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These are my very first pieces of concept art I am working on.
Hope ya like em.
Last edited by indigartistic; March 3rd, 2009 at 12:04 PM.
I forgot to mention, critique is appreciated
Awesome, nice pieces and cool style .
The first one is so good.
keep'em coming .
Last edited by MuGen'arto; January 29th, 2009 at 05:38 PM.
These are only sketches but..
I am kicking my own ass to hurry up and finish some work.
These are my very first pieces of concept art.
Good work so far, I love the design of the armor in the first one!!!
Critiques on my work always welcome!!
Awesome work you have here. Post more.
Hey, thanks everyone
I must must get some finished pieces.
These being my very first concept pieces, it's hard to get into the groove of going from start to finish.....>_>
hey indigartistic, freaking suhweet start to conceptart! the renderings are great on these last few post, only crit here is to work the image as a whole rather than rendering out certain areas, I've done this and still do this where i spend too much time rendering specific areas and u get an uneven finish across the sketch
i think when you start to invest time into rendering a certain area you get more timid to experiment or put marks down and slows down the process to completion; but i really admire you working hard to finish and wish you the best!!
SSG 69 ARTGASMIC FORCE
Mission: To push our skills to evolve to the point of giving you visual orgasm.
Eon l grenappels l snootchy l Peetaer l bleupencil l
Yep, what you say is totally true.
Getting stuck on certain parts.
I was just thinking about this, why it takes me so long to finish and what you said helps clarify it.
i think your sketches take up too much of the paper, they seem claustrophobic.
they are hulking, and i think they may look better it you gave them more room
but other than that i like them very much, they seem very organic and alive
Well, they take up most of the space on the paper because I have to scan them in and they are single-character pieces.
Just a sketch of a Fomorian Giant I am working on.
It has all sorts of birth defects such as a cleft palate (Hare lip), extra short thumbs/fingers on the right hand, odd proportions, longer arm, etc.
Not done yet.
Hey indigartistic, I'm really enjoying all those lines you've got there, really getting into the shapes and form. The first one you posted has very nice shapes, but I really like the most recent one you posted of the Fomorian Giant. You've captured the form, and the muscles, very strongly, just how he looks himself.
I seem to have this issue with over-rendering a bit at times.
With this piece, since it's like my 3rd piece meant as concept art, I kind of got into thinking 'How do these muscles move? How does he stand and where does the weight and force of the body shift to?'
Someone else mentioned that it's better to work more evenly on a piece.
I tended to work on one area very much and then never finish a piece so now, with this piece, I am trying to work more evenly.
SO much to learn though
Niice...now, drawnings looks little flat..give em more deph
These are really great. I haven't been on this forum long, but I can tell already that I'll like it here.
I love *LOVE* your sense of line in the first pieces. My advice after seeing those would be to think about how you can continue to incorporate that loose, gestural line into your finished pieces. The wisps around the unfinished bits add a real sense of motion and life into the characters, and I'd hate to see them leave entirely once you start cleaning up your pieces.
In regards to the more recent post of the giant, what stood out the most to me were the bulbous forms in the arms and the stomach, and how nicely the muted highlights pair with those strange shapes. The weight is also really alluring. Your eyes can feel the pull through the image, all the way from his shoulders, through his stomach, and out his hands. Again, those sketchy lines are mesmerizing. Notice how their form has changed to fit this new type of beast: now they're squat and squiggled, as opposed to the swift and swooping lines of earlier.
I really look forward to seeing how you grow, man.
The concept behind this sketch is a sort of threatening (slightly) alien human vampire girl.
Just a quick sketch.
Ruined city in the background.
No references used as I am trying to moreso draw from memory and imagination right now.
The idea behind this is a sort of alien excavator robotic suit with an alien hard-wired into it.
A thri-kreen (Dungeons and Dragons Mantis race) holding a throwing crystal, polearm and a pouch.
woah, these are good! mesmerising lines, energy, form, ton and mass. how lomg does a sketch like these occasionally take for you to do?
seriously i cant wait for a finished product.
thanks for the inspiring arts.
Thanks for all the lovely comments everyone.
I'm trying hard to get the gravity and rythm of forms down.
Usually, a finished piece (Not the ones here) take about 10 hours.
These sketches are mostly from 1 to 3 hours.
I will be posting more digital work when I get my Tablet.
i love how loose and expressive your lines are...im curious to see more ...keep posting !
The outlines are revealing the good quality of the idea...but the fill is really weird
riven phoenix rulz
This is my first ever digital painting.
I finally got my Wacom tablet.
I bought a Colorelli (Kid's Wacom) because I noticed that it looked exactly the same as a Wacom Volito 1 with a Volito2 pen.
So, I figured since it was 30 euros, I might as well try it. (I'm on a strict budget for these sort of things.)
I wanted to get a Wacom but I could not find a Volito or Graphire around here (They stopped selling the Volitos in retail stores.)
When I checked online, I could see that the Colorelli looked exactly the same as the original Volito.
Long story short, it is. Only with a Volito2 pen.
It works brilliantly.
This is my first ever piece that I am still working on.
Done in Photoshop and Painter.