My first love is cartoons, but I dabble a bit in fine-arts to keep improving my overall drawing skills. (though, more recently neglect them - >.< )
I studied Animation in college and I'm currently working as animator in Ontario.
I try to update my sketchbook weekly - critics or advice are more than welcome, because there's always room for improvement!
& I'm more than happy to answer questions or give advice to anyone interested in cartooning or animation.
Last edited by Rhubix; May 2nd, 2013 at 11:04 PM.
Liam - I... I just have to draw you....
some new doodles - a bunch of silly blob creatures for no particular reason - some quick thumbs of some environments, lots from reference (many Lilo and Stitch) and some outta me and a bg I'm working on. which reminds me how much I need to work on line quality...
I have a 2D animation background. I went to school for 3 years and learned all the basics. At the end of my 3rd year I lucked into a fabulous internship where I learned how to break. I had a little bit taught to me at school but really most of my knowledge was gained at my first job.
I'm a toonboom breaker- as opposed to a 3D rigger. I have studied Maya for about a year, and from what I can tell the pre-requisites for 3D rigging are hugely different from 2D.
2D is like a visual problem solving game - k if I move this limb how do I make it look natural, filling in all the holes and squiggly weird bits that the movement produces.
3D is alot more complected, with scripting, and blend shapes, and corrective driven blend shapes. Very scary
In general for 2D animation drawing skills are super important. get as much life drawing, anatomy, and cartooning as you can. Get a copy of Richard Williams' 'The Animator's Survival Kit'
You should also try to find versions of the animation programs your interested in. For 3D there are lots of downloadable free rigs to play with. If nothing else it will give you something to practice animating with to learn a little bit about timing and stuff.
Just be stubborn and determined, and do lots of research and study you fundamentals.
Last edited by Rhubix; March 23rd, 2013 at 12:15 PM.
yay installment 3.
This time some more thumb-nail studies from movies, lots of Lilo (I love that movie) a bit of snow white, and some assorted others.
Bit of park/subway sketching, and more cartoony doodles. (no Liam unfortunately)
cool sketchbook. I would agree with post #12 but I see you are starting to do that. It seems like you are on the right track in entering your field. I think that maybe you can work on your line quality a little more but I need to do that as well. I like your cartoon style but maybe you can try and draw in other styles too? Just a thought.
I tried drawing some more manly things, but they still came out pretty girly. I did like painting the guns, at work I did at least 30 different guns this season but I still need more study... maybe I can get my man to bring me to the range with him.
Nice sketchbook! I'm loving your stylized stuff and the movement is great. Your paintings are very nice as well. I think you can push the values a little more with them, though. Great environment studies as well. Keep it up!
Today's mish-mash of art stuffs.
a random warm up sketch
3 characters from a 'random character description generator'
the third one is for the latest daily sketch book challenge.
and a bee-girly for cuteness sake.
This stuff kicks all forms of backside, i'm jealous, looks like you've got a good mixed palette of skills too, this is basically where I want to be eventually =P Also Silver Surfer is such an awesome idea for reference to anatomy and cool poses, why didn't I think of that =O
With your learning and practice in Maya and Photoshop did you use anything particular? All your stuff is pretty great and i'm always looking for more useful resources since i'm bound to start hesitating if i'm not surrounded by inspiration.
Anyway, looking forward to more, 5'd and Subscribed, lots of useful tips here, always good to see the standards set by those with the jobs =D