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Thread: Snatch up that One Piece
March 10th, 2012 #511
You have a beautiful son, and it must be a total joy to paint
or draw him. Values. I think that you should focus on that more at
this stage. It's nice to have goals like the EOW, POW and the others,
but I really think that you should implement some basic value training
inbetween. A simple ball shape material, try to render it under one or
two light source. Try to render it only greyscale. You did a good job on
this submarine creature, I like how you did the transparency effect on him,
the visible intestines, and the whole color choice is very nice. However, the
down side is his body structure, and the real 3D feeling, it is not really
convincing. That's why you should do small thumbnailing and pose sketches
before going into the final big render. Again, a good practice would be
to take the body of this creature and try to render out black and whie,
with one light source. At the current moment we have a feeling that the
creature is glowing from inside, but still we are not sure, there is no definite
light source. Think in greyscale for now, think in values and think in contrasts.
You have nice ideas, but you will have to realize them in an even more purer
and nicer fashion.
The comic book is nice, you should do more of those, with more details,
and with more carefully designed planned lines.
Overall I am very satisfied when I come here, cause I see that you
are a relatively hard worker, and improvements are always visible.
Thank you for visiting my sketchbook on a regular basis, you are
a kind person. Best regards to you and your family.
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March 10th, 2012 #512
@Kapri- I figured the last part of the belly shoudnt have ribs. like humans have a bit of a hole in the tummy erea too; maybe it's too big. started on the book; liking it so far. is there a date for the sketchmeet yet?
@Plissken- indeed. values. gotto work on those. and colors; I had a hard time on them, though they turned out ok in the end I think.
oh man, I should make a list.
what I did right-
-started on a thumb early in the game; stuck with it, though I made quite a bit of changes to the creature it stayed good.
-made some loose sketches on the side to get the creature right in my mind.
- worked on getting the transparency right, which was the main focus for this.
what I did wrong-
-added a lot of highlights near the end. they're not really working an break the silouette
-didnt look at values or anything and just plunged in.
-didnt think much on lightsources. should have been more consistent.
2nd page for POW murder mistery (poirot style)
degas study continued
husband got a slate. some cute drawing programs for it. from live:
Last edited by ashess; March 11th, 2012 at 02:53 PM.
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March 11th, 2012 #513
March 11th, 2012 #514
Oho, suddenly a huge burst of update, I told ya
that you are a hard worker. I like that so much.
And I can see that the Landlord, butler and the maid,
went through some nasty nasty sh*t. I can imagine
how they molested the body of the landlord, and then
the butler. But the pitch point was the maid. She finished
up the most brutal way. I can see, I can feel what they
did to her. Bridgman and Loomis would be shocked, a faint
hearted person would surely shiver. The ball drawing scene
is fantastic, and I am more than proud of you now. Small
speed paints are great, you just try to go into more details
with them. The experimental shapes and studies are ok,
and I think that they surely server to improve your skills
even more. An unstoppable force is what you are.
March 11th, 2012 #515
well it doesnt feel like hard work today my friend!
that's the trick I guess.
haha! it's getting to be a pretty ff'd comic huh? but ye that's the point. let your imagination run free!
the ballroom scene .. *blush* forgot to put it up, but it's a degas study, so yeah.. it's pretty good. but not really mine, you know what I mean? rectified that now.
some kids this morning. also horses and children frolicking in the SPRING sun!
ahh. that felt good.
one more time.
March 13th, 2012 #516
ah man! this ssh is taking for-ever!
must be close to 2 hours now. bah.
aw, hell. did a warm-up 1 hour class from pixelovely yesterday. spent all the 30 sec's trying to get a good interface setup (where I could see the photo and draw at the same time); when I finally got it it turned out pretty sweet though!
March 14th, 2012 #517
POW entry. murder misery. they still require a lot of finetuning.
uh, I better check the deadline. its SOON! but too late to draw any more now
at least I got the story done.
March 15th, 2012 #518
ok, so this far took about 3 hours. I did 1 1/2 page, so still have 3 1/2 page to go. thats 2 hour a page so I need another 7 hours to finish this.. I have until sunday, but only evenings. (3) possible, but it'll be tight!
