Sketchbook: stay calm. measure. learn... - Page 3
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  1. #61
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    oh, good idea. like, part of the drawing. will do when I have a lil more time (gonna be late 4 work as is) untitled 2 is.. something that just popped up in my head. I dunno it does look kind of outlandish and natural. the only thought was those giant trees you have in rain forrests. completely outshadowing others..
    and the poses-gif; now I see. must have forgot looping in the scaling down. I'd noticed the looped models not playing, but thought it just had trouble loading first :blush:

    Last edited by ashess; December 6th, 2008 at 12:29 PM.
    >>SKETCHBOOK. you'll visit me. I'll visit you, we'll have a tea party. with arts and shit. it'll be dreamy. stop by.
    >>mah tumbr
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  2. #62
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    oO aint that typical. you got over an hour, do one or 2 sketches.. then BOOM! late again. guess I'll upload & run :/

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    >>SKETCHBOOK. you'll visit me. I'll visit you, we'll have a tea party. with arts and shit. it'll be dreamy. stop by.
    >>mah tumbr
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  3. #63
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    The skater druid is real fun ^^ I'd like to see more studies of him in the action of the story.
    The ballerina really looks like flying, especially with her looong wings
    You may want to get back a bit to your old books at the pages for the complicated shoulder bones and articulations (I should as well)
    Storyboard advancing? *sits down and waits*

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  4. #64
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    :nod: yes getting sidetracked here. posting more storyboard. my appologies for a little crudeness. "day of the black curse" part 5;
    continuation from:
    day of the curse, part 4 (post40)
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    this concludes the part inside. more action outside. got a lot of loose sketches for that. just needs to be put together in an orderly fashion

    >>SKETCHBOOK. you'll visit me. I'll visit you, we'll have a tea party. with arts and shit. it'll be dreamy. stop by.
    >>mah tumbr
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  5. #65
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    Don't worry about crudeness, it is a storyboard ^^
    It reads perfectly. I can picture the transitions between the scenes.
    -- although I'd like to see a few words about how you plan them
    so I have more chances to find something to crit
    (So far I find everything good, this can't go on that way!)
    The top angle view is great.
    Will we have a new intermission?
    -- the guy did sin again with his 'all would be lost' ^______^

    Last edited by Leo Ki; December 7th, 2008 at 07:39 AM.
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  6. #66
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    Hey man, good storyboards Besides some figure drawing issues, I would suggest maybe trying some without words at all to see if you can tell a scene without the aid of words. The one top down frame was a bit confusing to me at first and I'm wondering why you decided to take that angle? Not saying it's wrong or anything, just interested in a reasoning Keep it up!

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  7. #67
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    @ Leo:
    I forgot the camera moves again didn’t I? adding them in here. in pink!
    I'm glad you like it; ye there's gonna be more intermissions, with other chars though. and ye he whines like our cats at dinner time oO.

    @zhonked: thanks man. ye I'm a bit fearful of telling the story without words, because I'll end up miming it. done that before.. at least in animation. its fun but.. not the feeling I want in this story. Top angle is rather badly drawn ;P I wanted a bit of distance because of the reminiscing quality.
    also, I need more scenes of the ppl put into their surroundings, or we will loose our sense of place, which is kind of important here. the whole temple thing being rather closely tied to the identity of these people
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    Last edited by ashess; December 11th, 2008 at 04:08 AM.
    >>SKETCHBOOK. you'll visit me. I'll visit you, we'll have a tea party. with arts and shit. it'll be dreamy. stop by.
    >>mah tumbr
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  8. #68
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    really getting fond of this new anatomy book I got by bridgeman.. its very easy to understand shapes like this

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    >>mah tumbr
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  9. #69
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    Nice Bridgeman studies man! For the storyboards I think the word balloons and in panel narration makes it very much like a comic book. Perhaps you can arrange it as such to tell the story? If it's a storyboard meant for film I'd say maybe the word balloons are a bit distracting and you might want to put those right next to the frame and not in it. The descriptions and action arrows are good and descriptive

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  10. #70
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    nice, man! bridgman kicks ass. keep doing em forever!

