Mermaid Progress (Updated! 04/03/09)
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Thread: Mermaid Progress (Updated! 04/03/09)

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    Mermaid Progress (Updated! 04/03/09)

    I did the sketch a while back, realized I liked it quite a bit, so I decided to try my hand at inking and coloring it completely in Photoshop.

    Name:  MuscleMermaidProgress copy.jpg
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    The colors don't seem right (I was never very good at color theory anyhow), and I know her anatomy might be a bit off.

    Any thoughts out there?

    Last edited by Zenobia; April 3rd, 2009 at 02:49 PM. Reason: Update!
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    Her arms(our left one especially) are reading as kinda broken.

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    How are they reading as "broken" exactly?

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    The left arm is longer then the right one, I think you can solve that by shortening the area between the shoulder and elbow.

    I think the neck is too thick it's making your mermaid look more like a merman.

    Her exposed ear looks like it needs to be brought in closer to her head to look more believable.

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    Alright. Here she is redone a bit:

    Name:  MuscleMermaidNewLineArt.jpg
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    I think the arms might be a bit too small, or her chest/torso/shoulders might be a bit big.

    Any comments out there?

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    Quote Originally Posted by Zenobia View Post
    How are they reading as "broken" exactly?
    You fixed it . Since the line work was so wavy, it looks like her arm was broken in a couple of places.

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    Alright, here she is re-inked and re-colored:

    Name:  MuscleMermaidColor2.jpg
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    Interesting mermaid study, only suggestion here is a more coloured tail.. if not works good as an illustration.

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    Alright, I finally got around to her again. Im going to try and keep working on her until she's completely finished ... which is a bit of a step for me, as I never finish anything I start drawing, it seems.

    Here is the over all progress so far:

    Name:  MuscleMermaidProgress2.jpg
Views: 226
Size:  150.9 KB

    And here she is so far:

    Name:  MuscleMermaidColor3.jpg
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Size:  83.4 KB

    I was trying to go for water reflections on her skin (thus the blue/greyish color), but it turned out a little muddy. And Im not liking her hair ... the shading most of all ... it seems to not be as smooth of a gradient as I'd like it to be.

    Tips, comments, suggestions?

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    If you can, I'd suggest colouring the lines darker colours of the shapes they surround, instead of letting them remain black. The black feels a little harsh, especially given the saturated colours you have here.

    If you have the lines on a separate layer (and if you are working in Photoshop), I'd suggest locking the layer transparency, and painting on the lines. (If the lines are on a black/white layer, you can get them extracted mostly by grabbing the alpha channel on them.) Colouring the lines will soften this piece up.

    Here's a link to line colouring tutorial that may assist: http://ekuneshiel.deviantart.com/art...orial-84772416

    re: The hair - Currently it feels a little plastic, because you are rendering and lighting it as if it was one big piece, instead of a lot of little pieces. It's tough because you've made a stylistic choice, but I'd consider perhaps trying to go for a cel-shaded type of look, and then maybe softening random edges with a blur or smudge brush.

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    Mermaid Progress (Updated: 4/03/09)

    I worked on the hair a bit. Made it into separate strands, kind of, instead of one giant blob of hair.

    I tried coloring in the lines, but I really didn't like how it was turning out, so I ended up going back to the original. I was, though, turning the layer with the line art on and off again and again, seeing how it looked .. and I think I might be able to make this girl work completely without the black lines, especially if I just tweak it a bit here and there.

    I'll try and work on it some more today ... We'll see how it goes.

    Name:  MuscleMermaidColor4.jpg
Views: 123
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    Last edited by Zenobia; April 3rd, 2009 at 02:48 PM.
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