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  1. #16
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    Don't work at the same zoom size all the time, and don't work too zoomed in on details, try to understand the overall feel of the picture.

    If everything looks so blurry and you're wondering why, try to use harder brushes.

    If everything looks the same and feels too fake try switching to a different brush (with a different edge)...or try fixing the illumination.

    To a painter the most powerful tool in photoshop should be the brush itself, you don't really need to switch to burn/etc, it's probably something you can easily accomplish with a brush, given that you know what to do.

    Think of objects as the summa of basic 3D shapes, your mission should be (depending on your style) giving the illusion of 3D on 2D.

    Always try to push yourself out of the comfort zone, it's like learning to snowboard, you know it's gonna hurt but in the end it will pay off.


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  4. #17
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    Your skin colors appear too yellow/orange. The character look jondus.
    Sorry to interrupt your helpful thread, but if people are going to be using this as an example... the word is "jaundiced" not "jondus"
    'Cuz life is full of your regrets, and I should be one...

  5. #18
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    When dealing with different light sources (bounced light, diffused, etc) try and get the major light source looking right BEFORE you move onto anything else. Then proceed to do each different light source one by one. Doing things in stages will make it much easier.

  6. #19
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    Not sure whether this would go under Reference or Anatomy.

    - Do plenty of studies from George Bridgman, Andrew Loomis, and any other figure drawing teachers that work for you. While drawing from life is irreplaceable, you need to know how to analyze what you're looking so that you know what to put on paper.

  7. #20
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    I stuck it in practice because it is about practicing and covers both anatomy and proportion. Thanks guys, you are offering some gems.
    Last edited by Bai Fan; January 24th, 2009 at 02:38 AM.

  8. #21
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    This is pretty much all I ever say, haha:

    - More variation in the thickness of the lines to show depth, form, lighting, etc.

    - The colors look metallic, not everything needs bright highlights and dark shadows, it ends up looking like this: http://www.artlex.com/ArtLex/p/image...nyneggs.lg.jpg

    - don't just make the color of the object darker for shadows and lighter for highlights, shadows also contain the complementary color of the object

    - the forms only look 3D on one side, like a portrait on a coin

    -
    Last edited by eminkey2003; January 9th, 2009 at 12:53 PM.

  9. #22
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    Crappy crap crap crap.... I just read over my stuff and the amount of grammar errors is amazing....

    Bai fan, if possibly could you fix these up. Sorry about that

    Process:

    Working on an image part by part ends up usually looking fairly inconsistent, and the result is a much weaker image
    Instead, try working on an image and bringing it up in stages of polish, this yields much better results.

    Figures:

    Breaking anatomy down into basic shapes such as cylinders and boxes greatly helps one to understand the 3d form that the body is made up of.

    A figures balance is based on the center of gravity, so if the character is leaning in one direction, to be balanced, enough weight must be pushed in the other direction.
    One can gain a better idea of a figures balance if they extend a vertical line from the figures feet, and up through the center of gravity.

    Lighting:

    A light from where the viewpoint is should be avoided because it flattens out the forms.

    Try and study naturalistic lighting setups; it is rare to see a character under a single strong light source, and because of that it makes a characters believability a lot weaker.


    How embarrassing :/.

  10. #23
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    This is not a place for your sketchbook. We are not here to criticise every single thing that you produce.

  11. #24
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    Quote Originally Posted by Black Spot View Post
    This is not a place for your sketchbook. We are not here to criticise every single thing that you produce.
    I think you mean "critique".

    Muzzoid: Changes updated. Thanks again for taking the time.
    Last edited by Bai Fan; January 24th, 2009 at 02:38 AM.

  12. #25
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  13. #26
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    No worries.


    EDIT: Are people finding this thread helpful?
    Last edited by Bai Fan; January 24th, 2009 at 02:37 AM.

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  15. #27
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    EDIT: Are people finding this thread helpful?
    I regularly come here and use it as a checklist. (Did I do bounced light? Check... What about diffused? Check... etc)

  16. #28
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    Awesome. Glad to hear it. I will continue updating it then.


  17. #29
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    thanks for the general tips on critiques, great post

  18. #30
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    I think it is also instructive to discuss how not to critique. I've created an example below of the kind of critique that we community members would rather not encourage.

    Thanks,
    kev
    Last edited by kev ferrara; February 20th, 2009 at 11:49 PM.
    At least Icarus tried!


    My Process: Dead Rider Graphic Novel (Dark Horse Comics) plus oil paintings, pencils and other goodies:
    http://www.conceptart.org/forums/sho...d.php?t=101106

    My "Smilechild" Music. Plus a medley of Commercial Music Cues and a Folksy Jingle!:
    http://www.myspace.com/kevferrara

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