Thunderdome 7 RULES discussion
 
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  1. #1
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    Thunderdome 7 RULES discussion

    please keep the thread clean and free of written clutter. answers will be provided.

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    will we know who the judges are, and will each match be judged by the same person(s). also prizes... (if any) how will they be decided who gets what? and will each match get the same prize?

    Last edited by Capt.Harlock; December 10th, 2003 at 01:00 AM.
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    Seems like cool topics..but it would be sad to see this end up as an illustration contest. I hope people don't spit out there designs and spend most of the time noodling the final paint...!



    -Joshua

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    agrees with joshua

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    Are we going in brackets? Or is it jsut the one match? Just curious if the winners will face other winners or if it is just a one match thing.

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    I offered to my opponent that we keep the mediums open. I like to incorporate different things ... like start w/charcoal add an oil/acrylic rub for color and then mix it all up in Photoshop at the end.

    It's a challenge so you should be sticking to your comfort level. BUT, pulling out all the cool tricks and extras you've picked up along the way. How you get to the destinantion shouldn't matter.

    To be nobody-but-yourself -- in a world which is doing its best, night and day, to make you everybody else -- means to fight the hardest battle which any human being can fight; and never stop fighting.
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    Seems like cool topics..but it would be sad to see this end up as an illustration contest. I hope people don't spit out there designs and spend most of the time noodling the final paint...!
    I couldn't agree more, and I hope that it is encouraged that peoples' winning work is judged on the design. I never like seeing a crap design where 20 hours were spent on a reflection in a button. :bash:





    Last edited by mcotie; December 10th, 2003 at 10:24 AM.

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    Well you guys have a point, but from all of the concept art that I've seen, nothing looks nicer than a concept piece that was done with such beauty and technique that it could stand as a work of art on its own. Plus , if you can crank out a concept piece that can give out more info the better. When doing a concept for a modeler, per example, why not paint in some nice lighting to set the mood for the environment lighting guys, and so on. And if your complaint is that something so well rendered takes too long to produce, then my solution to you is to paint faster.

    I'd gladly do this thunderdome in one day and still produce a piece completely rendered to the utmost in completion.

    So yes, design is important. Very important. But don't slack on the detail and information.

    Mitch



    Sammy, sorry about the edit on your reply. I put it back. for some reason when I tried to quote you guys, I ended up typing right in your post. Sorry. :confused:

    There was much rejoicing in the realm of the Harvest Gods when man created the beer, light could not penetrate.
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    So can we pick the same assignment as another match or does every single one have to be unique?

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    Originally posted by mcotie
    Well you guys have a point, but from all of the concept art that I've seen, nothing looks nicer than a concept piece that was done with such beauty and technique that it could stand as a work of art on its own. Plus , if you can crank out a concept piece that can give out more info the better. When doing a concept for a modeler, per example, why not paint in some nice lighting to set the mood for the environment lighting guys, and so on. And if your complaint is that something so well rendered takes too long to produce, then my solution to you is to paint faster.

    I'd gladly do this thunderdome in one day and still produce a piece completely rendered to the utmost in completion.

    So yes, design is important. Very important. But don't slack on the detail and information.

    Mitch


    mitch u all growed up now. Im like a proud uncle.

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    I personally think there are three different types of conceptual design.

    1) Pure function: This could be done by blueprints and text

    2) Pure Visual: Just making something really pretty

    3) Function and visual: Show something that is functional with a fantastic visual level.

    If you are building something #1 can be the way to go, #2 is good just for fun. #3 is what most people are after though.

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    Arrow

    I'm not sure if that addressed my point. Only reinforced my worries.

    ::slices Mitch's head off and runs away giggling like a school girl:: ...or not.

    There is Definitely enough time for every aspect of the piece. I just hope people wake up and spent the necessary time on the design...On my last T-Dome piece I spent all the time on the drawing and design and ended have nooo time for the paint...

    Soo I definitely needed to be able to paint faster. That why I started the Orc thread. The subject matter is so easy that one can focus mainly on the paint. In each I was trying to analyze different approaches and ways of using the brushes to see how I could pull off a decent piece in a small amount of time.

    Guys ...I didn't write any of this to be an asshole so please do not look at me as such.

    -Joshua


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    Bottom Line... Lately Painting is getting all the respect and design is secondary...

    Last edited by JoshuaTheJames; December 10th, 2003 at 12:55 PM.
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    Davi I was typing that while you posted. Its not addressing your post.

    -Joshua

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    I personaly like to see the fleshing out of a concept, and then taking those elements and bringing them into a illustration, if possible.

