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Thread: Sketchasarus Rex- Rawr
July 30th, 2013 #781
I really like your approach to clothing, very convincing =]
I'm a peacock, you gotta let me fly!
Hide this ad by registering as a memberAugust 23rd, 2013 #782
August 26th, 2013 #783
I've been so neglectful and haven't posted in a billion years!! Work has been awesome busy - lots of fun sparkles and glitter magic! I feel a bit rusty when I try to draw solid figures and objects haha. Now that I'm into the routine of the new digs hopefully I will get back to posting regularly!
So many posts! I will go on a comment spree soon!
p sage - if it's just for you than what ever gets the job done!
Niquey - It gets easier with time to be more on point with your style. It's particularly helpful to write notes about the important aspects of the style. When I was working on a show called Sidekick I always had a post it note that said "More Iconic" on my cintiq, and I had to do a simplify pass for each of my scenes - particularly hands!
As for reference it varies. 769 is imagination 772 is reference - this post is a bit of both. Sometimes I'll just wander around instagram and grab poses, hair styles, clothes or bits of images I like and cobble them together. More inspirational than anything- and often the sketch wont resemble any of the images that they came from. Sometimes I just sketch people on the streetcar- or at the pub - whatever comes my way
SgtBubbles -thanks, expressions are my favorite !
Flashback - always happy to lend a hand - those things come with time. I still do box studies to warm up- or just to get into the right mind set. You can never do enough boxes.
iven - Toonboom is not for making websites- Flash is still the king for that. Toonboom is more animation specific, it's becoming the most popular for TV shows and even some feature films - which is my cup of tea . For web based media definitely Flash.
I don't have a tablet PC - I have a Galaxy note 10 - which is similar to Ipad. I would definitely check out the new Cintiq Companion - it looks pretty juicy.
V3T - thanks! I feel like clothes kick my ass sometimes, glad it doesn't show!
rumpenstiltzkin - thanks! hopefully I'll be better at posting them >.<
August 29th, 2013 #784
Love your sketches!
All your characters are so gestural(?)
Makes me want to try too!
Crits and help of any kind are more than welcome!
September 2nd, 2013 #785
Thanks Avon - I love gesture, and the way the body can move. That's why I love animation so much. Watching drawings move when I was a kid was the most amazing and magical thing I'd ever seen.
Sketches - had a shoulder day, and did a bunch of sketches around that, looking at sculptures and photos for ref (red leads in a drafting pencil ) - and the usual digital sketcharoos.
September 3rd, 2013 #786Registered User
- Join Date
- Nov 2012
- Thanked 14 Times in 14 Posts
Your sketches are awesome! I like your style
My Sketchbook )
Criticism much appreciated
September 14th, 2013 #787
Great update. I'm especially interested in that first batch in the latest post. This past week, my study was all about the torso, but I don't feel like I made too much progress, a little maybe, subconscious prolly X). And I'm always diggin you characters. Nice expressions! Especially those heads on post 813.
September 21st, 2013 #788
September 23rd, 2013 #789
September 23rd, 2013 #790
Great updates. I shall be using you for clothing reference when I finally start clothing my naked people!
September 28th, 2013 #791
I was reading your replies from further up and I agree with you! everyone should do some animation, and by that I mean every artist. Your understanding of pose and gesture goes up exponentially as you you through the process.
All the bast matey keep on posting both here and on Facetube!! ha ha ha
A great kind hearted lumbering bullock
http://conceptart.org/forums/showthread.php?t=209918 = my Sketchbook
September 28th, 2013 #792
Niquey - thanks! - I find it's best to pick parts you struggle with and spend a sitting focusing on that one thing and how it connects to the stuff around it. If you keep working on the trouble parts- eventually you'll get through all of them... .then you usually find something else you need to work on . At least it keeps us busy!
Flashback - in college drawing from life was part of the course. I found a few good sketch partners and got in the habit of drawing for a few hours a day. That's really it- go out and do it. If you find parts difficult - spend time on those things when you get home. Gestures are great for figuring out where your struggling because you can't work out problems when you draw that fast. Trust me, spend 8 years drawing from life and you will be better at it
Psage - yeah, I've noticed I do that sometimes. Those cartoons will mess with your head haha.
Whirly - thanks, but I highly recommend drawing from life or reference. You can see a bunch of runway model stuff in my sketchbook - that's a really great resource for different fabrics, different cuts, and styles. With a drawing, it's not always clear what type of fabric it is - velvet, cotton, silk, all act differently. Plus there's always artist error, just because it looks okay doesn't mean it's right. Just have fun exploring.
Lightship - Most importantly Cartooning is just fun . Can't take life too seriously, or your drawing!
Been throwing all my creativity at my job so the pickin is scarce from the past few weeks.
September 28th, 2013 #793
whoah whoah! I just realize we live in the same area HAH! you're like a sketching loving those sketches!, oh and you animate! where can one see them I love seeing things move, I'm trying to learn it too /complete beginner, because seeing things move is latching onto me now I just find that keeping consistent with the drawing is so hard when animating, anyways love your stuffs!
critiques + feedbacks
September 29th, 2013 #794
Hey hey Rhubix! How are you doing!! - sorry it's been soooooo long since I visited last... as soon as the images start to load I find myself grinning uncontrollably at the sheer fun and characterful life you imbue your work with! Been really busy but had to let you know that Mahran and I have started a new Superhero Challenge here: http://www.conceptart.org/forums/sho...d.php?t=271618
Would be awesome cool if you could join the fun as the more the merrier - I am still very busy myself but going to have a crack at something!
Keep rocking! you awesome person you!
