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  1. #1
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    Bulletproof sketchbook, hungry for knowledge!

    Hi everybody! =]

    Im new here as registred, but old as a guest
    I see you guys here doing amazing art! ;]]

    So I've been drawning from 16teen but with huge timebrakes, now im hungry for knowledge, here some sketches some very very old and some new, so let me know what you think! CRITICS WELCOME! =]

    Sorry for my english! ;P

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    Last edited by bulletproof; December 3rd, 2011 at 04:42 PM.
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  3. #2
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    I loled at your sketchbook title.

    The main problem with your portraits, is that you are drawing you noses flat, two dimensial not shwoing any nostril. Only with certain angles, do you not show nostril , best remedy for that is take photos, and copy the head!

    You will see that the nose is taken on by many different angles! And that will imrpove the quailty of it over all, you sketches, and drawings I mean.

    Ev'sSketchbook for the lazy minded but willing!
    Help an artist, leave a critique.
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  4. #3
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    Oh, the nose is a tricky part for me like eyes and lips =] im working on it!
    thanx for critique

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  5. #4
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    I learned a whole lot about the faciual features with this site, they give good detail on the main structures of everything on the face, after that its practice, and drawing from reference!
    http://www.portrait-artist.org/face/index.html

    Ev'sSketchbook for the lazy minded but willing!
    Help an artist, leave a critique.
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  6. #5
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    Thank you for the help! =]]]

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  7. #6
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    Here is some sketches I did last night:

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  8. #7
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    Here some sketches. Here is with some reference from FORGE comics , the #3 pic. And the digital painting, got inspired from 2D artist magazine, dont remember the guys name, who owns the concept. All rest is from imagination.
    Tell me please, is it everybody if drawing something, always looking to reference? I'dont know, is it just me or what, when I want to draw/sketch something, I want that it will be all from my design, i mean every thing, from hairstyle to boots.
    Need C&C very bad.
    Thanks.

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  9. #8
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    Wow nice sketches so far. I love the rigid way you made some of them with the markers.Nice job on the last digital image. It seems like you worked on the helmet a lot but not as much on the rest of the body. I am working on anatomy as well so I always need a reference.And for basic clothes I can wing that but if its something weird or I am not familiar with I hunt down a reference.

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  10. #9
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    Okay, another update. One from imagination, other two ref from photo, my friend and my girlfriend.
    "EDIT" added another friend portrait, ref: photo.

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    Last edited by bulletproof; October 14th, 2010 at 01:51 AM.
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  11. #10
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    Okay! its long time from last post.
    Here some my sketches or smth..
    I just have one question: Why everything I paint, looks like toy??? what Im doing wrong?

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  12. #11
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    So, I finished the warior piece:

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  13. #12
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    Started new piece. After looking some tutorials how to paint over sketch-lines and some color theory...
    So, please say what you think about it!

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  14. #13
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    slept for 3h... going on...

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  15. #14
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    Decided to wrap up that char. Still I'm not at that level to make it look believable. So please peaple SAY something about it, it is bad? it is average? is it something cool or f*#@ed up?

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  16. #15
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    Sketched some (from first try) blobs and trying find some designs or shapes...

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  17. #16
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    No seriously? D

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  18. #17
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    Another update. Please feel free to comment my sketchbook. Thank you!

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  19. #18
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    another update.

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  20. #19
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    First off, I can see definite improvement in your work.

    Second, when it comes to getting replies and comments on CA.org, I don't know that there's any big secret. I've been on some forums in my time, and it's almost always the case that you get out of a community what you put into the community.

    Here's a problem with asking for crits, or receiving crits. Oftentimes (and I'm supremely guilty of this myself), people dump their art, and without any context whatsoever ask for criticism or commentary. The problem with that is that people attempting to talk about your work don't have a basis, or a focus, on what to address. The anatomy? The color choices? composition? If you want comments beyond "Looks great, bro!", you have to put some time into thinking about where your weaknesses are, and about how you should articulate those weaknesses so that you can receive constructive feedback. Because let me tell you, it's uncomfortable having to presume or point out a person's weaknesses.

    "Like hey man, your anatomy really needs a lot of work". That comment isn't entirely helpful to you, and it's pretty awkward for me even if its true. On your latest illustration, for instance, I can tell that you're not working with references when you encounter certain anatomical features. I know for certain that the bicep doesn't come in and terminate somewhere on top of the anterior deltoid and the pectoralis major, and that the lats, no matter how beefy, do not extend that far up and into the bicep.

    I would spend some time studying anatomy in depth, and specifically the way muscles interlock and connect. Spend a good 50%+ of your art time developing some anatomical studies in addition to some some figure drawing, and then see what happens when you illustrate from your imagination.

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  22. #20
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    Thanks for the heads up! You got a good point. I'm hunting down my problems in learning, and now is almost clear to me that I'm beginning to study something then I'll jump quickly to another thing to study and forget everything that I studied in the first place...

    About giving something to community, c'mon man, what possibly i can give to it? I'm looking those sketchbooks of amazing artist doing incredible stuff and super fast. So what? leave comment like: Super cool stuff man! its every second post like that and they know that they are badass without opinion of noober like me =DDD and to others noobers also i cant help.

    Again thanks allot for the C&C!

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  23. #21
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    Okay, going back to basics. Trying to print into mind those shapes!
    First torso from ref, all other from memory and some enviro sketch for fun

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    Last edited by bulletproof; December 18th, 2011 at 07:22 AM.
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