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  11. #71
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    @ zhonked: thanks; they're fun.
    as for the storyboards; I'm kinda looking for a format that will work as a webcomic/storyboard. was thinking 1 picture a page, with speachballoons. maybe the screen descriptions. not quite sure what will be that best way.
    @Flask: ye these are semi-ish from ref

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  12. #72
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    Wow, your Bridgemanesque studies are kick-ass!
    Except maybe 91208_3, proportion-wise.
    Your characters were clear enough even without the arrows for character motion and gesture, but these arrows can prove especially useful for objects. I had understood that the stick is flying toward the druid, but it's better with the indication.
    Camera motion is still lacking though EDIT: thanks for fixing it!

    Last edited by Leo Ki; December 12th, 2008 at 12:15 AM. Reason: camera motion appeared by magic
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  13. #73
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    thanks; enjoying the briddgeman..
    91208_3 was prolly a bad choice to begin with; the forearms in the picture looked so ridiculously long I didnt know what to do with m ;P

    and *smack on the head*. there was only 2 possible camera moves in that sequence, and I guess I forgot to show that new layer Oo. re-edited.
    one more bridgeman; this one straight from the book again.

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  14. #74
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    hey ashess,

    interesting sketchbook! I like the comic you are doing, but I have to say, the cats, the aquarell temple pictures and your sketchwork really convinced me. they are much better and stronger than your digitals. they are strong in line and coloration. they are really dynamic! nothing against your digital work, but there you still need a little practice. It seems so rushed to me...but if you're going on and keep working I think you'll improve in your digital work too!

    keep it up,
    cheers,
    rebecca

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  15. #75
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    hey Rebecca. yeah; I'm gonna need to do a lot more digital stuff to get that up to snuff. biggest problem, after a day at work I really don't wanna sit behind a computer screen anymore. so I rather grab a piece of paper then.. still, trying to get some hours in.
    here's some Posemaniacs slow pieces, and some style tests.
    thursday's my day off

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  16. #76
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    Hey, nothing wrong in working with paper! Like your studies, they are very solid and you seem to be used to make them since they look very precise and well drafted. What about life-drawing? Do you have a group you attent? Might be a good thing to consider. On the other hand, with the right fundamention in anatomy, you can also work from photos. Only it doesn't feel as authentic You might have some theory behind your back, but I think you should work on your basic draftmanship in the various media you are using. Making tone and line-studies with your pencils and blending-exercises with your tablet would clearly make you struggle less with your technical aspects since that seems to be the way right now.

    Anyhow, admire people who have the imagination and cinematic skills to do sequential art! Keep rollin'!

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  17. #77
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    "somebody feed those posemaniacs girls!" ---- LOL, they are even losing their skin
    ok so the arms up was from a photo with the typical distortion?
    yay the skater! super funny face and attitudes, although there is still something that bugs me in the rendering:
    at places the strokes look very free and dynamic and at other places they feel like constrained
    i'm having a hard time trying to explain that, i'll try again later
    will we have the next streak of the storyboard today?

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  18. #78
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    hey! nice pictures! i really like the bridgeman and posemaniac stuff! i should follow suit and get on to it too, i see familiarity in that skater one to one of the animatrix films about an olympic runner, have you seen it? its a really cool warped anatomy example

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  19. #79
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    @Faust: thanks I dont follow classes at the moment; I get my boyfriend to model now and then. still considering doing a course. there's a few addresses at around where I live. doing some studies is definitely a good idea now ye. its always a lil bit of a hurdle; I feel like it takes long with little result. still, have get to that sometime.
    the moving picture is the most fun in my view ^^ glad you enjoy.
    @Leo: aren't the way skinny, really? the guys look ok.. but the girls have little muscle and only fat in the boob area. which is rather fat by comparison.
    the skater 2-sidedness may be explained by that I detailed-rendered the upper body, then just sketched in the rest. STB will not be before sunday. off to mother-in-law straight from work. no internetz there OO!
    @Ameoba: you should; its fun and very instructive don't remember that particular animatrixs, but did see several, so its possible I do like to warp.

