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February 13th, 2009 #31
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This is what I got so far and I really feel that I am stuck. Nothing comes out right, but it's still so boring and lacks detail... *grmpf* I'm going to sleep now, we'll see, what I can think of tomorrow...
Some more great designs from you guys, keep going!
Are there any special rules (naming of the files, WIPs, copyright info, frames etc.) like in CHOW, yoitsi?
February 13th, 2009 #33
Tetrodotoxin i really think you have made a great texture/feeling of a boney marbly material. Very nice. i like how the smaller skull dangles from the bone there, and ya gotta love chicken legs--its a nice addition. Are you having trouble coming up with a background or a figure to help with the scale of it? Cos you know, you could always slap a minimal forest background on and ..........THWOMP! a squished kid underneath the big skull....... hehe but thats just me i guess.
....*whispers* squish a kid!!!!
"Steering perception? i am.
Inviting contradiction? i am."
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February 13th, 2009 #34
wasnt planning to do this but im actualy finding this more interesting than doing actual baba yaga, so heres a quick sketch on this, still need to work out the balance and stuff, also not sure what style painting will suit this, b&w would defently be more creepy, but i do love colour
started on the basic colour, just to get a feel of things, and on how light will roughly fall on certain areas, ill work on the smaller details later
Last edited by grenogs; February 14th, 2009 at 09:26 PM.
February 14th, 2009 #35
Tetrodotoxin: Nope so far I haven't found it necessary to make tighter rules Just use a bit of common sense I'd say.
Edit: Update on my stuff. The hut is nearing the final stage, although I'm not sure I'll get around to do color on it. Mortar is still a bit vague, I liked the thumbnail of the hourglass-ish shape but it doesn't work well in perspective, so I lean towards the 6-sided one (though it wouldn't make for a practical mortar...). Also sketched a bit on Baba Yaga during a sketchmeet yesterday.
Last edited by yoitisi; February 14th, 2009 at 11:20 AM.
February 14th, 2009 #36
February 14th, 2009 #37
great looking design yoitisi, defenatly like the whole russian concept you've added, my only question though, is baba yaga able to walk out of her house or is her only way to move by the mortis? and if she does walk out, have you thought of adding some kind of steps for baba yaga to walk down, even if the legs are able to crouch down, i think the house itself would still be a fair hight from the ground.
February 14th, 2009 #38
Yoitisi That is really cool! I love how confident your line art and strokes comes off your designs. I also agree with grenogs about adding a creepy stairway or something but whether you add one or not, it looks fantastic as it is.
Small update, totally forgot about the house. any valuable crits would be really helpful because I really suck at painting landscapes and architectural stuff but I'm always ready to learn
February 14th, 2009 #39
dwinbotp - Love the chicken head. The door seems to be on the edge of the house... don't know how to say it in English... where the two front walls meet. But the door itself is a little too flat for that, I think. It doesn't go around the corner. Maybe you could render that out a little better.
yoitsi - Whoa, great. Why not go with the 6 sided mortar? Does she really use it, or is she just flying around on it?
riotorange - Squishing a kid is a great idea, thanks! Tried to do that in my final version.
But I'm not sure if it looks a little odd...
Also added a simple background, but it didn't fit the perspective very well. After tweaking around quite some time, I just darkened it out very much.
Would be nice if I could have some opinions if I should leave the arm and/or the background out... thanks
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February 14th, 2009 #40
looking good so far dwinbotp, my only real crit i'm seeing on yours at moment, but its something that cn easily be changed, you have 2 seperate horizon lines in your image, your house is being looked at from below, yet baba yaga is being looked on from a slightly higher perspective. i think if you can redo only the mortar from a lower angle, it should bring the 2 images into 1
tetrodotoxin looking pretty good and with an interesting alternative, are the eyes in the skull hollow? if so, then maybe showing the bone through the other side will give it a more 3d effect. the arm looks ok, but maybe if was holding something may work better.
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February 15th, 2009 #41
February 15th, 2009 #42
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February 15th, 2009 #43
oh well had to go out of town for the weekend, no chance to finish. so far im 0-2 in the finishing dept. lol
maybe this week will work out better! ha!
"Steering perception? i am.
Inviting contradiction? i am."
February 15th, 2009 #44
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February 15th, 2009 #45
February 15th, 2009 #46
Tetrodotoxin, Thank for pointing out some problems with the rendering if it confuses you, it's a weird house, a collage of mish moshed houses put together. it's supposed to look as twisted as the one who lives inside it Love the bone design of your mortar, simple and eye-catching.
Pixie Trick You're so right about the reflected light, i tried to add some but i'm just a bit cautious now of overusing the red color. I love high contrast as opposed to some but thanks for the tip, oh and I kinda got lazy with the legs, hahaha
siiilon glad you like the design of the hag, I had fun with the design, the blouse is actually Slavic in design, also the skirt.
grenog I totally missed out on that one, about the inside angle of the mortar, I changed it a bit but work got in the way and I hope it looks better now thanks!
February 16th, 2009 #47
looks like im going to have bow out of this one, i left it until last minute, and basicly had no time at all over the weekend
look luck everyone, some nice images here
February 16th, 2009 #48
Sorry for the delay, folks! The reason was pretty simple, I tried to pull off both an IDW and a CHOW in a week Anyway, I'll close this round shortly. Poll will be up in a few too.
Edit: Poll is up, you can check it out here: IDW #92: Baba Yaga - Voting
Last edited by yoitisi; February 16th, 2009 at 08:31 PM.