I'm not exactly sure where to put this, but I think this would be the most appropriate place. I am working on a thesis about architecture and I wish to gather as much knowledge as I can about the use of architecture in concept art or 3D-modelling for games or animationfilm. I want to make a comparison between the conceptual architecture and real architecture to see wether or not constructions drawn for games or animationfilm can actually be realised in reality. I also wish to learn about how to make conceptual architecture myself. Basicly I want to use this thread as sort of an interview for my thesis. A source. I'll add some questions now, I'm sure I'll come up with more as we go along: Have you studied architecture before doing environmental concept art (buildings) and if so, why choose that over the real deal? Would you like to see buildings you have drawn/painted be constructed in real life? Do you ever come up with concepts for buildings that seem to be more efficient than what modern architecture is doing, so much so that you would want to go to an architect and have them look at your plans? Do you ever draw a blueprint for a conceptual building? Do you drawn buildings from you imagination or because you were ordered them in a certain way? etc., etc.... If anyone has extended experience in my subject, I ask you to contact me here or on my e-mail: firstname.lastname@example.org.
My thanks in advance,