Another Cyberpunk Adventure
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  1. #1
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    Another Cyberpunk Adventure

    Hi,

    I'm working on concepts for the Prison in my cyberpunk game, I'm starting to freak out about being art director though-if the game looks like crap Ill be the one to blame. So I thought I'd play it safe and get some C&C from you guys, (My team is lazy, they dont give me much C&C) before I finalise the game's first environment.

    My brother said there wasnt much color... I tend do go for earth tones though, and I dont want the game to end up looking like a shitty Bladerunner clone.

    What do you guys think?

    Oh btw, the greenish light things were added hastily, theyll be cleaned up heaps.

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    I have to agree that the palette right now looks very monochromatic. I think i would to agree with your brother. I think it needs a bit more colour, but not too much so you could still acheive a semi monotone look. I would suggest either saturating the green lighting a bit more so it casts a more colour light on the surroundings, or bringing out the brownish/orangish tones you've used by changing the colour of the lights to an orange or red, and adding some bright colour to the warning stripes (paintover). Of course this could all be just personal preference, and i have no idea what type of game you're making, or what type of atmosphere you're trying to convey.

    cheers.

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    Elwell is offline Sticks Like Grim Death Level 17 Gladiator: Spartacus' Dimachaeri
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    For a prison, I'd go for cool rather than warm, with some occasional accents of red and yellow ("caution" colors) in symbols, signage, etc.

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    Dave_ is offline Fighting dwarves with keytars. Level 6 Gladiator: Provocator
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    Especialy prison schemes are important. Red and orange are assosiated with 'warning', so think that you're in a prison, your body being constantly on guard, You'll get tired very soon, and insanity is around the corner.

    So a cool, mellow color a better color for 'normal' situations. And when there's a prison-break out (dunno where you're going with the game) you could go all out with yellows, oranges and reds.

    cool pic tho!

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    I think colors are ok, it just may need more contrast between higher and darker colors, some reflects on the floor, and more light highs details, once you remove the line art, I think it will look really nice.

    about the atmosphere I would add the cool as an additive, but not making it that much noticeable. Danger and caution signs I think are not so relevant, no much more people other than prisoners, workers and visitors of prisoners will go there, and all of these already know what it is, also it is a bit contradictory it is made supposely to be safe!
    Maybe some guards around would make sense. I would keep it somewhat abandoned, dirty and off.

    also, please, tell more about the game, it's a mmorpg?

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    I am interested in learning more about the game too. I like the aesthetic. I liked the colors that you have been using, it gives it an older/sepia image type of feel, but that also made me think more steampunk than cyberpunk.

    Like elwell I think more of cooler colors when I think of cyberpunk.

    Does your game need a modeler/animator?



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