March 16th, 2012 #519
March 17th, 2012 #520
Sweet treasure chest!
I like where you went with this comic.
And the highlights are definitely the perspective shots.
Your are very awesome my dear.
The above life drawing; I think that very few
of them can do a correct free handed circle,
so you should better use some digital tool,
to make the outlines for that wooden ball.
See ya later, take care till then.
March 17th, 2012 #521
Hey. I like the POW. The story reads pretty well. While looking at your sketches however, I see that you don't construct your figures very carefully. I'd suggest building them up with simple geometric shapes to begin with, and then add the details later. They'll have a lot more substance this way and seem more believable.
March 17th, 2012 #522
I'm loving your comics, it's always really refreshing to me to see comics or storylines on here
Keep up those studies! I know sometimes it feels like you are struggling through it and not getting what you want but just really try to put yourself into it. Sometimes I'm surprised when I keep pushing and pushing and suddenly I realize something that helps me turn it into a better study.
I know there's a lot of emphasis goin around about doing speed studies and stuff but I think it's really valuable to really commit to one too.
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March 17th, 2012 #523
`@ kuquorblue -hey, thanks! there's a lot to study isnt there.. I should make a list.
one good thing about the challenge thing is, I run into all sorts of stuff I dont usually do that gives me a lot of trouble.
I should do studies into those areas I think.
and heh, ye I seem to have a bit of a commitment problem. that's why I decided to do some challenges really. to force myself to finish something.
@tobbA- hey! long time no see! ye I think I see what you mean. I do some geomitry in the shots I have trouble with.. but the others could use some too.
@plissken - heh im pretty happy with some of those shots ye; thanks your sweet your totally right about the ball..it's hardly part of the exercise to draw circles.. I hope!
ooh, tired so have to stop here. the last page is no good though. think it'll have to be 2.
March 19th, 2012 #524
March 19th, 2012 #525
june will be 5 years of sb...
so june I have an actual aniversery comming up; it'll have been 5 years since I started a sketchbook. (now I know im getting old :p) first, this one: http://www.conceptart.org/forums/sho...d.php?t=100336
that didn last! tried again:
then, for a little while, a mentored thread:
anyway, I thought this might be a good time for some of that in-tro-spec-tion thing and see what I've learned.
firstly, gonna look at no-ref digital art (concept):
well, my main problem seems to be light and values, indeed. I've gotten quite a bit better at showing light, but I really should put some study into that. the hope-giving thing is that the progress I've made is over a relative short amount of time- and then I 'quit' for a while, not doing any concept stuff digitally.
my biggest hiatus seems to be cause by study. I'm going to start up in may again. maybe this time around a can find a better balance.
some serious critz for me to reread:
Last edited by ashess; March 19th, 2012 at 04:41 PM.
March 21st, 2012 #526
I want to bodyworlds expo in amsterdam with Kapri and Anthis today.
I better start writing down what I learned before I forget..
first up the elbow. drawing 1 is seen from up front, with the palm facing us. (this is the right arm)
the detail is the same elbow from the back. as you can see, the upper bone arm makes up the whole back of the joint, but the lower arm-bone leading to the back of the hand / the thumb has a pretty wide area where it locks to the upper arm bone. this bone has protrusions both on the inside and the outside of the joint.
another interesting note is that the bigger of the 2 bones of the lower arm, which I thought simply led to the tumb side, more leads to the back of the hand-side. the smaller of the lower arm bones does lead to the pinky.
the 2nd picture is of a left arm, lift forward; towards us in the front view.
3rd pic is the pelvis. what I noticed is the upper leg bones grab in very wide. but the big leg muscles start from other points; either from the top of the hips, or from the inside point of the pelvis.
pic 4 shows the circular nature of the pelvis, consisting of a circle to hold the entrails in the middle, and 2 circles, each for the but muscles to hang from.
pic5 shows the backbone, tilting at the end when etering the pelvis area.
pic6 is about the knee, the little slate lying loose in a little bag over the joint to protect it. the big front upper leg muscles, ending under the knee slate, dig deep into the (..lies?) of the pelvis on the other side.
pic 7 shows a detail of the elbow joint, and the knee, sideways and from behind. notice the 2 muscles from the back of the upper leg dividing and grabbing on th 1 of the lower leg bones both. also notice how big and protruding the heelbone is! ( lower leg is shortened so this could be showed.)
pic8 is about the shoulder and the nek. notice how the rib cage changes into the neck gradually.
pic 9 is a diagonal through the leg, and a knee from 3/4 behind!
pic10 is a hand and a foot. notice again the way the 2 leg/respectively arm bones attach to the hand/foot.
