Why must I fail at every attempt at masonr- err...animation.
Alright, so I spent some time on an animation, basic putty thing but...for some odd reason I have trouble grasping basic concepts and actually executing what I want to do.
I looked at the help thread sticky, but all I find is theories on and about animation and basic concepts of it, and by basic I mean really basic. I can't seem to find anything that shows step by steps and post production.
My problems are these:
I understand: 24fps for animation. That means, 24 frames should be accounted for for every second that passes. Riddle me this though, when you animate on 2s, you're basically just copying each frame in a given set of stills, right?
So, say you made an animation of ball rolling on from one end to the other. Say that takes 1 second, to get from point A to B. But you only have have 12 frames to account for that motion.
For reference, let's use a ruler (12in). Double the values of everything on that ruler. So that every half inch represents one frame in a 24fps animation set.
As I said though, we only have 12 frames, so that places a frame on each numerical value represented there. If one wants an animation, one would needs 24 frames though, we only have 12. If I understand the concept of "on 2s, 3s, etc." Then if we double each still, that shoul give us fluid motion?
How is this different from just setting each clip duration to .084? instead of .042? Or is it the same thing? Also, just so I'm clear, this does render the animation rather...jerky, no?
Another gripe I have is that I stated earlier.
How do you animate? really?
Alright, so you get your light box, your peg bar. You then draw out your keyframes. After that's done, you start the inbetweens. To set this up, you grab the the frame after (the one your working on) and layer at the top. Then grab the latest frame (the one you just did) and put that in the middle, then the frame before that one and put it in the back? Then repeat.
How do you set the timing though? The fluidity, speed, and motion? I was reading something about dope sheets earlier, but that is for music and lip syncs no?
I'm having a trouble dealing with this. Right now, the only way I see of dealing with this is, doing it, then when you see it's stroby *ahem* go back and put in more frames between each frame.
But...how does one make it faster? without making it jaggy? How would you even know where to put it? Because with me, I know what I want to do, the problem is actually executing it. I just end up with everything at the same speed. So when a ball is going up and reaches its highest point, its speed is the same as when it's falling, which is NOT natural.
I guess my main question is, what technique would one use to properly execute motions and WHEN to implement them? I don't mean the timing definition that we read in illusion of life or preston blair's book, nothing like that. I mean, how do you know when to put it in? I think I remember reading something on this, but alas, I have returned the book to the library.
checked quickly online, but only find the usual animation theory stuff.
Thanks for any help, and any comments AT ALL that would be useful for someone who wants to animate but has no experience.
PS...how long would it take you guys to do a...3 second pencil test? is it just me...or is it...really, really hard?