    What Dan Milligan did for the last T-Dome was especialy refreshing, seeing his thought process, and the translation to a finished illustration.

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    Just wondering how the T-Dome 7 finished pieces thread will look when all 200ish entrys have been posted.

    It will be kind of hard comparing the two entrys who are competing against each other. For example if I post my entry as post no. 42 in that thread and Joachim post his as no. 188.

    It will probably be kind of messy... (but great to browse thru)

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  17. #16
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    al-x,

    it´s easy, one of you post both images in the same post.

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    Joshua I'm not pissed. Like I said I understand your point.
    No worries mate!

    Jason. :beer: Thank you bro, for this site and all you've given us unselfishly.

    Mitch

    There was much rejoicing in the realm of the Harvest Gods when man created the beer, light could not penetrate.
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    ::carefully reattaches Mitch's talking head to his body::





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    Originally posted by OLSEN

    it´s easy, one of you post both images in the same post.
    al-x is stupid, he didn't think of that

    :bash: bash me head in, please

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  21. #20
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    oh dayam...im excited!!
    :chug:
    im pullin out all the stops on this shizz!

    gl to everyone!:fruit:

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    I wont fail now
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    Why don't we require aditional action studies like Dan submitted in the last one? In order to present and show off your design, you really have to do a few different poses. Especially if you are doing a character design.. (and not just a pretty picture). I seriously think this is one of the main reason's Dan won, he didn't just show one pose.

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    I second that for character designs.

    To be nobody-but-yourself -- in a world which is doing its best, night and day, to make you everybody else -- means to fight the hardest battle which any human being can fight; and never stop fighting.
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    Hell, I think process pieces should be shown regardless. Unless you use 100% of your brain and creativity, you're not going to arrive at a kick ass picture the first time. There's got to be some thumbnails drawn and whatnot... show some of that whether it's character design, environments, or a full illustration. It never hurts to show your process, and can teach others a lot. So, in this case, more is more!

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    I'm not talking about the process...I'm talking about studies. How you came to your final design is interesting, but relative none the less. I'm refering more to animation studies, and a variety of poses that show not just different angles of your character, but also personality.

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    hi, will there be a thunderdome wip thread? not neccisarily to get help and advice (thats cheating!! ) but just to show everyone your progress, and to show your rival what you've done so far.

    thanks .

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    Originally posted by JOSHUATHEJAMES
    I'm not sure if that addressed my point. Only reinforced my worries.

    ::slices Mitch's head off and runs away giggling like a school girl:: ...or not.

    There is Definitely enough time for every aspect of the piece. I just hope people wake up and spent the necessary time on the design...On my last T-Dome piece I spent all the time on the drawing and design and ended have nooo time for the paint...

    Soo I definitely needed to be able to paint faster. That why I started the Orc thread. The subject matter is so easy that one can focus mainly on the paint. In each I was trying to analyze different approaches and ways of using the brushes to see how I could pull off a decent piece in a small amount of time.

    Guys ...I didn't write any of this to be an asshole so please do not look at me as such.

    -Joshua


    __________________________________________________ ____
    Bottom Line... Lately Painting is getting all the respect and design is secondary...

    josh you spent all your time on the design of the armor and such but you missed the design of the character...that dood would get his ass handed to him in battle...pretty armor or not. if you are making a character...think about what actor you would want to play the role.

    j

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    he will cast me, you fool :evilbat:
    you should do the same.. he he. now.. how's paying more? (since i know you, you can pay me in drawing lessons :chug: )

    Oblio (back to 1st love :p )

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    Thumbs down

    hmm: Ok,...I have a major problem with evereyone picking their own specific theme and subject matter. What kind of mass confusion and chaos is this going to cause? environments, characters, vehicles...etc?? WE NEED SOME GUIDLINES!!! I don't think that the rules should be thrown out. How in the hell are you suppoed to keep track of the themes??? Please lets all follow some sort of guidline!!!!! Or else what is the point??

    Last edited by otis; December 10th, 2003 at 06:37 PM.
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  30. #29
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    Originally posted by THUNDERDOME_ADMIN

    ...Choose your rules, pick your subject matter and then battle to the finish!

    Judging will weigh in creativity, idea development, technique, presentation, and other factors.
    i don;t see how that will cause mass confusion? each "Battle" will be judged according to those guidelines, be it character, environment, vehicle...

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  31. #30
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    i was considering making a subforum for the thunderdome just for the t7 contest

    each challenge could make their own thread and talk what they wanted to do, that could also be where the final images would be stored.

    thoughts?

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