Art: Vehicles, Architecture, and Levels

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  1. #1
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    Vehicles, Architecture, and Levels

    I have a lot of stuff to post and I am going to start with some of my first SU models from over 4 years ago!

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  3. The Following 4 Users Say Thank You to Chirp Chirp For This Useful Post:


  4. #2
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    Bunch of various doodles and shape explorations

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  6. #3
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    SketchUp and level design part 1. I also have a video of SU geometry in game with physics as well as a power point on exporting to game engines I'll try and upload later.

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  8. #4
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    Sketchup levels exported to Crysis. First is a series is of a science lab. Second is inspired by a Michael Yon photo and expanded upon into a full blown game level with scripting.

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    Last edited by Chirp Chirp; January 9th, 2009 at 11:28 PM.
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  10. #5
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    Awesome stuff. That ad looks like something one would see in a future issue of Popular Mechanics or something.

    I want to play your levels!



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  12. #6
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    Perfect work! What do you use for rendering except Crysis?

    Strange powers drag you through the black tunnel until you see mysterious Book of Void awaiting you.
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  14. #7
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    Thanks!

    The rendered looking ones were done in Maxwell render. The one other game shot in the first level design set is done in a custom game engine. The rest are direct SU exports or painted over in PS.

    Ideas are easy. Making them real is hard.
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  15. #8
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    Wonderful. So you converted it into 3ds and then put into Crysis editor somehow? I should try to do the same in UT3, the only suitable game I own. In fact, I never knew how to make maps and now with SketchUp possibility, it's very attractive.

    Strange powers drag you through the black tunnel until you see mysterious Book of Void awaiting you.
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  17. #9
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    wow. impressive!!

    the lighthouses remind me of Myst. gives me ideas
    to redesign Myst in Sketchup. ;] thanks!

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  19. #10
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    VERY IMPRESIVE!.
    HEY Chirp Chirp I HAVE A QUESTION, ITS ABOUT SketchUp .

    ITS NECESARY THE PRO VERSION OF SketchUp TO DO WORKS SIMILARS TO YOUR WORKS?

    I AM USER OF SketchUp 6.0 (6.0.1153) BUT I AM VERY BEGGINER USER OF THIS SOFTWARE.

    GREETINGS,
    NICE NICE STUFF MAN!


    MY NEW SKETCHBOOK

    OLD SKETCHBOOK

    CUANDO EL HERMETISMO DEL SILENCIO SE ESCUCHA , CONFUSIÓN Y ORDEN PACTAN.
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  21. #11
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    Chirp asked me to post some of my concept stuff. These are done in photoshop over his sketchup models. I dabble in sketchup as well, but nothing really worth showing. But Chirp thought it would be nice to see where some of this stuff ends up.

    Vehicles, Architecture, and Levels

    Vehicles, Architecture, and Levels


    Vehicles, Architecture, and Levels

    Vehicles, Architecture, and Levels

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  23. #12
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    great work dude!
    ... sketchUp semms to be a really great prog ^^

    PS: Crysis is my favourite game !

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  25. #13
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    That's just perfect! I like those arabic motives on walls a lot.

    I tried to make UT3 map but it's terribly long way to go. *shrugs* And I'm too lazy.

    Strange powers drag you through the black tunnel until you see mysterious Book of Void awaiting you.
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  27. #14
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    Whoa these models and setups are rad Chirp. thanks for sharing.

    And the same for you wassermelone!. Those paintover shots are really close to my heart.

    Cool stuff you guys I'll check back often

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  29. #15
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    Sweeeet!!! Lovin' it, Chirp Chirp, this stuff is awesome.

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  31. #16
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    Incredible work!!!

    Very nice. I sent you a PM, looking for some wheel and tire help. Hopefully, you can point me in the right direction.

    Thanks again for your inspirational work.

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  33. #17
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    Nice work in here Chirp.

    2011 Sketchbook

    New Helzon's SB R.I.P. Mike

    "I am obsessed with the process of creation" -Zdzislaw Beksinski
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  35. #18
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    Darkwolf, I replied to you with some tips, but I also went ahead and just made a simple wheel tutorial so you can get a better idea of how I do it. See attached.

    Marmentido, you don't need the pro version of sketchup to do any of this stuff. The differences between the free / pro version mostly come down to the ability to export various formats. The free version allows you to export .kmz which are just collada files in disguise. Use zip to open it up and extract the collada. Using collada can usually get your model export into other apps. Also my wife has been working on a direct to Crysis / source exporter. Another version should be out soon. www.playuptools.com

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    Last edited by Chirp Chirp; July 24th, 2009 at 09:26 PM.
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  37. #19
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    I'll take a look at the tutorial when I get home.

    Thanks for the answers, and the encouragement.

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  39. #20
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    Great Stuning Works. The more you scroll down, the more interesting it gets. Love your Works. Cool Stuff.
    Great Cars and Mech, Envoirement etc.

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  41. #21
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    Simply brilliant and the tire tutorial you're a godsend, cleared many issues I was trying to figure out.


    The paint-overs are also truly inspiring!

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  43. #22
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    could you possibly tell us what plugins you use and link them? much appreciated.

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  45. #23
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    Kvitalij, thanks! I know the models at the top aren't really worth posting but I started with those because they were literally the first models I made.

    Portus.... I don't really think I am a godsend but I am happy someone found the tutorial useful. Over the years I've accumulated some various tricks that might be worth posting, if you guys want another just let me know.

    Eiri Yuki, I don't use any plugins to model, I just use the regular tools that come with SketchUp. I know there are some cool ones out there that I keep meaning to check out but never get around to it.

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    Over the years I've accumulated some various tricks that might be worth posting, if you guys want another just let me know.
    i hope you continue fill this thread with tutorials and nice su-work

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  48. #25
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    Might be a stupid question, but I'm new to "digital" art, with those paintovers (very good I must say) do you import them as 3D models or as an image? This looked like something good to try out but I do only have photoshop elements (Yeah it came bundled with my tablet).

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  50. #26
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    The paint overs I do and the ones Wassa did were done by exporting a .bmp into photoshop. No 3d model required. Starting with a simple black and white line image, the typical paint over process is the same as someone scanning in a image from their sketchbook and painting it. I am sure there are loads of examples scattered through out CA of the process. Having said that.... there are tons of little tricks you can do by taking multiple screen shots of the same scene with different effects on and off, then compile them together in PS using layer blend modes. This page has some good examples of what I am talking about...
    http://sketchupartists.wordpress.com/techniques/
    http://sketchupdate.blogspot.com/200...-of-focus.html - this one in particular is neat since it uses black fog in sketchup as a z depth mask.

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  51. #27
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    Quicky component cutter trick. Note that components are your friend. I use them on EVERYTHING.

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    Last edited by Chirp Chirp; July 24th, 2009 at 09:31 PM.
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  52. #28
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    thanks for the tips =)

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  54. #29
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    Used multiple sketchup exports with various style settings then combined them together in PS with blend modes, hand painting, and erasing.

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    Last edited by Chirp Chirp; April 29th, 2009 at 11:42 PM.
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  55. #30
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    Hahah this some sexy stuff dude. I'm especially interested in wassermelone's techniques. by the way, what do you guys do?

    If you guys have any tips and tuts about your work please feel free to share ^^

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