the right breast looks pretty off, I can't tell if its the shape or shading, or a bit of both, most of the figure work looks great. What type of 3D stuff do you do normally? I'd have to guess character modeler by your understanding of muscles and proportions.
Hi Vlad! Really, really nice work. The last image in post 17 is so simple but so beautiful--definitely one of my favorites. The V&A is wonderful, isn't it? It looks like drapery is something you feel a little less confident about--maybe you could try sketching some of the stuff in the V&A's incredible costumes exhibit? It's obvious that there is a lot of diligent study behind your work.
Hi Vlad--Excellent ear study. I wish I knew more about anatomy so that I could give you some pointers, but unfortunately all I can say is great job! I'm not sure how I feel about the birthday girl drawing. Her expression is really interesting, but I'm having a hard time connecting with the rest of the image. Is she meant to be dropping the cake?
Thanks very much Courtyard. You are right about the girl I just used a greeting card that was given to me for my Birthday. It is just a girl sitting in front of a bd cake. I liked here expression so I painted it.
Hi Vlad, you have some good basic drawing techniques, but you might want to work more on your line quality: try to suggest volume with variations in line weight. Experiment more with shading techniques as well: you seem to go for the photoreal approach. Try some more hatching and stuff like that (like the in sketch from the hippo). Keep going!
great start mate, you got big potential, I see you understand the human form and this single pencil line is something really great one point about the hatching - if you use hatching in one way direction you will find how consistently will the drawing be and how the volume will pop up more than this cross hatching - sometimes the crosshatching kill the for and flatten up the whole image,about the bd girl - well looks good for start but her construction is wrong, fix her left arm - looks bit odd, don't try to render everything in the beginning, define the light source, build your values (you can use bigger brushes to help you out) and then go rendering,the ear study looks really great (some polishing wouldn't hurt, but it's a study), last one looks great, express the light more, in this stage I can't define where the light is coming from? you got skills just practice hard!
hope these shits can help you
Last edited by Peter Berkovski; March 6th, 2009 at 04:15 AM.