11 & 12 is mucles for the torso, front & back.
13 is a horse's ancle join, 14 the 'knees', a front hoove and an 'elbow'.
14 is embrios.
15 is a pelvis and necks from a top fiew and one looking up (watch the (slokdarm) and the jaw in relation to the (sleutelbeen), which we are still somewhat looking down on.
16 is a hand and shoulders in different positions.
Last edited by ashess; March 21st, 2012 at 04:18 PM.
March 22nd, 2012 #527
so, started on material studies. trying to keep these down to 15 min a piece. also, it's more important I think to get the feel right then exactly copy. I added a greyscale as a checkup if I got the values right. still, I did the color picking for the 2nd before starting the 15 min. it mighta taken like 10 too...
March 22nd, 2012 #528
so this is a rework of a drawing from 5p for the comic, with basic geometry put in. I used to love drawing geomitry. in school. ahah! now I guess I cant be bothered with it anymore.
I dunno. it's sorta better?
March 23rd, 2012 #529
Hello my dear. First of all, I would like to wish you
a happy new year and a pleasant Christmas evening,
and then I would share some thoughts with you about
your latest art.
I love the comic, I like how she is high kicking people around,
and I just fancy the way how she lift her legs and her
underwear is visible. A very nice refreshment to the brain,
I think that you have managed to tell the right story there.
The inspector is a real bad blooded bloke. I would still like
to see more details put in some of the pictures.
In-tro-spec-tion paintings are sweet, I always like to
see older pieces from artists, and how they improved,
and I have to say that you have improved for sure.
I am more than proud, and you should be proud yourself.
My favorites are the painting from dec2007 and the SHOE
one from jan2008.
The anatomy studies are looking very hot, and I bet that
you have learned a lot by drawing, studying them. It's very
good to write down your thoughts beside your drawings,
just as you did. Fantastic work. Maybe one day you will
publish your own anatomy book for artists?
The material study post is a bit confusing for me. I would
definitely not advice to take such complex materials to study.
I think that the references that you have chosen would be hard
to render even for the best artists in the world. Those rocky
kind of things will be hardly achieved by some brush itself,
you will definitely have to use some textures along the way if
you want a more realistic effect. The bottom line is that I think
that you took a too hard task, too early on. Maybe you
should try to render some less complex things for material study.
Using geometrical shapes for your characters will definitely help
you to draw them more accurately and will help you to put them
in perspective more effectively. You are on the right track, you
just practice more and more.
Well, I think that I did not said anything new or smart, but I
hope that my humble opinion and encouragement helps you
a bit on your further travel and road to happiness.
So, we will talk later my dear. Till then, take care,
and do not lighten up the Christmas candles just yet.
March 24th, 2012 #530
You might be over reliant on layers. Try drawing on only one. It's hard, but it makes you think a lot more as to how the main object/character fit's in with their background. The studies of your kids were cute, but you need to focus on the negative shapes even on the face to create that form. A huge improvement from the first pages.
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March 26th, 2012 #531
Hi. I think your studies are looking good. But my advice remains the same. Spend some more time on a few studies. Maybe have one that you return to over a few days. Just work in values/pencil. Try to get the transitions, rendering and value differences right. I think doing this will help you improve a lot.
March 26th, 2012 #532
Thanks very much for the SB visit, it was much appreciated and sorry its taken me so long to get back to you but I have been going through yours. I loved the pictures of the Kids, I have some as well and the drawing and painting keeps me sane (if you can call me that !). You have a good sense of anatomy and more importantly a natural flair for gesture too ..... i'm just jealous as hell and so I'm leaving now, ok! (ha ha ha)
all the best matey and keep it coming.
