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Hey, i think you have made great process looking thro these pages i am looking forward to the end product of #336 and that magic te image made me smile keep up the good work
oops.. excuse me! for some reason my browser did not load it the first time,, or my eyes didnt notice it! Yikes!! XD
the stuff youve put up looks good though, wouldnt miss it with my eyes!
like the album cover! the front i find cooler than the back though! but thats cuz i love zombie like mobs )))
that ninja figures has a great sense of movement in it Good job there mister muz!!!
make it a routine to put stuff up here , and more often!!! we dont wanna miss you!
Sweet ninja and album art. Diggin the comic too
Nice work! Nasty mouth on that black-and-white guy by the way. ^^
I really like that last mech design. It looks like an aircraft instead of a robot that's bulky for no apparent reason. What is the hockey stick shaped thing in the left hand though?
you have such good studies and your robot digital painting artworks
show kind of improvement , keep it up my friend
my sketch book
FACEBOOK rafid falah
ey muz, been a while mate!
I see some discrepancies in your construction in 3/4 views. draw a few perspective plumb lines to help you spot your mistakes. For instance, in the elf painting, the arm that is farther away should be noticeably smaller.
Cool 3d work
Good to see you back man.
I hope everything is going well in your little corner of the world.
Brushwork and rendering look real good, as do your values. Lighting looks a bit weird on some of these, though.
1. Take your time. Especially on the drawing/sketching stage. I mean really, take your time, be calm, smooth,
focused. Do whatever it takes to get into that mental state, meditation, music, physical exercise, do something
nice for someone else, whatever.
2. Really push yourself to finish some stuff. Maybe you just need to have a firmer concept before you start, do
some idea pages, some thumbnails. The bottom line is that you've got a lot of roughness and loose ends. Push.
Be stubborn with yourself, beat that piece into the ground
Again, great to have you back man, I'll be checking up
sketchbook...a kitten dies every time you don't comment
“When forced to work within a strict framework,
the imagination is taxed to its utmost – and will
produce its richest ideas. Given total freedom,
the work is likely to sprawl.”
- TS Eliot
Absolutely agree on all that stuff, pretty much everything I've posted lately is still wip and I'm working on. I plan on finishing all this stuff more-so than anything else I've ever done. I just have a tenancy to work on multiple things at once as i get serious cases of art blindness and if i overwork something i end up ruining it unless i have breaks, so ill be working on two pieces of art at the same time usually.
As far as the weird lighting, id love if you could expand on that?
Oh forgot to post this one.
Also updated version of this:
Last edited by Muz; March 4th, 2012 at 09:36 PM.
Hey Muz, long time no see.
Nice work going on. Good work with all the 3D stuff.
That last girl character is nice, look forward to seeing it finished.
I would agree most with what Blundhund said about taking more time with the sketching stage. Figure out exactly what you want before jumping into rendering.
This doesn't necessarily mean drawing everything in perfect detail first, but making shorthands, notes and studies so that you know exactly where the picture is going.
It does just boil down to a matter of work flow, but it's a good skill and habit to be able to get the gist of something from a sketch and know if it will work or not before having to add any polish.
I'll keep that stuff in mind, though i think that the latest pass of lacking sketches on some of these is because ive been working with other peoples styles and concepts for ages that i just wanted to jump into making my own stuff after so long. But yeah ill make sure to develop my concepts more.
Polished tank bro more. Not done with it yet though.
Edit: Made the noise less gross.
Last edited by Muz; March 5th, 2012 at 04:44 AM.