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  1. #1
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    Walid' sketchbook|next step : walk cycle !

    Hi all !!! So I start an animation's sketchbook I'm really at the beginning of my learning, and I hope you will help me to improve. Instead of posting them in the sketchbook session, I prefer to post my exercises and assignments to have more critiques. Oh, and I'm a self-taught, I'm using the richard williams' book I'm also using tvpaint software to to my animations, but I'll maybe switch to the lightbox and pegbar to make my stuff ! And if you have any exercises, assignments, or advics, you're more than welcome So here are my first 2 exercises, I was focusing on timing and spacing, and I find there is a little issue with the ball, the movement looks a bit weird :
    Last edited by kikindaface; May 28th, 2009 at 02:48 AM.

    contact: kikindaface.art at gmail.com



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  3. #2
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    The box holds the mass well. Nice job.

    I think the circle needs more tweens. It is pretty stroby.

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    The ball when it's leaving the right side seems like it speeds up on it's first frame.

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    Can't wait for the pegbar transition. Keep it up, I will be joining you soon so to kick of this rather dead board

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    Bai Fan : Thanks ! Yeah, after you posted this comment, I found too that the ball's movement was too linear !

    egerie :Wow, thanks, just seen it ! Don't know why? spacing looks good ! Will find Whyyyy !!

    Metalclay : Thanks dude ! Yeah, For now I have the lightbox, so I need to buy the pegbar, and some col-erase pencils !! I'm looking forward too see your thread here ! Hurry up !!!

    So I will try to make some new animations tomorrow

    contact: kikindaface.art at gmail.com


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    It's been a while that i didn't update thi sketchbook ! Anyzay, here are 2 bouncing balls exercises, one ith a mormal ball, and the other one with a huge and heavy ball !! I find that the contact of the ball must be shorter in time ! I wait your comments !!! Damn, animations looks a bit slow !

    contact: kikindaface.art at gmail.com


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    I think the timing is off on the first one. That is a long way for the ball to fall in that amount of frames without tweens. I would say that is a great start and do a bunch more.

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    This sketchbook will soon be a bitch to load, and that might screw up the timing in your gifs, but other than that, good animation studies! The box has a real feel of dimension in it.

    Keep studying from Williams! This part of CA really needs more threads like this.

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    so a just something I thought to share is with the ball falling, you shouldn't forget that the ball is already moving before it enters the screen so there it moves a lot faster in the start and doesn't have a fade in like that.
    Nice job by the way.

  11. #10
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    Bai Fan : thanks for your help !!

    BubbaGump : Thanks !

    icarus2912 : Yeah it looks weird I did that like the bal just falling without any forces on it ( i hope you understand , a kind of " free fall" " but in that case, the ball doesn't have to move forward, so eah, i sucked up at something, and did the same mistake for this one, I will fix it next time ! Anyway, thanks for your help !

    So here is my bouncing ball. it looks a bit better in timing and spacing, but it still sucks at something, it look like the ball stay much longer on the air each time, but whan i delet some frame, it fall too faster ! Hard to find the perfect timing and spacing !! I really need to update more often this sketchbook !

    contact: kikindaface.art at gmail.com


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    hey walid; so this is where your hiding huh?
    good to see you about. and good start for animation.
    your making one very common mistake on your ball though;
    (thanks for the lines on the last one btw. as its impossible to watch this stuff frame by frame its a little hard to figure out the problem sometime.)
    you have to remember that a ball's forward motion is constant (or, slows down with a constant amount of friction)
    only the up/downward motion is speeds up and down kwadrantadly. (is that a word? change(velocity)V= (velocity)Vx9.8 I think..)
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  14. #12
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    ashess : Thanks for your help ! I just followed your advices, it's really better, maybe it needs a bit more tweens, but now the biggest mistakes are my arcs, the movement doesn't looks natural because of arcs, they looks crappy ! i'll take more time on them next time !

    contact: kikindaface.art at gmail.com


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    ye my example isnt too clear on that part; but it's just a case of making the curve more parabolic; ie make the fall diff between the 1st 2 frames= 1 mm, make the diff between 2&3= 2 mm, the diff between 3&4= 6mm, the diff between 4&5= 42mm.
    this is not the right formula mathematically, but works in practice:
    (newspeed)=oldspeed+(oldspeed x oldspeed)
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    That's pretty good. I like how the ball is streched, squished, and speeds up and slows down when it's supposed to. Much better than just a moving circle.

    You should try some more complicated stuff.
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