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Thread: A Biomecha_wolf's sketchbook..
August 16th, 2009 #31
mate really in this one i really like the shapes of the sillouete,with all these empty and full spaces.
keep working and advancing your understandings.
For better construction start doing and posting daily anatomy studies,from posemaniacs,loomis or whatever you like
Even if it will be a 30 minute training but daily,you will see progress very soon.
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September 20th, 2009 #33
September 20th, 2009 #34
Its nice that you start uploading again and i hope you do that more often ;P
My favorite till now is the train,because its clear and fully understandable.Other than that you did some nice quicks with these character but they still need to remove some of their randomness,and that means we have to see exactly of what parts they consist of( a 3d boot,helmet etc. 2d but to seem 3d)
Definitely keep up mate!!!
September 21st, 2009 #35
hehe yeah, small and big uploads waves coming now , and soon maybe we have our first tsunami of uploads here ^_^
Yup, you are right, i need more definition on these sketches, i am trying to fix that issue.
By the way i am studying through dvd tutorials and ebooks both character and environment design
this is a quick 7 mins sketch of someone who trying to keep his balance, or trying to avoid crushing cockroaches, or ... (fill it!)
September 21st, 2009 #36
September 23rd, 2009 #37
September 23rd, 2009 #38
September 24th, 2009 #39
September 24th, 2009 #40
wow mate this last one have some nice armor.He misses anatomy.If you learn good anatomy, i think with these designs you will be great.
September 28th, 2009 #41
Hey at last I've managed to sort it out and spot you hehe ^^ ( quite a noob in Ca ) Malaka wraia duleia, vasika fenetai to keno meta3h duleias e3oloklirou apo t mialo su kai auths pu exeis reference. Kala ase kai egw t idio prob exw alla kai apo thn allh na mu peis ta final pieces shedon panta prepei na houn dunato reference material. Ante na dw pio pollh duleia bravo ^^
October 1st, 2009 #42
i agree with michalis, you can easilly spot the diferences between the sketches i drew with reference and the ones without. Hehe, its just as someone said from the industry , "we can really spot on seconds if your work used photo-reference or not"
the last days i practice with my tablet, (a new intuos4 medium) and studying enviroment. here are some of my sketches. i need a heck more practice but i am not worried cause its fun
i also discovered some new brushes for clouds and enviroments. sweet!
October 1st, 2009 #43
damn mate, i love the first thumbnail!!!Plz when you find time can you finish it, just adding some color here and there to give the mood.The greyscale have all the needed volumes, so i guess you only need a proper layer.The other version of it, with the more whites is nice, but the huge amount of white distracts me.
And you know i like the mood in the second one
October 2nd, 2009 #44
hehe yeah, i just "melted" with this whole enviromenta studies (on grayscale, on color its another story as i read on tutorials)
hmm, heres a assasin..who misses anatomy.. and a dynamic pose..and facial characteristics(on purpose those though) and also..
.. (add please )
Last edited by Biomecha_wolf; October 2nd, 2009 at 09:44 AM.
October 5th, 2009 #45
This one may misses anatomy mate, but i am glad it presents some clear forms.The design looks nice, still because it lacks anatomy it looks more abstract as a whole.
Just keep going in this direction.Maybe more focus in anatomy.Because i really wanna see these character over a good base
October 6th, 2009 #46
hmmm.. 12 minutes....
experiments...experiments... i hope i will find my way like others...somehow..
October 7th, 2009 #47
Great.Its nice that you play with custom brushes.
The plane in the depth, looks better than the close-up one.The lines in the close-up one are flatening somehow the structure and because they are not rendered as parts of the plane they seem strange.
Play with color schemes to find color relations that suit with each other.
keep up mate !!!
October 8th, 2009 #48
hehe yeah, experiments with brushes are fun
hmm.. on this one though i used basic brushes.I wanted badly an enviroment..
Here it is.. A medic class "Jupiter-88A" at the airport of Vandosa City.
Last edited by Biomecha_wolf; October 9th, 2009 at 10:37 AM.
October 9th, 2009 #49
Great piece.You improve quickly mate and thats due to the practice you make.
There is a problem with the perspective of the ground.Even if you think of it as a curve surface it cant dissapear that suddenly.
Keep up the good work.You are doing great!!!
October 9th, 2009 #50
Oh! Damn , true
Now i saw it. Heh, we always need after all the "third eye" of someone else. thanks for pointing that. Hmm,if the grounds ends so....sharp , then you cant understand if its ground or the edge of elevated ground (and the city is on other level, bottom level)
, ok, i improve it on next sketch ^^
October 9th, 2009 #51
Then from that point of view you would see the city from above and we would be able to see the city fading in the far away space.
If we get this one perspective as true(i mean the one already used) then the info that it possible gives us is that the surface under the plane is a closing/opening gate, caught in middle stage action
But the people will slide down .
I forgot to say that it was great that you putted those little persons there.
October 11th, 2009 #52
Hmm time for update.
An enviroment which i dont know why i did it.
Speedy (20-30 mins) with basic hard brushes.
October 11th, 2009 #53
October 12th, 2009 #54
October 13th, 2009 #55
Even for unfinished it showing that your skills are evolving by watching each upload.Chech the perspective of the front part of the plane.According to the wings its fault to show the front part as like we see it from the side.
The little details really add some focus points that take away the speed feeling even in this early stage.
October 15th, 2009 #56
October 15th, 2009 #57
It looks great.Now it seems that the wings are placed a little back than the previous one, because you changed the perspective to side.I think it would be more interesting to keep the perspective you had but changing the front edge system of the plain to be 3d perspective view rather than side.
Btw i see you use a lot of different colors in every composition and that makes it a little strange and the black smoke under the plane makes it a little muddy(i mean in the surroundings.
Keep up mate !!!
October 16th, 2009 #58
Made some fixed based on your comment. Also as someone suggested i blurred it.
The other wing cannot be seen from that angle, i tried it really many many times, the only way to achieve that is to make the wings like the wings of a "fly" which are going backwards. There is an angle problem , i agree to that. Next time i will try fixing these before rendering cause when happens that is the point without return
A, i also added a small circle on the nose to try guide the eye for the angle.
thanx for the feedback, i hunt it nowadays and its not that easy to find it
Last edited by Biomecha_wolf; October 16th, 2009 at 04:22 AM.
October 21st, 2009 #59
October 21st, 2009 #60
Nice .They become more clear and better.
I will be a pain in the ass again, but i would recommend some focused anatomy training to put these great designs in the next level
Keep up mate