Results 1 to 30 of 303
Thread: AimBiZ's Sketchbook
February 15th, 2009 #1
Been looking through many awesome sketchbooks lately and figured I might as well start my own and see where it goes.
Need to practice on basically everything, but right now I only got some paintings to show.
Will have to do some studies on... well, everything later on. I might also put up some 3D stuff as well.
Last edited by AimBiZ; October 30th, 2012 at 11:17 PM.
Hide this ad by registering as a memberFebruary 16th, 2009 #2
February 17th, 2009 #3
February 18th, 2009 #4
Wow teh last one really gives me great vibes. She kind of reminds me of Warcraft but in the most positive way possible. Or of one of those portraits you pick in Fantasy RPG. I always loved those and imagined stories and my characters to them. Finish that one up. It'll be awsome with the different light sources.
February 19th, 2009 #5
I think I'll go a bit Andrew Jones style on this pic, but not too much. Mainly adding some more excagurated ornaments and I must do something with the background, something the lightsources might come from.
Also must fix her torso since the neck is too long and some other stuff.
February 20th, 2009 #6
February 21st, 2009 #7
Wow, nice progress. The light on the boobs is very nice, but I think the far boob needs to be a little smaller due to perspective.
I also kind of liked the fire eyes that were a light source themselves, but I guess these are better. I'd suggest researching lips and the nose, I think it might be a little too much profile for her 3/4 face.
And for the image in total I might suggest to make it into one of those medieval portraits, where a rich bitch is sitting in front of a window in a stiff position and you can see landscapes in the background. That would be neat and a little more explanatory. You also might just make a candle the warm lightsouce, but please leave the star to be the other source, its pretty original!
I'll be back as soon as you update.
February 21st, 2009 #8
Yes, will definately do more research. Thanks for the tip about the profile. I'm always unsure how much of it that should be revealed in that angle.
February 22nd, 2009 #9
hey man this is some great work, i really love your use of colors especially in the first three pictures and the picture in the 3rd post. I really wish i had the ability to use colors so well, just wandering do you have any tips ?
February 22nd, 2009 #10
Looking at photographs is also good if you want to get some inspiration for lighting and such.
Overlay layers are good for achieving certain values of color as well. I use that now and then and merge them with the mayer I'm painting on and continue from there. It's also very handy for creating glow effects.
Hope it helps and good luck.
February 22nd, 2009 #11
February 23rd, 2009 #12
Just some ideas you might think about or ditch straight away!
Okay, the image is chnaging a lot, which is good on the one hand but some elements form teh odler ones were better in my opinion. The gap between the boobs is too big atm and they could be a bit lower. I also loved the fire eyes. Her jaw should extend more in direction of her ear. I'd make the format long and not wide. Enlarge the window and make an interesting but not distracting landscape. Keep the room simple, maybe a curtain to add interest. The original circlet fits more. Herr new lips are tons better. Nose is better, too. I kinda liked the orginal blue shading on her right facehalf.
Just some thoughts!
February 23rd, 2009 #13
The boobs I will fix of course. Might go with your suggestion on the background. Acurtain could be very nice. I might perhaps add a subtle flame to her eyes or something as well, to keep the old but still more realistic.
February 23rd, 2009 #14
February 23rd, 2009 #15
Hi there AimBiZ, cool stuff so far,
Just keep at those digis, sometimes they can be real frustrating, but everyone you do helps!
And maybe try doing a still life or something too, they really help with light and value.
keep it up,
February 24th, 2009 #16
Nice to see the painting develop. Its getting better and better. I like the shoulders a lot and shes looking really sexy. I am still missing the dual lighting of the first stage painting, but thats just my taste.
Generally I would try to sharpen your lines, but maybe you were going to do that anyway...
And try to study hair texture better. A real life or foto szudy would be good. A tip I could give is that sou should start blocking in the general areas that are lighted or in shadw and then render those nicels without doing the spaghetti hair and adding some very thin strands of hair to the finished product in places where its extremly lighted or shadowed.
February 25th, 2009 #17
Janos: Thanks for the tip about the hair. By "lines" I guess you mean the tight and shadowy areas? Anyway, yeah it will get sharper. Still most of it except her face is pretty much blocked out. There will be more details, definitions and so on.
But now to something totally different. Started an enviroment/color study this evening. Would be very nice if anyone have any tips for rendering these types of images. I'm keeping it simple without any overlays or anything to obtain colors. Also no eyedropper used.
Progress so far...
February 26th, 2009 #18
February 26th, 2009 #19Registered User
- Join Date
- Aug 2007
- Thanked 17 Times in 17 Posts
Really liking the last environments awesome stuff, as for the digi's all i can say is keep going because its improving
LOOKING FOR MENTOR
Most people never run far enough on their first wind to find out they’ve got a second.
- William James
March 2nd, 2009 #20
March 2nd, 2009 #21Registered User
- Join Date
- Oct 2008
- Thanked 9 Times in 9 Posts
hey you have some nice stuff here and some promising digital painting skills. I know you havent got much up but something i noticed right away was that the eyes and noses in the first few ladies are VERY similar. I'd try for some variation. C'mon chicks with broken noses and sad eyes!
Haha, seriously though, post more!
March 4th, 2009 #22
March 4th, 2009 #23
Try to vary your 2/3 view for your portraits to create more interest. I was about to say something about the deathly pale flesh tones but I see you are experimenting. I like your sunsets.
Make a sketchbook happy, feed it a tip to improve!
March 5th, 2009 #24
March 5th, 2009 #25
Pigeonkill: I guess you mean I always put them on the right side? Yeah, that's true. I will try to come up with something more interesting. Thanks for the input.
Janos: Nice suggestion. I'll have to apply that next time I do something similair. Afraid I don't want to continue on that pic.
Unsure when that day will come. Right now I want to get comfortable with the basics and get a good workflow coming up with designs and all that. I might get back to the medieval lady though. While practicing on other stuff I think I can improve it alot more later than I can now. It will also give me time to spot errors.
Made a new speedie this evening. I've started to work more with sihlouette, stating it first then trying to work something out of it.
Forgive me Pigeonkill for the same composition. I didn't read the replys until posting this.
Hope you guys will find it interesting anyway...
March 7th, 2009 #26
March 8th, 2009 #27
March 11th, 2009 #28
March 12th, 2009 #29
Really like these thumbnails. I think the thumbs are actually really nice. I like the first and fouth thumb of the first batch the most. Number 6 is also very nice. I like the tossled hair and pose. Really nice futuristic stuff how long did it take to make one of these?
March 12th, 2009 #30
Don't know exactly how long it took but I think it was 1 hours for the first batch and about 2 hours on the second batch, which I think is too long, but it was a bit hard to come up with stuff and I went back and fourth on some of them as well to touch them up a bit and make things clearer.
And as I said, no trancparency basic brush is hard to work with I think, but I was adviced to try it out, and I must admit it is good sometimes for getting a bit more texture on the picture, so I guess they're good for fleshing things out and then move on to trancparency for easier value adjustment.