Art: The Adventure Apes
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Thread: The Adventure Apes

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    The Adventure Apes

    Meet the two heroes in my WIP video game, Mitch (left) and Otis (right). These are two images in my now completed instruction booklet. Feels good getting that done, now to polish up the game and I'll be all set! Enjoy....

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    Figured I should probably show what the instruction booklet actually looks like if I'm going to talk about it, oy!

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    2d for the win! these designs have great personality, specially the enemies, what game engine are you using?

    The fact remains that our world will come to an end, its NOT just a hunch.
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    The colorful artwork in the Booklet reminds me of the Donkey Kong Country booklet, did you pull some insperation from it?

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    Thanks Murmaider, I really think that sometimes simple is better with games. Leaves more to the imagination of the player As far as a game engine, I'm using one of my own creation, which means learning how to code stuff and it's taking longer than I thought to get the handle of! I'm using something called Game Maker to set everything up though.

    Rovert Scott, it's funny, because I don't actually play that many video games so I can honestly say that there was no inspiration from Donkey Kong Country. I was focussing on trying to make something that was vibrant and fun that kids would enjoy, but with enough attention to detail that adults would be drawn to it as well

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    Really liking the style here, you have some very cool designs, especially like your use of cast shadows

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    Thanks daveneale, hopefully I'll have some more stuff to post in the near future.

    Got this sucker done today...it'll be part of a series of wallpapers that I'm putting together based around these fellas!

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    I would be interested in seeing some more of this, for sure! I just happen to love 2D platformers, and this seems like a solid concept.

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    I like monkeys

    Great echo to the good old Snes/Megadrive/Atari days. This would be great for a mobile platform.

    Last edited by Pandanus; March 14th, 2009 at 10:33 PM.
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    Angroc and Pandanus, it's great seeing that there is interest in this
    sort of thing; the retro style games! Hopefully I'll get my coding up to
    snuff and have a fully playable version of the game soon (troubles with
    the boss actions).

    I put together another wallpaper idea in the meantime though. Took more
    time on it, but think the rock columns framing the whole thing could use
    a little refining..or maybe more mossy stuff....also I have a small
    version of what I'm going to make the finished wallpapers look like, so
    you're not just thinking it's some skinny little strip...I'm intending
    to fill your screen, heh!

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    Last edited by ScaryPotato; March 19th, 2009 at 09:01 AM. Reason: Updated images
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    I love it to death! Is this going to be available for download or something?
    I agree the instruction booklet looks like oldschool Nintendo booklets with all the full-color love going on. I used to take my Super Mario Brother 3/Super Mario World booklets and draw everything in them, they were really inspirational for game art and cartooning at the time for me.

    I don't really have any crit....just wanted to see I think it looks great.

    -D

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    Well, I figured maybe I should explore different styles a little bit for the wallpaper idea...the gold skull one is something I really like, but the whole concept revolves around more friendly and cartoony, so here is an attempt to go in a different (more age appropriate) direction!

    Dusty, you echo my sentiment exactly It was always exciting for me as a kid to flip through the old instruction booklets to see the different bad guys and bosses, it sparked my imagination! And the booklet itself is something you can download off my site, along with the game file, however I'm not the best programmer in the world so it's about 90% done. Feel free to give it a go!

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    Great addition there. Was that done in PS or Illustrator?

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    Thanks Pandanus for following me along with this stuff It's all done in Photoshop, but I am trying for a more simplified version. Getting lots of practice in with the pen tool these days! Here is another in the newer style. I increased the saturation in it because I seem to recall stuff on my lcd looks more saturated than on others...not 100% sure about the evil floating eyes, they may get replaced at some point by some vampire bats.....oooh scary!

    So here is the new take on it, with a bat. It's more in keeping with the game anyhow, and less Scooby-Doo-ish without the eyes in the dark. The bat version is formatted for 1280x1024 resolution as well.

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    Last edited by ScaryPotato; May 2nd, 2009 at 08:46 PM. Reason: Added an updated version of the wallpaper
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    So, I was reminiscing about two of my very favourite comics as a kid growing up, Asterix and Obelix, and Tintin. It made me think of how much fun it was to look at the amount of little details that were in each illustration, so I decided to try doing something in the spirit of that (sort of!) It's been so long since I've tried doing any kind of line art, and have never really done hatching before, but it felt so nice doing it. I'll probably do several drawings/wallpapers like this as it was much more enjoyable than struggling with Pen Tools in Photoshop.Plus, there is something nice about seeing art that is a little more organic and flawed if you ask me

    Pilot Hi-Tecpoint 0.5 and photoshop

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    Last edited by ScaryPotato; May 30th, 2009 at 09:26 PM. Reason: Added stuff, finding a comfort zone!
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    Hey, your designs and illustrations are really fun. I love it

    Do you have your own game company?

