Sketchasarus Rex- Rawr
My first love is cartoons, but I dabble a bit in fine-arts to keep improving my overall drawing skills. (though, more recently neglect them - >.< )
I studied Animation in college and I'm currently working as animator in Ontario.
I try to update my sketchbook weekly - critics or advice are more than welcome, because learning!
& I'm more than happy to answer questions or give advice to anyone interested in cartooning or animation.
Unfortunately, because my sketchbook is old, a lot of the early images were lost in the great image loss problem. Drawings start at Page 36
Last edited by Rhubix; September 1st, 2016 at 12:49 PM.
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The Following 2 Users Say Thank You to Rhubix For This Useful Post:
A maya character I've been working on, textures in progress and some characters In progress cleaned up in Digital pro
Great stuff m8!
Hey... I never said you could draw me!
The Following User Says Thank You to Liam. M For This Useful Post:
Liam - I... I just have to draw you....
some new doodles - a bunch of silly blob creatures for no particular reason - some quick thumbs of some environments, lots from reference (many Lilo and Stitch) and some outta me and a bg I'm working on. which reminds me how much I need to work on line quality...
random question, sorry.. haha
what prerequisites did you need in order to begin work as a rigger/animator?
I have a 2D animation background. I went to school for 3 years and learned all the basics. At the end of my 3rd year I lucked into a fabulous internship where I learned how to break. I had a little bit taught to me at school but really most of my knowledge was gained at my first job.
I'm a toonboom breaker- as opposed to a 3D rigger. I have studied Maya for about a year, and from what I can tell the pre-requisites for 3D rigging are hugely different from 2D.
2D is like a visual problem solving game - k if I move this limb how do I make it look natural, filling in all the holes and squiggly weird bits that the movement produces.
3D is alot more complected, with scripting, and blend shapes, and corrective driven blend shapes. Very scary
In general for 2D animation drawing skills are super important. get as much life drawing, anatomy, and cartooning as you can. Get a copy of Richard Williams' 'The Animator's Survival Kit'
You should also try to find versions of the animation programs your interested in. For 3D there are lots of downloadable free rigs to play with. If nothing else it will give you something to practice animating with to learn a little bit about timing and stuff.
Just be stubborn and determined, and do lots of research and study you fundamentals.
Last edited by Rhubix; March 23rd, 2013 at 12:15 PM.
yay installment 3.
This time some more thumb-nail studies from movies, lots of Lilo (I love that movie) a bit of snow white, and some assorted others.
Bit of park/subway sketching, and more cartoony doodles. (no Liam unfortunately)
sketch dump 5!
more character doodles from my sketchbook!!
A long overdue post. Just some sketch book stuff (how appropriate ^_^ )
Nice stuff, but I think it's time for you to broaden your horizons for a bit. (As in try out different subjects.)
FightingSeraph is right! time for something completely different!
some photoshop and watercolor things.
Last edited by Rhubix; May 10th, 2010 at 08:20 PM.
Long time sense I posted anything. Here's a bunch of airplane sketches from my recent trip to the middle of nowhere in northern Canada and bonus Chair!
Sketches are bic pen, chair is photoshop.
I wanted to try and learn to paint metals so I've started painting some of my little creatures. I'm still too wimpy with my highlights and shadows.... Need to man up!
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