Sketchbook of the Me type person
My YouTube channel
SuperHero Challenges 2014 - Everyone welcome!:
The Kid Deadpool Challenge! - Deadline: Open for now - we need more peoples to join in
Possible super-articulated pose ref manikin!
October 5th, 2013 #795
PoringMaster - consistency when animating is all about comparing your drawings - measure measure measure. always compare your late keys to your earlier ones. On paper it's easy to shift your pages around and compare your volumes- digital you can copy-paste, or draw guides. I can't post my pro animation until the episodes have been shown on tv, and it usually takes a couple years for that. I don't do much animating at home- just the sketching I toss up here.
The7Artist7 - Thanks for dropping by, I can't fault you since I've been so bad at updating >.< - I don't know if I'll have time to contribute to your challenge, but I'll definitely drop by and cheer you folks on
October 5th, 2013 #796
October 5th, 2013 #797
Love your style, will definitely be checking out this thread!
October 6th, 2013 #798
October 7th, 2013 #799
October 7th, 2013 #800
With my experience I think I work better with school being more structured and technical where fine arts can be more expression-based. As one instructor said "learn how to do it then choose what you want to do from what you know and not because you can't."
Hope to see more sketches/work soon, Rhubix!
October 8th, 2013 #801
October 9th, 2013 #802
CraneWife13 - I have always loved cartoons, and animation. There's just something so magical about it. I don't really understand the urge to create photo-real art... you can just take a photo. Drawing to me has always been about creating something - and there's really no better playground than cartooning when you want to create something fantastical.
My school was quite technical, it had a big foundation in life drawing, perspective and the fundamentals. I agree with you're statement in post 800 (holy crap 800!! yay!) - if you know the fundamentals you can do anything you want.
paintOholic - thanks, I'll try to post more diligently >.<
ancientdrake - fine art is the foundation of my drawing skills. I learned gesture in a life drawing studio with a live model- I studied Hale, Bridgeman, Sheppard, and Loomis. The best place to find character is real life - get out to the park or mall and draw people there - go to the pub - go to the skating rink. Once you know how to draw a person it's much easier to draw a cartoon. Cartooning is just exaggerating and simplifying forms. Theme of the day - haha if you know your fundamentals you're good to go!!
Best way to boost your cartooning is to beef up your life drawing and perspective. The hardest part about cartooning is letting go of the control freak part of your brain and having fun... at least it is for me haha.
October 9th, 2013 #803
October 10th, 2013 #804
There was a realistic switch to my art once I was 12 or 13, but I never went for full photo-realism. I think I'd like to be able to as a challenge, but I agree about just taking a photo- haha.
The simplifying and exaggeration have been the hardest for me. And yes I have had difficulties letting go!
I like the new sketches, especially the guy with the glasses. His expression is great.
October 10th, 2013 #805
ancientdrake - ooh... contemporary art.... I don't really consider that fine art... and some of it borders on not art - a bathtub full of cheese is not really my cup of tea. Definitely steal all the learning you can get from where every you can find it. Cheating is part of animation ;D
CraneWife13 - For letting go, try working with different tools. Try crayon- pen, markers, With your usual materials you're likely to do your usual thing. Clunky tools force you to simplify, because you just can't force detail out of it.
I also spend lots of time copying from cartoonists I admire - Sean Galloway, Jose Lopez, Stephen Silver, Lorenzo Etherington, to name a few. When your studying cartooning, it's like studying life drawing- you need to explore how the artist simplified- how did they interpret different forms, Where did they cut off details. Look at how great cartoonists employ silhouette.
The toughest show I worked on was called Sidekick - As a control freak it's really hard to push those crazy forms. I learned a tonne working on that one .
bit o sketches - I just started on a new show today, on top of Ever After High, I'll be doing all the FX design, Layout, and Character clean up - totally jazzed right now.
October 10th, 2013 #806
October 28th, 2013 #807
Wow. Good luck on the new show! Can't wait to see it! And supremely helpful convo I just eaves dropped on ^^ I also have the "letting go" issue. I will be adding this to my notes for sure. And thank you for stopping by my SB! I really appreciate your encouraging comments.
October 29th, 2013 #808
Great philosophy, and I agree 100%... if you want realism, take a photograph. It's the same with video games and movies. Why are we so pre-occupied with realism? Who decided that realism was the most important aspect?
I miss the drawings that moved on the big screen. One thing CG will never be is moving drawings. (There's actually a CG project where they're trying to approximate drawings. Again--why?)
Good luck with your character design job! Way to go.
November 9th, 2013 #809
thanks CrainWife - I hope the show gets picked up, it's looking pretty stylish!
Niquey - no prob. I love geeking out about cartoons - if it helps someone, that's a bonus!
p sage - I think CG just doesn't know how absolutely mind blowing it could be. It has so much more potential than they're giving it. Cloudy with a Chance of Meatballs is starting to push things. Wreck it Ralph is starting to push.
Don't they know they can create ANYTHING!! We need some new Cadillacs and Dinosaurs - or Biker mice from Mars. There are too many boy-girl stories- too many safe ideas. The real problem isn't with creativity, here in North America - it's with funding. Japan, France, and Spain, are more willing to put money out for creative ideas. America likes safe bets. Hopefully the economy will recover and people will start taking risks again!
November 10th, 2013 #810
Haha no doubt, Rhubix. It seems to me, though, like the CG movie industry is a great big rush to the bank... a multi-billion dollar industry. Seems like there's enough money to do everything.
Japan, though.... seems they're still dedicated to them moving drawings... so maybe there's something to that
RE your update... nice sketches. As Silver might say... "Just do MORE"