Results 61 to 90 of 142
March 20th, 2009 #61
oh my god.. i fucked it up.. the pose, its hilarious ... not fragile...
damn it :/
edit: did a quick sketchover, think thats better now.. but when drawing the pose alone i didn't see this... need more understanding
Last edited by syrez; March 20th, 2009 at 04:09 PM.
Hide this ad by registering as a memberMarch 27th, 2009 #62
i feel exhausted.. didn't get much done this week , the pose from above is a pain in the a**... he should be fragile and weak, but looks so wonky... will pass away this "design" anyway, doesn't suit my intentions...
first time with silhouettes, this seems pretty good for overall shape and stuff.. its fun, allthough i'm struggling with perspective and proportions alot there.. and having difficulties with exploring design, when having those problems.. humm..
March 31st, 2009 #63
April 8th, 2009 #64
April 17th, 2009 #65
thx janos! actualy dominance war is a competetion going on for several art forums over the net www.dominancewar.com, no game.. sadly hehe
really need to step by your thread and leave some words there, great stuffing going on
heres stuff from the last weeks. did a lot of paper doodling which mostly end in my dump .. bäh .. not to productive atm..
doodles while phoning ..
dominance war sheet
dominance war sheet
dominace war color poop, char is breaking with the environment or vice versa.. damn need to manage this better...
my ashtray last night
Last edited by syrez; April 17th, 2009 at 08:02 AM.
April 17th, 2009 #66
April 20th, 2009 #67
April 20th, 2009 #68
Your character designs are great.
I really like the silhouettes from post #62, i want to try something like that myself.
The silhouettes you chose was nr 2 from the first row, right?. It looks a lot like the rendered piece from post #66.
April 21st, 2009 #69
janos: i feel that the last painting is very boring and monochrome.. spoke about it painting with my .. eh.. "teacher".. he felt the same and pointed out some more mistakes with materials.. that they look all the same and that the lighting is mostly wrong..
fumble: the paint is done from the drawing in post #59 on page 2.. just tried to turn it into a full illustration
two color sketches for new illus.. dunno how to work off without lines, feeling very very uncomfortable.. any advises? suggestions? workflow? damn :/
April 22nd, 2009 #70
I'm no good at drawing without lines, so no advice from me or you'll just get worse. One thing you could try is squinting with your eyes, to see if the lighting/values are working. i just did that, and the new ones look nice. The left one has a nicer pose, so I'd work with that one. Also the colours look a lot more natural/pleasing to the eye now.
April 22nd, 2009 #71
I'm feelin you on that last one, no lines make it tough, but keep going, try out some new approaches, those color sketches both have a good feel and just keep refining them, keep it up!
"If you ever give your best... well give it better"-Maniac...
April 24th, 2009 #72
some more work on the last sketch..
janos: yeah squinting the eyes really works.. i also step back from the pc alot again now, to check the overall impression from far away.. like i learned it long time ago
localfatheaded: thx, just doing it, is the key i guess.. although its very tough
April 27th, 2009 #73
May 12th, 2009 #74
July 6th, 2009 #75
November 6th, 2009 #76
a lot of things happened,
moved out of home.
finished my diploma, started another job.
my girlfriend left me, two weeks ago, for no real understandable reason..
moved back home.
life is a bitch, didn't paint much during diploma, 16 hour workdays just to do the best 3d i could. so bare with me.
have a look at my 3D DEMO REEL
old stuff & some i didn't show put together for portfolio
well, MJ tribute,..
5 months of workflow and production 3d diploma, result final sci-fi 3d character from the dominance concepts i did
sometimes you have to let someone go, even if you invested so much.. and didn't get anything in return
have a look at my 3D DEMO REEL
The Following User Says Thank You to syrez For This Useful Post:
November 8th, 2009 #77
Schön mal wieder was von dir zu hören. Tut mir leid das die letzte Zeit so hart war.
Aber jetzt zu den guten Sachen, und ich muss sagen, das sind echt hart gute Sachen. Die ertsen 8 sekunden von deinem demo reel waren echt atemberaubend und wirklich ungleublich gut. Ich hätte gern mehr von der Rüstung und insgesamt mehr closeups gesehen, aber ich wette das ist ne Unmenge an Arbeit die da anfällt. Wie läuft denn der neue Job?
