Art: Dump from '08...update
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  1. #1
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    Dump from '08...update

    Update: 07/01/09












    Update: 02/27/09

    Halo Jump Soldier sketch and simplified back view


    Fighting Arena Concept


    Speed Paint Concept


    Thanks!
    Portfolio work from 2008. I am moving from Chicago out to Cali in May trying to get the old portfolio to where it needs to be. I have been spending a lot of time designing characters and developing my realistic style. Crits are very welcome! Peace!




























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    Last edited by illustratorwayne; July 7th, 2009 at 09:11 AM.
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    dinner anyone?? speed painting i did yesterday afternoon.



    Last edited by illustratorwayne; January 24th, 2009 at 11:10 PM.
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    Wow these images are wonderful. My favorite is the dinner plate it looks so yummy.How long does it take you to finish a character painting?

    My online galleries

    http://www.epilogue.net/cgi/database...l?gallery=4001
    http://ebony-chan.deviantart.com/

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    there just aren't enough paintings and drawings of food. Beautiful!

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    ebony-chan: Thanks! I spend about 7 to 8 hours a piece for each character. The dinner plate was a lot of fun and definitely something different from my normal work.

    kina: I agree. Thank you!

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  7. #6
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    Rhythmus is offline Welcome to Galleons Lap Level 4 Gladiator: Meridiani
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    Great stuff. i really appreciate how you show the basic processes of your works. really helps beginners like me. keep up the awesome work!

    The pen is mightier than the sword, but the minigun does more damage.

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    This stuff is amazing, you're insanely good though I bet you've already realized that. I love all the poses and its really interesting to see how you develop your characters. I haven't seen any of your earlier work but I can tell you've been practicing realism this stuff is so incredibly detailed!

    I've noticed that a ton of artists here draw a black and white pic and then fill in the colors, do you think I should try that?

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    Avesy: Thanks! I appreciate the comments. I feel that a lot of artists find it easier do work black and white first to establish the values correctly, then work the colors in later. I truly am amazed by the talented ones who can nail both color and value correctly the first time around. Again thank you though.

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    update at top of page. cheers!

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    Some waynalicious stuff. Glad to see you are still kicking out work.

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    there's some good and bad stuff going on with these.

    you suffer from a problem i constantly struggle against- idealizing when you should be referencing. you can end up with some pretty cool stuff, but it lacks a real world believability. the landscapes especially. in that same vein, watch your value range, another problem that kicks my ass. you shouldn't be using absolute black too much in general and some of your work uses it rather heavily. same with white, in most cases.

    definitely hit some gestures. it'll help you with proportion and stiffness. that asian guy, for instance. his hands are as big as his head and his lower leg makes up a nearly a third of his height. he actually has kind of frog-like proportions in the gesture.

    also, make sure you wrap your materials around your people, rather than just drawing it into the gesture. your last guy couldn't exist within that armor without being of jack skellington proportions. a few other characters have the same issue.

    sorry for the rambly response this is just all stuff that helped me with some hurdles in my progress.

    Last edited by sourgasm; September 17th, 2009 at 02:13 AM.
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