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Thread: Animation Log

  1. #1
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    Animation Log

    Hi, going to start learning animation on my own, so any input would be great. I wasn't sure if this should be "sketchbook", but...I think it makes more sense here...no? Also didn't want to spam board, so...everything will go here from now on:


    Animation Test 3: Superimposition and Keypoints from Iggy K on Vimeo.

    Also...does anyone know if that .avi upload in media manager actually work? it says it has a 2.33gig limit o.0

    Thanks for the help so far.

    Last edited by mbarq; December 29th, 2008 at 02:14 AM.
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    I don't get why the ball rolls uphill.

    work for believability. Keep at it.

    I want to make a dailies sub forum on here. Like a sketchbook, but for animation practice.

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    Hey dude, nice exercise ! I have already seen this kind of assignment, but I can't remember where ! Anyway, I'm glad you started your animation sketchbook ! I will also try this exercise !! I also wanna know where you find this kind of exercises !! Keep at it

    Bai Fan : I totally agree with this idea, it will be great ! I think it will also be helpfull to create a thread with loads of assignments and exercises, because a beginner ( like Metalclay and me) doesn't know where to start with animation !


    contact: kikindaface.art at gmail.com

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    Baifan: Hahah, yeah, these exercises, although great, have a few things off. But I think what they're trying to do is get you to learn the basics of the concept taught in the chapter. In this case it would be reading a timing chart, or whatever it's called. As well as the concept of slow-ins, outs, superimposition as demonstrated by translations, key points, and arcs.

    I was totally thinking about that, but, I just followed what the "lead animator" put in, I'm a grunt

    Sketchbook type deal would be cool. Guess that's what I'm trying to do here, but...I didn't find the sketchbook section appropriate since most of the stuff on there is NOT video.

    Walid D: The exercises come from Tony White's The Animation Workbook it's pretty good. It's funny though, the animation is soo dated (I use dated loosely). It reminds me of those animations I would watch on PBS that had this...dunno, homely kind of interesting animation.

    The point is, it's a good book and teaches you the basics. You get your info (even animation equipment), then follows it with an exercise and gives you the key frames and info on where to place the inbetweens and the breakdown.

    So, far...animation is fun. Just takes some work. Also, pardon the legal pad paper. But, I cut a lot of it, and manually at that, so I'd hate to throw away those bits of paper. I do have white paper now! three reams

    Here are two others:


    Animation Test 4: Head Turns and Eye Movements from Iggy K on Vimeo.


    Animation Test 5: Step Walk from Iggy K on Vimeo.

    Last edited by mbarq; December 24th, 2008 at 12:35 AM.
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    This is a good idea! Hey, a standard animation training that is used a lot is to animate a bouncing ball. That'll help you work on the fundamentals of the sqush and stretch and also a bit on the timing.
    So perhaps you could give that a go next.

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    Bendragon: Mhm, will do. Think it's chapter five in the text I'm following. My lame attempt the first time didn't have some of the stuff I now know, so the second go-around will hopefully be better.

    Here are some walks:


    Animation Test 6: Walk Cycle from Iggy K on Vimeo.


    Animation Test 7: Walk Cycle 2 from Iggy K on Vimeo.

    I did twice for two reasons. In the first, I miscalculated the slide distances, so if I wanted to give it a pan background, it would strobe since it's miscalculated (Also the fact it's on 2s).

    I also did it again to see how it would look like if I attempted to properly coordinate slide distances and add inbetweens as well. In other words, prepped for a background pan.

    Going to try to get the vimeo link up, since it looks a bit better than youtube. Having trouble with my connection, bah.

    Have a question:

    How do you guys edit your videos? Maybe its because I don't use peg bars and don't have a proper mounting station for my camera, but editing seems to take longer than the actual drawing.

    As for how I'm editing right now:

    Take pictures of each drawing, import to premiere, adjust clip duration to 00:00:04 (1/24, right?), drop into timeline, crop, rotate and resize each drawing in the preview area, and hope keep at it until it makes some sense. Takes about 3 minutes to edit each drawing in the time line.

    I heard OnLocation is really good for this type of this stop-motion like stuff, or is there an even easier program? Thanks.

    Last edited by mbarq; December 29th, 2008 at 02:12 AM.
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    hey dude, it's nice to see you working hard on animation ! I think you're going too rapidly on the character animation ! Take your time ! character animation is really hard, i think you really need to master the basics before doing this kind of stuff ! Anyway, it's quite good ( but i don't have good knowledges about character animation, so i will let bai fan and egerie doing constructive comments ) ! Anyway ! Keep that work, and try to update more often your sketchbook !


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    Walid D: Mmm, yeah, I thought the animation step walks and walk cycles were more advanced than the squash and stretch ball, but...the walk came first.

    Will try to take it a bit slower, mainly because I felt inadequate when it came to animating those legs, I had to keep acting out the movement to figure out how these legs would really look like instead of just pulling it out of my head (which an ideal animator is supposed to do, no?).

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  11. #10
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    Front on walk, ack...blurry.


    Animation Test 8: FrontOn Walks from Iggy K on Vimeo.

    Last edited by mbarq; December 29th, 2008 at 11:20 AM.
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    Actually i can see that you are going on the right way.
    You will see your progress as long as it will take less time to create the same motions etc.

    Try to fully unterstand the body motion and some of the basic poses here and there for start and then start a sketchbook training your anatomy

    (will help you do them without getting bored)

    I am going the other way, so i have already done a lot of anatomy studies and recently started my animation trainings.Ok i dont know how much into it i will dive but ok everything is needed to Keep up

    Keep up pal, and happy holidays

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  13. #12
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    In the front view, remember the weight shifts side to side as the character steps. If he raises a foot, the weight of the character should be over the planted foot. The way you have it now where the core/root staying firmly set in place looks wrong.

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  14. #13
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    hey dude, nice update ! I find that the legs must be a bit more closer , your legs are not really in the front view, so try to study legs a bit, and it will be better ! Keep animating !!


    contact: kikindaface.art at gmail.com

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