    Thanks

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    PM'd you. Love this style!

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    A group of three golden skulls....almost. Not the most technical art, but hopefully the fun style and nature shines brighter, I really love doing them!
    0.5 Hi-tecpoint and photoshop

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    I put together another coloured ink drawing the other day. I really do enjoy them, and think it's slowly developing into...something. Here is where the adventure begins!

    Another neat little thing I figured was worth trying out is doing a video-capture of the game while it's running. Runs a little slow, but gives a good idea of the overall feel...
    You can get a 90% version of this portion of the game on my website. It should work, unless you have a Mac, bah!

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    Last edited by ScaryPotato; June 7th, 2009 at 03:07 PM.
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    Goooood, I love monkey too.
    Love the one when he try to gran the treasor. The monkey has a weird thumb in the big black picture.

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    Keep it pretty, interesting and consistant and it should fly. Simple surprizes.

    That and something particularly fun about the game handling and behaviour.

    ----------------------------------
    Scetchbook: View the exhibitionist's stuff.
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    Reference book, info abounds!

    Been working the last couple days on a book to accompany the game. It basically outlines everything that you'd see while playing it, from maps of the levels to diagrams of the enemies. Sort of a storybook and hint/walkthrough all rolled into one! Anyhow, here are a few of the pages...

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    Last edited by ScaryPotato; June 21st, 2009 at 04:07 PM. Reason: Added a couple images
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    I was thinking about a layout that would be good for a book of this nature. Originally, my idea was to have a standard book format (staples down the middle or something), but it occurred to me that it might be really fun to have the book fold up like an accordion (one long sheet of paper) I kind of like that idea, but have only ever seen it done with CD liner notes. I'm curious what you guys think. Good idea, or bad?!?

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    A few new pages for the little reference book. I've noticed that my colouring style has changed since the first few pages, so I'm planning on touching up/reworking the older ones to keep that all consistent.

    All done with brushpen and coloured in photoshop...

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    Great stuff man, good motivation for me to get crackin on my mobile adventure mod.

    Also really digg the soundtrack.

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    Yes! Here are the last two creature write-ups for the game...next batch will be the bosses

    Pandanus, what kind of code are you going to be using for your game? I use GameMaker right now, but am thinking I might have to learn something like Java to be able to put stuff onto mobile devices and such. What's your concept for the game?

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    Love this concepts, Scarypotato. Just wish you could put more of your concept style into the actual game, like more bouncy animations. I know that mobile game graphics are limited, but maybe you could port it for those next generation smartphones?

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    Quote Originally Posted by ScaryPotato View Post
    Yes! Here are the last two creature write-ups for the game...next batch will be the bosses

    Pandanus, what kind of code are you going to be using for your game? I use GameMaker right now, but am thinking I might have to learn something like Java to be able to put stuff onto mobile devices and such. What's your concept for the game?
    The engine is a Java-based one provided by a mobile company called Kukan which was supplied to us last year where we as a group had to make a custom mod which basically involved replacing all of the Art assets. So now it's just a matter of doing my own basically just as a folio piece.

    I've never used Gamemaker before, I'm not the most java or code savvy guy lol.

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    Squidephant Wallpaper, some screenies and a video or two

    It's been forever since I've had anything new to post here, but I thought that now is a good time to do it. Level one of the game too a lot longer than I thought (basically finished it in Oct 2009) and I went straight into putting together level two. That portion of the game went much quicker thankfully (six months!) but it really left me no time for anything but developing and testing it out.
    Level two is done, minus correcting the odd code error that pops up, and I thought I'd treat myself to doing some art again. My thought was to make a wallpaper of the new boss, but keep it sort of based on the meso-american theme (since the game takes place in a Mayan temple). This is the result. I kind of like it, so I'll make images like this for all three bosses....probably Enough talk!

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    Here's a link to the full-size images if you wanted to use 'em

    Oh yeah, and here are a few little images and stuff of the game, so's you can see what comes out of six months toiling away:
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