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  1. #1
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    Thunderdome 7 RULES discussion

    please keep the thread clean and free of written clutter. answers will be provided.

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  3. #2
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    will we know who the judges are, and will each match be judged by the same person(s). also prizes... (if any) how will they be decided who gets what? and will each match get the same prize?

    Last edited by Capt.Harlock; December 10th, 2003 at 12:00 AM.
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    Seems like cool topics..but it would be sad to see this end up as an illustration contest. I hope people don't spit out there designs and spend most of the time noodling the final paint...!



    -Joshua

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  5. #4
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    agrees with joshua

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    Are we going in brackets? Or is it jsut the one match? Just curious if the winners will face other winners or if it is just a one match thing.

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    I offered to my opponent that we keep the mediums open. I like to incorporate different things ... like start w/charcoal add an oil/acrylic rub for color and then mix it all up in Photoshop at the end.

    It's a challenge so you should be sticking to your comfort level. BUT, pulling out all the cool tricks and extras you've picked up along the way. How you get to the destinantion shouldn't matter.

    To be nobody-but-yourself -- in a world which is doing its best, night and day, to make you everybody else -- means to fight the hardest battle which any human being can fight; and never stop fighting.
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    Seems like cool topics..but it would be sad to see this end up as an illustration contest. I hope people don't spit out there designs and spend most of the time noodling the final paint...!
    I couldn't agree more, and I hope that it is encouraged that peoples' winning work is judged on the design. I never like seeing a crap design where 20 hours were spent on a reflection in a button. :bash:





    Last edited by mcotie; December 10th, 2003 at 09:24 AM.

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    Well you guys have a point, but from all of the concept art that I've seen, nothing looks nicer than a concept piece that was done with such beauty and technique that it could stand as a work of art on its own. Plus , if you can crank out a concept piece that can give out more info the better. When doing a concept for a modeler, per example, why not paint in some nice lighting to set the mood for the environment lighting guys, and so on. And if your complaint is that something so well rendered takes too long to produce, then my solution to you is to paint faster.

    I'd gladly do this thunderdome in one day and still produce a piece completely rendered to the utmost in completion.

    So yes, design is important. Very important. But don't slack on the detail and information.

    Mitch



    Sammy, sorry about the edit on your reply. I put it back. for some reason when I tried to quote you guys, I ended up typing right in your post. Sorry. :confused:

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    So can we pick the same assignment as another match or does every single one have to be unique?

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    Originally posted by mcotie
    Well you guys have a point, but from all of the concept art that I've seen, nothing looks nicer than a concept piece that was done with such beauty and technique that it could stand as a work of art on its own. Plus , if you can crank out a concept piece that can give out more info the better. When doing a concept for a modeler, per example, why not paint in some nice lighting to set the mood for the environment lighting guys, and so on. And if your complaint is that something so well rendered takes too long to produce, then my solution to you is to paint faster.

    I'd gladly do this thunderdome in one day and still produce a piece completely rendered to the utmost in completion.

    So yes, design is important. Very important. But don't slack on the detail and information.

    Mitch


    mitch u all growed up now. Im like a proud uncle.

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  12. #11
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    I personally think there are three different types of conceptual design.

    1) Pure function: This could be done by blueprints and text

    2) Pure Visual: Just making something really pretty

    3) Function and visual: Show something that is functional with a fantastic visual level.

    If you are building something #1 can be the way to go, #2 is good just for fun. #3 is what most people are after though.

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  13. #12
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    Arrow

    I'm not sure if that addressed my point. Only reinforced my worries.

    ::slices Mitch's head off and runs away giggling like a school girl:: ...or not.

    There is Definitely enough time for every aspect of the piece. I just hope people wake up and spent the necessary time on the design...On my last T-Dome piece I spent all the time on the drawing and design and ended have nooo time for the paint...

    Soo I definitely needed to be able to paint faster. That why I started the Orc thread. The subject matter is so easy that one can focus mainly on the paint. In each I was trying to analyze different approaches and ways of using the brushes to see how I could pull off a decent piece in a small amount of time.

    Guys ...I didn't write any of this to be an asshole so please do not look at me as such.

    -Joshua


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    Bottom Line... Lately Painting is getting all the respect and design is secondary...

    Last edited by JoshuaTheJames; December 10th, 2003 at 11:55 AM.
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  14. #13
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    Davi I was typing that while you posted. Its not addressing your post.

    -Joshua

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