Art: RTS game Stormrise concept arts (update 10/02/2010) - Page 4
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Thread: RTS game Stormrise concept arts (update 10/02/2010)

  1. #91
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    Hats off my friend, truly inspiring thread you have here. Loving you're line work and the level of character that comes across in your designs is great. Keep up the amazing work.

    Cheers,

    Stu.

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  2. #92
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    Maestro Andres is offline It's just a nickname, still too far from being one... Level 7 Gladiator: Samnite
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    Beautiful linework and designs. This truly shows what great concept art is about. Loving them all!

    SKETCHBOOK SUPPORTGROUP #48
    Maestro Andres | CouchPotato | Mono2k5 | Sawa | 0shade0

    "The aim of figure drawing is never to copy the model but to analyze it." - sfa
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  3. #93
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    Your works are brilliant !!!!
    All - the characters, environment

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  4. #94
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    I've never done this before, but I bookmarked this thread in an 'inspiration' folder. This is ridiculously good, you've pretty much mastered your craft as far I'm concerned. No critiques on my part, just praise.

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  5. #95
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    cgaddict, thanks for your praise you have some beautiful paintings too

    giorgione, Maestro Andres, Sellis, StallionOfBeachhaven thanks

    Genius_Malignus, guess being concept artist you will be asked to work on different things all the time so some all around skill is necessary

    Halvdager, you can do same thing one day just need to practice, practice and practice

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  6. #96
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    Wow! Your linework is absolutely wonderful! And the detail you put into things is amazing, too! Incredible work! (can't say anything else, run out of superlatives)

    Good to see another Australian about!
    (no that there aren't quite a few around, but still)

    it occurs to me that both my emotions and reactions are ill-placed.
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  7. #97
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    Wow Insane work here!

    Check my blog here
    Art of Darukin

    And my Zazzle store here:
    My Zazzle Store
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  8. #98
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    What a great body of work here!
    You're so versatile, a true concept designer. As I said before, love your work, bro!

    "Vision without action is a fantasy...action without vision is a nightmare." japanese proverb

    MY PORTFOLIO

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  9. #99
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    Oh my fucking god * wipes the drool from chin*
    This stuff looks sooooooo friggin sweet. The linework is amazingly good.


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  10. #100
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    You're my hero. I thanked you for this AMAZING post! Honestly. Your line art is absolutely AMAZING. I've now bookmarked this page. You have any tips on how you got to this stage. I now aspire to be you ^^ (don't be scared)

    -(try not to be)

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  11. #101
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    Splenderifically Done!

    Man I know it says not to covet, but how on earth do you do it? It's so much stuff! I've been impressed with artists here before, but I must you are one of the most prolific. I am curious as to what time frame you did all that in, not that I could come close, it's just amazing to behold. If that's all you ever did it would still be way more than most who ever make art, but it's great you have such talent and dedication. Truly successful! I've never felt so lame and lazy.

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  12. #102
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    好喜歡你的作品,加油^_^

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  13. #103
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    love the latest batch brotha! fantastic stuff! just a thought, with your heli-motorcyle gunship concept, perhaps some simple photshop effects to help pop it a bit more, much akin to some Jason Chan techniques where you duplicate the image, thrown on some blur, and then erase out the parts you want to focus on.... which would give a sense of speed for one and more movement with the propeller blades...

    in any case, bad ass concepts!


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  14. #104
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    I think I just got diabetes from all of that eye candy! DANG

    Insane stuff, dude.

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  15. #105
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    Art like this could even sell me on a mediocre game. Seriously, this stuff is very inspirational - someday, I hope my action shots are half as good.

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  16. #106
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    really cool rendering and concepts, awesome

    Alejandro Díaz
    Student
    Supinfocom Arles
    France

    http://adconcept.blogspot.com
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  17. #107
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    Very interesting works full of new ideas. I was inspired by your works and now too is ready to create!!!!

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  18. #108
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    MironishiN, good to hear my works inspire you

    adconcept, Sublimus, tallken, Me,Myself & Me again, crazybrush, darukin, Mr--Jack, thanks

    Chax, thanks man, not sure you will buy the game through

    smokenmirrors, thanks for some nice tips man I should focus more on some graphic designs and soften edges stuff later on, just now I spend most attention on the basic skill.

    nemai, thanks for the nice words, I will post more works there, I worked in creative assemble for 1 and half years to create those concepts.

    KonnA, haha thanks man, but if you ask my tips, I will say just keep practicing none stop everyday, after 2 to 3 years hardcore practicing you can do the same thing

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  19. #109
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    Fantastic work! They kept you busy! Love your character work, especially the worms...

    Ray Lederer | Illustration | Concept Art
    http://raylederer.com | http://raylederer.blogspot.com
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  20. #110
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    Great thread - Good to see what you have been up to - I hope the modelers did your work justice.

    Great stuff

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  21. #111
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    Answome work dude... Thanks for sharing.

    Hug!

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  22. #112
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    man, seriously, i want to be like you when i grow up. only thing i can say, im inspired as hell right now.

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  23. #113
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    absolutely gobsmacked, those lines are amazing!

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  24. #114
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    Your linearts and concept arts are very cool. So much detail in the linearts. What's your process like?

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  25. #115
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    Are you personally making all this work? The characters, vehicles, weapons and environments?
    And how did you possibly get the green light to show all of this fantastic work before the game is released? I have never seen such a feat in my life.

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  26. #116
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    Great creatures! ... I'd run from them.

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  27. #117
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    Great concepts, horrible game.

    Really these designs are awesome I love every one got the game today and I was dissapointed at the least. Oh well, the game doesn't matter in this thread.

    Keep up the good work

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  28. #118
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    StallionOfBeachhaven, I feel really sorry to give you wrong impression about the game, if you buy the game because my concept, I have to say I sincerely sorry for you and thank for supporting the game industry, a lot of things not end up decently but that is life!!

    SinisterRobot, haah me too

    Duman, yeap I created all of them by myself, I am so lucky, my boss George in the creative assembly is a awesome and brilliant person, he is so supportive to me to show all my arts, and when I told him I want to learn color so I have to leave, he is so cool about it, I am too lucky to have him as my boss!!!

    Neonoir, my process is draw everything in photoshop haha

    sk1nz, Villa, CHARLES CARVALHO, JAK and rlederer, thanks

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  29. #119
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    no way.

    i think i just fell from my chair....
    yeah, there's blood on my head so I must have..

    --(-)|dE--

    portfolio
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  30. #120
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    WOW , high impact post =)), jeez , i have to take some time and admire your work . I saw the trailer , intresting ai , need to play it to get a better idea , but the story , sounds like its alredy smoked , that could be a - , and the behemoths , they look amazing , but like fallout 3 took it all from them .

    Even saw some really great concepts , don't know if they made it or not , but for that i might need to play and find out ^^

    Character portrait set , also nice , love the 3-4 views of Cade Novok and the 3 view of Greshon Rees , whith of this made it trough?

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