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  1. #106
    Join Date
    Aug 2008
    Location
    Shanghai, China
    Posts
    139
    Thanks
    1
    Thanked 27 Times in 26 Posts
    really cool rendering and concepts, awesome
    Alejandro Díaz
    VISUAL DEVELOPMENT ARTIST

    WEBSITE: http://alejodiaz.com/
    TUMBLR:
    http://alejo-diaz.tumblr.com/
    DEVIANTART:
    http://alejodiaz.deviantart.com/
    COMMISIONS STATUS: OPEN


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  3. #107
    Join Date
    Oct 2006
    Posts
    12
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    0
    Thanked 4 Times in 3 Posts
    Very interesting works full of new ideas. I was inspired by your works and now too is ready to create!!!!

  4. #108
    Join Date
    Jun 2004
    Location
    USA
    Posts
    452
    Thanks
    43
    Thanked 568 Times in 126 Posts
    MironishiN, good to hear my works inspire you

    adconcept, Sublimus, tallken, Me,Myself & Me again, crazybrush, darukin, Mr--Jack, thanks

    Chax, thanks man, not sure you will buy the game through

    smokenmirrors, thanks for some nice tips man I should focus more on some graphic designs and soften edges stuff later on, just now I spend most attention on the basic skill.

    nemai, thanks for the nice words, I will post more works there, I worked in creative assemble for 1 and half years to create those concepts.

    KonnA, haha thanks man, but if you ask my tips, I will say just keep practicing none stop everyday, after 2 to 3 years hardcore practicing you can do the same thing

  5. #109
    Join Date
    May 2006
    Location
    DC area
    Posts
    277
    Thanks
    71
    Thanked 39 Times in 20 Posts
    Fantastic work! They kept you busy! Love your character work, especially the worms...
    Ray Lederer | Illustration | Concept Art
    http://raylederer.com | http://raylederer.blogspot.com

  6. #110
    Join Date
    Jun 2003
    Location
    Oz
    Posts
    94
    Thanks
    7
    Thanked 1 Time in 1 Post
    Great thread - Good to see what you have been up to - I hope the modelers did your work justice.

    Great stuff

  7. #111
    Join Date
    Apr 2004
    Posts
    243
    Thanks
    0
    Thanked 3 Times in 3 Posts
    Answome work dude... Thanks for sharing.

    Hug!

  8. #112
    Join Date
    Aug 2006
    Posts
    232
    Thanks
    54
    Thanked 71 Times in 35 Posts
    man, seriously, i want to be like you when i grow up. only thing i can say, im inspired as hell right now.

  9. #113
    Join Date
    Apr 2007
    Posts
    40
    Thanks
    0
    Thanked 4 Times in 4 Posts
    absolutely gobsmacked, those lines are amazing!

  10. #114
    Join Date
    Jun 2008
    Location
    Singapore
    Posts
    12
    Thanks
    1
    Thanked 5 Times in 5 Posts
    Your linearts and concept arts are very cool. So much detail in the linearts. What's your process like?

  11. #115
    Join Date
    Feb 2008
    Location
    Grand Rapids, MI
    Posts
    1,887
    Thanks
    33
    Thanked 471 Times in 384 Posts
    Are you personally making all this work? The characters, vehicles, weapons and environments?
    And how did you possibly get the green light to show all of this fantastic work before the game is released? I have never seen such a feat in my life.

  12. #116
    Join Date
    Apr 2009
    Location
    Pittsburgh
    Posts
    4
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Great creatures! ... I'd run from them.

  13. #117
    Join Date
    Jan 2009
    Location
    Auckland, New Zealand
    Posts
    28
    Thanks
    0
    Thanked 3 Times in 3 Posts
    Great concepts, horrible game.

    Really these designs are awesome I love every one got the game today and I was dissapointed at the least. Oh well, the game doesn't matter in this thread.

    Keep up the good work

  14. #118
    Join Date
    Jun 2004
    Location
    USA
    Posts
    452
    Thanks
    43
    Thanked 568 Times in 126 Posts
    StallionOfBeachhaven, I feel really sorry to give you wrong impression about the game, if you buy the game because my concept, I have to say I sincerely sorry for you and thank for supporting the game industry, a lot of things not end up decently but that is life!!

    SinisterRobot, haah me too

    Duman, yeap I created all of them by myself, I am so lucky, my boss George in the creative assembly is a awesome and brilliant person, he is so supportive to me to show all my arts, and when I told him I want to learn color so I have to leave, he is so cool about it, I am too lucky to have him as my boss!!!

    Neonoir, my process is draw everything in photoshop haha

    sk1nz, Villa, CHARLES CARVALHO, JAK and rlederer, thanks

  15. #119
    Join Date
    Sep 2004
    Location
    Germany
    Posts
    1,268
    Thanks
    503
    Thanked 786 Times in 242 Posts
    no way.

    i think i just fell from my chair....
    yeah, there's blood on my head so I must have..
    --(-)|dE--

    portfolio

  16. #120
    Join Date
    Dec 2007
    Location
    Wild wild east!
    Posts
    1,560
    Thanks
    39
    Thanked 503 Times in 415 Posts
    WOW , high impact post =)), jeez , i have to take some time and admire your work . I saw the trailer , intresting ai , need to play it to get a better idea , but the story , sounds like its alredy smoked , that could be a - , and the behemoths , they look amazing , but like fallout 3 took it all from them .

    Even saw some really great concepts , don't know if they made it or not , but for that i might need to play and find out ^^

    Character portrait set , also nice , love the 3-4 views of Cade Novok and the 3 view of Greshon Rees , whith of this made it trough?

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