beowulf as my colour piece just because I’d drawn so many action poses. Felt like I needed at break from the movement.



    Peace
    Dan

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  16. #76
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    wow

    very nicely done dan!
    its great to see how a pro handles these kinds of things, gives us all a great insight to how things SHOULD be

    GL to ya Ty! this one should be great!!!

    :chug:

    -------
    I wont fail now
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  17. #77
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    wow great work dan, I really enjoyed the evolution of this project. Grendel's severed arm looks just like meat in Beowulf's hand-- utterly believable.

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  18. #78
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    Yes, Dan...this is work to attain inspiration from!
    Were your ink lines done digitally or traditionally?
    The study carries the story quite nicely and I really like the pose and values of the work.
    Bravo!

    Cheers,
    D

    There is no "I" in team, but there is an "I" in pie. And there's an "i" in meat pie. Meat is the anagram of team...~Shaun "Shaun of the Dead"
    http://www.cognitionstudio.com
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  19. #79
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    good god. ty better come with some crazy shit to equal that onslaught of beautiful work. dan i love you.-c36

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  20. #80
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    I love you too!:eek:

    I kept getting more and more excited as I scrolled down. and in the end,ohhhhh man...what a beautiful finish.

    I freakin love this!:love:

    iwasink

    -http://iwasink.com/-
    DS Illustration
    "Get reference.
    There is nothing wrong with using a photo to help you see things.
    No one complains about life drawing,
    so take a photo.
    its easy, and will improve your piece greatly."
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  21. #81
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    Fantastic work Dan.

    (BUMP)

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  22. #82
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    Ok cool I'll go get my grendel suit and we can film this dan....alright alright you can be beowulf...

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  23. #83
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    Thank you friends.

    red- I sketch with a digital pencil created in Painter 8.

    I've also posted a step by step of this piece. it's kind of lame but have a look.

    http://www.conceptart.org/forums/sho...079#post150079

    Peace
    Dan

    Last edited by Dan Milligan; January 7th, 2004 at 02:14 PM.
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  24. #84
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    Sorry for being repetetive, but that's fantastic! I love the storyboards and the study! And thanks for posting the step-by-step thing. I love seeing how great artists work.

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    Um, first things first Dan... excellent work, love the style, love the pace and just about everything about this piece. And I know you're going to say "just about? what's wrong?" Well here's the thing, I've been looking at how Beowolf rips Grendel's arm off and well...it doesn't look like (to me) you could actually rip someone's arm from the socket like that. I mean if I was to just dislocate someone's arm from their socket I'd have to have a great deal of leverage, and Id' have to put one foot on the person's armpit and pull. There are other ways to dislocate a person's shoulder but I only used the one I mentioned because it's the most feasable means I can think of that Beowulf would be able to rip out Grendel's arm.
    But hey I could be wrong, in which canse completely ignore my post.

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  27. #87
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    Originally posted by Midnighter
    Um, first things first Dan... excellent work, love the style, love the pace and just about everything about this piece. And I know you're going to say "just about? what's wrong?" Well here's the thing, I've been looking at how Beowolf rips Grendel's arm off and well...it doesn't look like (to me) you could actually rip someone's arm from the socket like that. I mean if I was to just dislocate someone's arm from their socket I'd have to have a great deal of leverage, and Id' have to put one foot on the person's armpit and pull. There are other ways to dislocate a person's shoulder but I only used the one I mentioned because it's the most feasable means I can think of that Beowulf would be able to rip out Grendel's arm.
    But hey I could be wrong, in which canse completely ignore my post.
    hes got him in a joint lock from behind, it looks to me like hes got his shoulders acting as the leverage point to just haul off and pop that sucker outta there.

    -------
    I wont fail now
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  28. #88
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    Lame excuse

    Thanks skank- that was kinda the idea. According to the poem, Beowulf has this legendary strength.

    Mid- you're absolutely right, and believe me I thought about the logistics of this move. The problem was trying to keep this scene to 12 frames. Normally a scene like this in a feature could contain 50, 60, 70 frames maybe more. I just wanted to give it a beginning and end, with a variety of shots and lensing that made it interesting to look at.

    Peace out
    Dan

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  29. #89
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    Great stuff dan, esp the storyboards! just one question..
    I've been trying to get work done with painter 8 for a while but i cant get over the fact that while zoomed out all of the lines aren't anti-aliased. How do you work around it? do you work at low res and on 1:1 ratio? It seems that this would effect guys who work with delicate lines like you do more than say someone who uses paint more.

    www.st-hilaire.net
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  30. #90
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    awesome!

    -dns

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