If studying a photo for example, you can only see the blackest blacks and whitest whites if it's either burned out, or if the subject matter has places that no actual light can get to.
That's because photography has a limited value range compared to the human eye. So if you want your work to appear photographic, you need to keep that in mind (for example, if you wanted a particular painting to have a vintage photography feel, you'd want your lights to 'fall out' giving it an overexposed look even though that isn't how the subject would appear in real life). If you want your work to appear realistic (ie seen in real life by the human eye, not through a camera) you'd want to push the value range farther, and the best way to practice this is of course working directly from life (or study the paintings of masters who also worked from life). I think in general, it's good to have a touch of pure black and pure white in the image to push the sense of depth. Just don't go overboard with it and it'll be fine. Even if you have a rather dimly lit scene, finding an excuse to add a slight touch of near-white will emphasize how dim the scene really is to the viewer and heighten the overall contrast.
Cheers for the big brute finished.
He reminds me on the big palace guarding
Tanks from Quake 2 if you remember them.
Your concept is very great. Now, how about coloring it?
I think that it would worth it.
The helmet guy is ok, nice work on the helmet
but again you did not pushed the contrast all the way.
Watch this link, and watch for the very first image pane
on the page, you will see some nice light dark, contrast
examples. The tutorial is great; http://www.conceptart.org/forums/sho...38#post2097738
dierat: Hehe, I guess it was just a bad idea from the start to study valuework from photos. It was interesting nontheless. LtPlissken: It was a photo study, hence the values. I'll leave the big guy as a grayscale for now. I'm familiar with Linran's tutorial, it's good stuff. SMILEFACE: Hahah, yeah boooii! GoGoJojo: Thanks buddy.
The robot from #456 is looking great and he
is ready to shoot. I like how you render metal,
not too detailed, more in a cartoon way and it's
efficiency is great. And one more good stuff is
that you know about engines and their construction,
so you implement that also in your paintings, like for
example the belly of that robot. Looks original.
The last doodle is not bad, maybe a bit stiff,
especially his right arm, but generally it's ok.
Fun stuff here, just as always.
Oh god! I just noticed that duck...thing :|. Great updates, the robot's textures and colors are looking wonderful so far, and I really like the character designs! Love the last one in #457, kinda reminds me of deadpool when he's prancing around in underwear
I love how solid your stuff looks, Rotor, like everything is right in his place instead of just tacked on. Gives it some real weight. Nice.
I agree with LtPlissken, though, that the right arm in the last one looks a bit stiff, like he's drawing the shoulder up and back: that doesn't give the feel of "yeah, well, I just happen to be holding this bazooka in one hand, y'know" which would require something more at ease. Maybe rest it at his hip?
Looking at your work really kicks my ass into gear. Need to work more.
LtPlissken: Thanks. I don't know much about engines, but I try to implement some parts just to make the concept more believable. As a kid I used to just spin some engine parts in my hands and get wild ideas. I still got to learn how to properly do metal. GoGoJojo: I hope he doesn't bother your sleep. Kjesta: Thanks, it's something I'm working on. Let's keep rocking.
Here's some fanart progress and stuff. I've got a pile of work incoming so I won't be posting much. I'll show some progress on an album cover later if it's okay for the band.
Thanks for looking.
This is fantastic. Sharper lines, sharper edges,
better lighting, better shadows, just better quality
overall, better than anything you did before.
And it is not too dark. It's just how it should be.
Exquisite work man, I am amazed, I guess
the final version will be even more gigantic.
witcrack: Thanks man! LtPlissken: Thanks. What I'm working on right now is lighting, material rendering and construction. Shapter: I'm glad you like my stuff. I'll drop by for some crits when I have the time.
here's some minor stuff. Schoolwork is taking most of my time.
Thanks for looking.
Last edited by Rotor; September 23rd, 2011 at 02:14 AM.
cool sketchbook , i like the diigtal painting , your studies are looking good as well , i suggest to study more about anatomy espacilly from ( Bridgman's Book )
anyway , you're doing good , just keep the good work
Baudolino: Thanks! WaSsiM: Thanks, I primarily use Bridgmans books for anatomical and constructional reference. LtPlissken: I'm glad to hear that. omgitsduane: Thanks! Black Spot: I will have to work on functionality, it brings so much more to the overall design.
I am humbled by so many comments in this here sketchbook, thank you.
Here's some pencil stuff. I am most aware of all the anatomical mistakes.
Thanks for looking.