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December 3rd, 2008 #1
Hello!... I hope I got this right~
Hello to all you wonderful people here on ConceptArt (: I recently found this place while looking around DeviantART... And while I do say I like DA, I can never seem to get any good critique. :c This is my first time here, if I did anything wrong in the making of this forum/categories/whatever, please let me know, and I'll try not to do it again in the future! Thank you~
So anywayyyy.... Moving on to the pic, which I hope successfully uploaded..
Even if it did, I had to skew it down a good 66%, which sucks. :< If you can't see it very well, Here's a bigger pic~
I would love critique or opinions on the face so far. I would also love any ideas for a body, he's been sitting in my sketchbook without a body for months <:
I really hope I posted this in the right area because I was looking around and all I could see was really amazing art.. Hah :[
Hide this ad by registering as a memberDecember 4th, 2008 #2
I am not sure what you are thinking because of a few shapes thrown in there, but I went off a merging of wolf/human anatomy for this. I would like to see where you see the skeleton sitting.
The biggest thing for me in this piece is that the ear canal is placed inside the jaw and the jaw feeling dislocated.
The Following User Says Thank You to Bai Fan For This Useful Post:
December 4th, 2008 #3
This is the right place.
December 4th, 2008 #4
The shape you outlined in the green would be one of the two horns that are on his head.
I also understand where you are getting with the ear canal, I do notice now that I really ought to go fix that.. Also the cranium.. My original idea was for him to have a bigger, thick head that can't be damaged when running into things. I wonder how I could make that work better? Anyway! Thank you so much for your time, sir, means so very much to me. (: I appreciate it~
Also- thanks for telling I'm at the right place, I was getting really worried for a second there.. c:
I attempted some changes based on what you have said, Bai Fan:
Last edited by Uriiko; December 4th, 2008 at 01:44 AM.
December 4th, 2008 #5
i suppose if you want to thicken the skull bring it forward and up to indicate that the bone is thicker instead of stretching it back, which just makes the skull long and likely more delicate. when it's stretched out it suggests something a little more graceful and delicate, however a head that could smash through stuff should be much more brutal. think of a war hammer, the head on one of those is big, sure, but it's really thick and blocky.
December 4th, 2008 #6
I was thinking more of those ramming dinos from Jurassic park 2. When dealing with a jaw, look at a skull and think about how the jaw moves and where the pivot point would be.
I don't really like the saggy spiked thing in the neck.
The legs are really short.