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December 2nd, 2008 #1
Medieval 'Dark Knight' drawing test
Hi, I haven't posted here in a long time.
I've been drawing steadily though, doing a figure study or two every evening.
This is a drawing test I did recently for a concept art position with the brief of a greyscale/black & white illustration or sketch depicting a medieval 'Dark Knight' on horseback in battle with 3 or more foes of my choosing and evidence of a background or landscape.
Some early studies had a more cropped viewpoint but I then pulled the view out to be more like the possible game play. In hindsight I'm not sure if that was right but it's all good experience (or lack of?).
Working drawing attached too. Let me know what you think.
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December 2nd, 2008 #3
December 3rd, 2008 #4
December 3rd, 2008 #5
Teetering Bulb I think) where they had done some 'value studies' after seeing a Syd Mead DVD.
Yes, I think it is a bit thin, that's why I posted the pencil as it has an energy of its own. But I've not done much rendering and it is an area I'm only just getting into. I enjoyed inking it, and found some new freedom in that, but painting is a whole new area for me.
Do you recommend any good introductions to establishing value? The Syd Mead DVD? And is this value design the basis or the 'undercoat' to the colour rendering? Or is it a separate piece to the colour render?
Thanks for the kind words Just Conner
Hookswords - I use a halftone pattern in some of my illustrations but felt them out of place here. I was hoping these graphic tones would have more depth but ran out of time. The drawing took a bit over an hour, but the render 3 hours - too long, finding my way - but as I mentioned above it is new to me and something I just need to practice and get my 'chops' down.
Thanks for the replies.
Last edited by Rorzza; December 3rd, 2008 at 02:41 AM. Reason: reply to Just Conner and Hookswords
December 3rd, 2008 #6
December 3rd, 2008 #7
You want to work on massing your values more and using them to direct the eye and reinforce your concept. The abstract design and narrative content have to work together. Should your image be predominantly light, mid toned, or dark? Exactly how dark or light? High or low contrast? Try taking a bunch of pictures that you think are compositionally strong and doing value studies from them, eliminating as much detail and reducing them to as few values as possible.
And is this value design the basis or the 'undercoat' to the colour rendering? Or is it a separate piece to the colour render?
Actually it's not over is it. I could use this to further develop the value study hey? I could at least do it for myself if not my book?
December 3rd, 2008 #8
It's a shame because some of what you've said and is said in the instruction - eyeline, foreground, mid, background - is what I got so much out of establishing in the drawing. So, it's a matter of taking this to the tone.
December 14th, 2008 #9
Great image and I can certainly sympathize with your learning curve regarding halftones. Since that has already been addressed I only have two things to offer so far as a crit.
1: Horizon: Try raising it or lowering it a little. This will alter your image a little but potentially add a little more dynamisim and movement. The idea is that it will heighten the drama of the scene.
2: Foreground character: I'm not convinced with him. If he is in the foreground then he should be more detailed. It would be a good opportunity to increase the tension and emotion in the scene through your portrayal of this character.
Looking forward to seeing some more of your work in the future!
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