inspired by this guy: http://inkthinker.deviantart.com/
... i guess i need practice on both drawing and patience.
framerate 12 - total frame 15 (13 individual, 2 copy)
drawn on paper then traced in flash.
(it's a hand doing a trick with a pencil... you cant really see that, so no success = ) )
Hey dude, it's nice you started by doing an animation sketchbook ! I think before doing complex things, you should try to start by doing some bouncing balls, to learn and apply the timing and spacing principles ! Are you working with books ? If you're not, you should work with " the animator's survival kit" fromRichard Williams ! Keep it up man !
hey Walid D = ) thanks for support! yes i will do more easy/basic stuff,
and i will get a book. " the animator's survival kit" sounds like something i need = ) i'v done quite a few bouncing balls and looked at preston blair etc,
and realised that the only way to get better is to practise, so i started this anim-sb,
hopefully this thread will show some improvement with time = )
Just something I notice about the robot character. Could be what you intended, not sure, but, when the front leg comes back, the frame before it moves forward again, the knee pops backwards. Goes in a way that a humans couldn't, but like I said, could be what you were going for? (but I don't see it on the back leg)
Nice animations, keep it up man!!! you're going good! Sorry if i cant give any pointers, i don't have any experience in animation, as for drawing you'll have to spend some time on it to have some results!
thank you for the tip bubbagump! i'l animate in two from now on, and making more tweens!
Eaze thanks! yeah im gonna get that book! thanks again = )
By "tweens" you mean "inbetweens" right?
I'd advise staying away from computerized "tweens" until you're pretty much pro at doing them by hand. ... Even then I don't like the way a lot of them look in 2D... just gives this amateur flash feel to it. Plus you learn more about timing doing it on your own.
As my teacher said about what Tex Avery used to say "he had an incredible sense of timing. He once said that when an anvil crashes through a window 4 frames was too fast and the audience wouldn't see it. 8 frames was too long for the gag. 6 frames was just right." (or something about there)
Also, twos are great as has been said already, but later on as you reach more and more complex movement you'll want to throw in the odd single. This is especially true when trying to time to music or speech as I've been discovering increasingly this semester. Also, keep your frame rate at 24fps. Otherwise you won't be able to add in the odd single, plus most movie players will convert it to 24fps anyways. Just double up the drawings
If you do want to have some of that fast movement though like on your first robot you may want to consider adding either motion blurs, speed lines, or stretch. Stretch is less likely to occur on hard metal than it would on rubber, but something like a motion blur or speed lines will take out some of the strobing and make it look a lot smoother overall. Motion blurs can also be great for showing the arc of a movement when a very fast movement takes a large jump.
Though on that note your first robot does have a lot of character You're hand is pretty nice. It could prolly use a bit of tweening in bits maybe... it's overlap has improved tons since your robot, and you have really great consistency with the cell-phone rotation.
BTW, great idea for the animation sketch-book. I look forward to seeing more.