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gotta start somewhere = )
framerate 15 - total frames 8.
EDIT: hmm... i cant see any anim ? aha... there it is = ) off to make another...
Last edited by rattus; February 27th, 2009 at 04:50 AM.
just having fun, dont mind me = )
framerate 15 - total frame 8.
inspired by this guy: http://inkthinker.deviantart.com/
... i guess i need practice on both drawing and patience.
framerate 12 - total frame 15 (13 individual, 2 copy)
drawn on paper then traced in flash.
(it's a hand doing a trick with a pencil... you cant really see that, so no success = ) )
Hey dude, it's nice you started by doing an animation sketchbook ! I think before doing complex things, you should try to start by doing some bouncing balls, to learn and apply the timing and spacing principles ! Are you working with books ? If you're not, you should work with " the animator's survival kit" fromRichard Williams ! Keep it up man !
hey Walid D = ) thanks for support! yes i will do more easy/basic stuff,
and i will get a book. " the animator's survival kit" sounds like something i need = ) i'v done quite a few bouncing balls and looked at preston blair etc,
and realised that the only way to get better is to practise, so i started this anim-sb,
hopefully this thread will show some improvement with time = )
Your stuff is too fast for the audience to even see.
Try animating in twos.
thank you for the tip bubbagump! i'l animate in two from now on, and making more tweens!
Eaze thanks! yeah im gonna get that book! thanks again = )
Just something I notice about the robot character. Could be what you intended, not sure, but, when the front leg comes back, the frame before it moves forward again, the knee pops backwards. Goes in a way that a humans couldn't, but like I said, could be what you were going for? (but I don't see it on the back leg)
a little update... inspired by "steamboy" i desided to try make
a steamball = ) i have sketched out a small loop idea on paper and
have just started to take that idea into flash.
only animating a silhouette first to work out timing, rotations, how heavy
it should be and stuff like that.
As you can see i have quite a bit to sort out =) not even halfway there...
the final product will be hand-drawn and around 100 single frames.
yeah about drawing... im reading bumskee's awesome thread
on how to "Digital painting in PS " http://www.conceptart.org/forums/showthread.php?t=47859
... i got some study to do!
anyway... this is what i got so far, not much, but im posting it up.
oh right... trying the sketchUp after reading this forum:
it was exatly what i needed, it gonna help me good when it comes to
perspective and to draw the little ball!
edit: foolontheplanet: yeah your right! i took a closer look at it and its in the very first frame theres something wonky bout that leg =)
Last edited by rattus; March 2nd, 2009 at 08:32 PM.
Nice animations, keep it up man!!! you're going good! Sorry if i cant give any pointers, i don't have any experience in animation, as for drawing you'll have to spend some time on it to have some results!
By "tweens" you mean "inbetweens" right?
I'd advise staying away from computerized "tweens" until you're pretty much pro at doing them by hand. ... Even then I don't like the way a lot of them look in 2D... just gives this amateur flash feel to it. Plus you learn more about timing doing it on your own.
As my teacher said about what Tex Avery used to say "he had an incredible sense of timing. He once said that when an anvil crashes through a window 4 frames was too fast and the audience wouldn't see it. 8 frames was too long for the gag. 6 frames was just right." (or something about there)
Also, twos are great as has been said already, but later on as you reach more and more complex movement you'll want to throw in the odd single. This is especially true when trying to time to music or speech as I've been discovering increasingly this semester. Also, keep your frame rate at 24fps. Otherwise you won't be able to add in the odd single, plus most movie players will convert it to 24fps anyways. Just double up the drawings
If you do want to have some of that fast movement though like on your first robot you may want to consider adding either motion blurs, speed lines, or stretch. Stretch is less likely to occur on hard metal than it would on rubber, but something like a motion blur or speed lines will take out some of the strobing and make it look a lot smoother overall. Motion blurs can also be great for showing the arc of a movement when a very fast movement takes a large jump.
Though on that note your first robot does have a lot of character You're hand is pretty nice. It could prolly use a bit of tweening in bits maybe... it's overlap has improved tons since your robot, and you have really great consistency with the cell-phone rotation.
BTW, great idea for the animation sketch-book. I look forward to seeing more.
Nice leg breaking. Never seen anyone try that of their own free will B4. You sure you never read the survival guide?
I disagree with added tweening as the solution to your problems, so much as proper keyframing and planning out of the action steps.
Nice work, keep it interesting!
Ruivo - thank you =) yes the drawing part is killing me! hard work!
keng - wow thank you for long and good reply! =)
yes im thinking of "inbetweens"
i made a small test at 24fps and in twos (with the odd single) as you suggested
...it seems like a good way to work...
also motion blur and speed lines are something im going to experiment with on the "steamballthingy".
thanks again for reply and im really happy you like the robot
coutmecha - hi thanks! =) i have never read the survival-guide, i tryed to
buy it the other day but i have to wait for it... hope they get it soon.
got me a book on anatomy and one on how to draw heads instead,
so im drawing every day... damn hard work!!
here is the 24fps in twos test with "the odd single" as suggested =)
not much to look at but its good practice... (ballpointpen on paper - spit added in flash)
For drawing i recommend George Bridgeman's Constructive Anatomy, and most of the books from Burne Hogarth, especially the Dynamic Figure Drawing and the Dynamic Hands. You can find this books on a thread somewhere on CA, and all over the internet. Be carefull on the books you buy, because some are plain nasty. My advice is, to browse a few and choose the ones who fit you best. Currently i'm using the ones i recommended in conjuction with the Vilppu Drawing lessons. Got to admit the old man rocks!!
Some recommend the Andrew Loomis books too.
Keep at it!
thanks Ruivo, im waiting for Bridgman's Life Drawing and the survivalkit book.
the "how-to-draw-heads" book i got are from Burne Hogarth, it looks ok to me.
i googled som birds-in-flight and sketch them out, fun! = )
Really like this last animations!!! What program do you use to assemble the animations? Keep it up!! =D
birds are a nightmare to animate, good job!
hi, thank you all!!=) i used flash to assemble the first animation,
and also flash to make the second one, trace and scale...
the beauty of vector is the scale ability i think,
you can draw small and large and then just scale everything to the same size.
and i cant really take the credit for everything in this animation, well....
i did animate it, and i draw all the birds by hand.
but as i said, i googled up birds-in-flight and just eyeballed what i found.
i wanted a small bird so i googled "sparrow flight", here is one of the links i found:
as you can see, the flight are very well explained, so im not really THAT proud of this animation, but it was both a drawing and a animation exercise
Um, unless you traced it thats what animators do.
Research, freaking tons of it. I had a metronome on for four hours yesterday walking around in my underwear holding a broomstick with weights attached to the top of it. Mumbling "one, two thre--fuck" "one, two three?.....four, ok" etc...
So whether your timing out your own actions, looking at videos or looking at scientific explanations, your doing your job. What are you supposed to do if not research and reproduce?
Keep it up.
ok then thank you for the cheer up!
i only wish i could draw from memory.
Oh, nice works, rattus, i not to knew this gallery, really was a surprise. I like animation... The bird's animation is good. Thank you by reply in my sb! Good luck with your animations!