    >>SKETCHBOOK. you'll visit me. I'll visit you, we'll have a tea party. with arts and shit. it'll be dreamy. stop by.
    >>mah tumbr
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  20. #80
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    back home. didnt really work on proj redz while away; but played around with painter brushes a bit on my laptop (yes; with a wacom screen :p)
    some parts are a little wierd 'cause I was trying different brushes. sometimes brushes didnt do what I expected. at all ^^

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    >>mah tumbr
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  21. #81
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    Yes! Keep training with painter(ly) brushes!
    Once mastered they will preserve your spontaneity and save you time.
    Painter, artrage and opencanvas all function differently but aim at the same
    kind of effects such as color-drag-and-blend in one single stroke, that rocks!

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  22. #82
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    thanks. having fun with it
    the results do vary Oo but fun anyway.

    this? .. this is a naked green guy with a helmet?

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    I love this piece
    http://www.conceptart.org/forums/att...1&d=1229013817
    It's almost a Paul Pope drawing: raw and organic.

    Keep that studies going! the can be boring at times (oh, and how!) but you can feel as you improve your non refs drawings day by day.

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  24. #84
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    That orange lighting on the side of Green Guy is awesome.
    Now you're obliged to render the whole at the same level
    You're neglecting your storyboard but I'm happy to see you experimenting.
    There is a time for storyboarding, a time for grilling green guys,
    a time for skating in the sky, a time for feeding the fairies...

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  25. #85
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    @ Yiako: yay ^^ somebody like a digital piece ^^ and that pope guys pretty awesome. tough I had to look it up Oo
    @Leo: tell me about it. I'm trying to make the exit to outside more dynamic. but now I look at the old version, I'm thinking its ok.. anyway, postiong the old roughs here now. I hope they read ok.
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    >>SKETCHBOOK. you'll visit me. I'll visit you, we'll have a tea party. with arts and shit. it'll be dreamy. stop by.
    >>mah tumbr
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  26. #86
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    stayed home sick today. flue. couldnt sleep anymore after the housekeepers came by so, started on this little christmas card commision I got.

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    >>mah tumbr
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  27. #87
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    Really nice pieces recently! I really like the upward perspective on one of the posemaniac studies you did. Great proportions and perspective Your paintings are really improving too! I think the digital drawings are helped a lot by your cleaner lines. That bit of polish makes everything so much more pleasing to the eye. Keep it up!

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  28. #88
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    thanks zhonked. I'm glad there's progress.
    I still feel like a giant germbill is swallowing me alive.. so just some anatomy sketches from yesterday.

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    >>mah tumbr
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  29. #89
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    About the storyboard: It reads OK, but this time I'm having a hard time figuring whether the camera glides between the panels or whether it jumps.
    For the first 3 panels I imagine a complex camera motion: outside the temple -> slow back move while turning to side view -> soaring-accelerating up to behind the invaders -> stop -> focus on the outlines -> cut.
    It could add to the dynamism and drama, but maybe you have something entirely different in your mind.
    The expression of the foreground guy on panel 3 is not very clear, although I do understand what's happening.
    Panel 4 is a bit weak compositionally I think, although the gun in the foreground is a good thing.
    The druid preparing for fight on the last panel is kick-ass!

    The card: the deer is a bit stiff, give it some druidic nerve!
    It might even look slightly menacing, which I suppose is not the intention

    Hope the flu gets away quick!

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    about the storyboard; ye point. I had something a little less dramatic in mind for camera moves.. but kindof like something like that. gonna try and do a rework like that.
    about the deer: ye but I want it to be stiff ^^ the idea is you get a chrismas card of a moody deer eating your door-ornament. which isnt quite clear enough yet ^^ but I think it'll work.
    here's a detail im working on:
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    >>SKETCHBOOK. you'll visit me. I'll visit you, we'll have a tea party. with arts and shit. it'll be dreamy. stop by.
    >>mah tumbr
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