Liebste Grüße aus Deutschland
November 26th, 2009 #78
some doodles from head while writing, phoning and waiting for 3d job applications. i'm enjoying my free time, which i havn't had for about 3 years now, ..
janos: thx alot, everything works out after a while, time heals all wounds.. and yep was a lot of hard work, the rendering took so long for the female mage, that i couldn't put in more closeups and stuff (15 minutes per frame) already hat around 1000 frames to render. greetz,
December 2nd, 2009 #79
Nice stuff. Try to use your free time as good as possible. Develop your sketching, sketch ALL THE TIME. I think that will help your digital work as well. You could even try some very new stuff, like watercolour or other new techniques and experiment. Soon you'll be doing §d as a job, so I guess some distraction might help!
Good luck with the job application.
December 14th, 2009 #80
thx janos, yes doing uncomfortable stuff is what i'm trying to do atm.
drawing alot of faces, trying value sketches from mind and ref., more pencil rendering.. but also got a small freelance drawing job, to be done before christmas..
this one is from head, looking better than most of my last attempts, months ago, but still awkward, will have to do some blocky value studies, when i get the time, and prolly more real life stuff.
December 20th, 2009 #81
December 20th, 2009 #82
your stuff has really improved tremendously. I like the atmosphere in this one: http://www.conceptart.org/forums/att...6&d=1257505844. Though the child looks a bit weird .
December 22nd, 2009 #83
Schön mal wieder etwas Leben hier zu sehen. I muss dir aber einen gut gemeinten Rat geben und dir sagen dass du sofort mit den Real-life studies beginnen solltest. Fotos helfen dir bloß wen du verstehst wo welche Ebenen im Gesicht und später auch am Körper sind. Betsimmt weißt du das sicher schon, und die Hepburn sieht auch echt gut aus, aber das porträt davor sieht sehr flach aus, und man sieht die unterliegenden Knochen und Muskeln nicht. Also, bleib dran und post mal wieder etwas öfter!
April 17th, 2010 #84
long time no see..
some changes again, moved 650km to munich for 3d freelancing
last 4 1/2 months i worked as character concept lead, 3d modeler & texturer and as an animator for a redbull project
watch it here
some stuff i can show atm
Redbull at first wanted a robot motocross driver, than a mix, but afterwards returend to plain "realism" and they choose a normal driver.. still have to work up the costume concepts for that to show 'em
some 3d modeling, texturing, shading and render by me..
oh and one personal sketch back from december which i still like.. got some other new ones to.. have to photograph them..
May 12th, 2010 #85
Hey, lange nicht gehört.
Herzlichen Glückwunsch zum Job! Die 3D Sachen sind echt sehr gut. Ich liebe aber vor allem die Skizze am Ende. Richtig schöne Szene/Anatomie. Der UNterarm vom Jungen sieht etwas komisch aus, aber das stört mich wenig.
Hoffentlich postest du wieder etwas mehr.
October 12th, 2010 #86
@Janos: hrhr, yeah, posting some more, look at the date, we got october now... damn.. time runs fast.. have been in some serious projects which made me work a lot.. meaning up to 14 hours at some days...
still some stuff from the last months, at least worth a little showing..
value study ~ 1h
Bouguereaus Study, ~ 4,5 hours, could study forever on this one ... his gentle use of colors and form is genius ..
Hogarth Hand, studies, mixed with from head and tries of redoing
Hogarth little more worked out
May 2nd, 2011 #87
alot has happened
attended a Workshop in end of March with Master Glenn Vilppu for 2 weeks... and getting back into gear, decided to push my drawing skills a lot further... really changed all my attitude about everything.. feel different.
lost mostly all fears from the past of messing up, still do, but i just keep on going.
studying wesley burts rendering, as i'm still bad at it, and on the other hand trying to do it on my own. 30 sec - 1 min gestures daily again.
we'll see how long this motivation keeps on going...
some selected stuff from the past months in chronological order
Last edited by syrez; May 2nd, 2011 at 05:38 PM.
May 9th, 2011 #88
have been sick last week for some days, didn't manage to draw as much as i want
still trying to learn anatomy and doing gestures for warm up..
selected stuff from that week till today.. i try to build up the knowledge from memory by always redrawing basic volumes and building up the anatomy.. i'm down to the lower leg now.. only feet left.. when i'm there, i'll go back to the top...
3 weeks ~30 double sided pages of gestures, ~40 double sided studies of anatomy, doodles, sketches .. and all feels like not enough ...
exhausting but still want to learn more..
June 1st, 2011 #89
June 8th, 2011 #90