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Here let me present the latest work of 37Digital Ltd. (Shanghai) for the biggest online game provider in China – Giant Interactive Group Inc. We were commissioned to create this fully-3D game cinematic named “King of Kings III” from the pre-production including scripting, storyboarding and all art works developments to the post-production. It’s a two-minute HD resolution cinematic of world-class high level animation quality and was already released in Tokyo Games Show 2008. The production pipeline is based on Maya with a number of in-house customized tools and new technologies such as in-house developed automatic character rigging system “Rigman”.
You could have it downloaded at below address:
King of Kings III
Also, below is
The Latest Show Reel of 37Digital
Wish you all enjoy it!
Last edited by 37Digital@SH; February 13th, 2009 at 06:01 AM.
The brief of Background of 37Digital
37Digital Ltd. (Shanghai) is founded in Shanghai, China, which is a professional animation production house specializing in 3D animation and VFX postproduction. We provide the highest quality works of computer graphic content for television, big screen, and games adhering to world-class industry standards at competitive rates, with a branch in San Francisco, CA.
37 Digital has good relationships with Eidos, Blizzard Entertainment and EA, offering the whole services of CG production for oversea market. In addition, it also has great connection of domestic animation production houses in China and strong background of Chinese government. Parts of our key members are from western countries with extensive experience in top-tier production houses including Lucas Film Animation, ILM and Weta Digital.
For more information about 37digital, please check out the below link, including our Art works, Demo reels and Credits.
Official Website of 37Digital:
We are expected to take a test from you at some stage, as the first step of mutually understanding. We understand that testing becomes a very important way to estimate our management, communication, quality of works and of course meeting the deadlines.
Last edited by 37Digital@SH; February 13th, 2009 at 03:25 AM.