A great kind hearted lumbering bullock
http://conceptart.org/forums/showthread.php?t=209918 = my Sketchbook
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March 27th, 2012 #533
yesyes, still pumped up; I guess I should one of these tone studies for a few consec days. maybe I can do this tree for a few days. depends if I get to draw around the same time as today. else ill have to do a photo instead ^^
@ plissken- yes I had a lot of fun doing the comic ill do one again somewhere in the future, but right now I'm pumped to get this stuff sorted.
value and color studies for me; then on to awesomeness. about the value studies: looking at it again, I think you're quite right! I'm rectifying it by doing the easy ones first.
im not too displeased with my progress either; espec as I though I wouldnt have gained anything in the analogue field, but im starting to think I did. need to do a look-over post for that one too before I'm sure though.
im not sure anything new is ever said, but it seemed smart to me. is it christmass already though? I'll get the blowtorch out!
@Blackspot- do you know, I never though of layer like that. just an easy way to keep things from running through eachother. I did the tree like you suggested. and will watch my negative shapes more ^^
@ tobbA- hi nice to see you back man! well, I did do about 20 hour on the sea king. but I guess you mean studies huh?
@Lightship -haha thanks man! nice to see you here. ye, drawing the kids is just so much fun! sometimes I wish they'd give me a lil more time though. they just cant keep still!
and some spartan batch:
horses in charcoal:
March 27th, 2012 #534
Great to see the sketchmeet results!
I hadn't realized you got so many joints in. Perhaps we should have taken our time viewing and commenting on each others' work. You've made some good observations regarding anatomy.
The femur has a very particular shape that's important to remember. As you've noticed, they "grab in very wide" at the pelvis, but move inward towards the knees. As you can imagine, the adductor muscles connected to the inside of the pelvis draw the leg inward, creating this slight bulge on the inside of the thigh. Also, you mentioned this protrusion (the trochanter) on the outside of the femur. It's a pretty useful landmark, and well described in this drawing lesson, from 7.15 onward.
Think you did a great job on the comic because you set the standard so high. Loads of clothed, foreshortened figures in all sorts of foreshortened poses. Very demanding project!
Fun to see all those old works, with a new piece from imagination. Was that a C.O.W. entry?
I'd agree light and value studies are important- I too need to do more of those. I like to think that stuff from imagination is important too, because it forces you to actually put your studies to practice.
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March 28th, 2012 #535
wow, thanks Anthis; being a biologie student must have it's advantages. or are you exceptional? I got a lot outta the expidition because looking at the picture of joints I felt like I was guessing at their inner workings. the explanation you just gave goes even deeper; I gotto do a follow up for these to put down what I've learned before I forget again.
thanks for the link too! gotto get some phones here so I can listen. or I;ll wait till tomorrow till im home ^^
working on shark, getting colors and value an light right.
March 28th, 2012 #536
March 28th, 2012 #537
March 29th, 2012 #538
Nice color work on the shark.
I hope you dont mind a heavy crit
The dragon is flat due to lack of hi-lights and shadows. I was thinking you put those on a different layer and really experiment with color and textures on the other.
The pose of the dragon looks a tad extreme. there another dragon in the BG which the main dragon is shooting flames @? The wings too seem to be flipped in the forward position. I would suggest using the selection tools, to warp the neck and head and flip wings before continuing.
i love your sketchbook
- [- ------------- ---------- ---- - SketchbooK- - ------------ -----------------
March 29th, 2012 #539
hey obacmar! nice to see you about again;
ye the highlights and head starte bothering me already, so did some changes on them.
I kinda liked the wings; I put them in this angle to have the dragon make a shark break. though, maybe the illustion I should be going for now is a hard dive. i'll try a few tomorrow. gonna watch a movie tonight
BlackSpot just suggested to me not to rely on layers for everything, so I'm going to try that; I've already flattened this one. though it might mean trouble for the clouds later.
March 29th, 2012 #540
Really like these more abstract ones? not sure if thats the right word to use but definitely less realistic. Anyway love all your stuff, so good!
Also love the variation, not just sticking to one thing. Awesome
Check out my sketchbook if you get a chance
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