Sketchbook: My Sketchbook or: How I Stopped Worrying and Learned to Draw! - Page 16

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  1. #451
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    Quote Originally Posted by Rotor View Post
    If studying a photo for example, you can only see the blackest blacks and whitest whites if it's either burned out, or if the subject matter has places that no actual light can get to.
    That's because photography has a limited value range compared to the human eye. So if you want your work to appear photographic, you need to keep that in mind (for example, if you wanted a particular painting to have a vintage photography feel, you'd want your lights to 'fall out' giving it an overexposed look even though that isn't how the subject would appear in real life). If you want your work to appear realistic (ie seen in real life by the human eye, not through a camera) you'd want to push the value range farther, and the best way to practice this is of course working directly from life (or study the paintings of masters who also worked from life). I think in general, it's good to have a touch of pure black and pure white in the image to push the sense of depth. Just don't go overboard with it and it'll be fine. Even if you have a rather dimly lit scene, finding an excuse to add a slight touch of near-white will emphasize how dim the scene really is to the viewer and heighten the overall contrast.

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  4. #452
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    Cheers for the big brute finished.
    He reminds me on the big palace guarding
    Tanks from Quake 2 if you remember them.
    Your concept is very great. Now, how about coloring it?
    I think that it would worth it.
    The helmet guy is ok, nice work on the helmet
    but again you did not pushed the contrast all the way.
    Watch this link, and watch for the very first image pane
    on the page, you will see some nice light dark, contrast
    examples. The tutorial is great;
    http://www.conceptart.org/forums/sho...38#post2097738


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  6. #453
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    haha WICKED WERKS BROTHER BUT THE ''JEP'' TAKES THE CAKE AN EATS IT TOO XD

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  8. #454
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    Haha, now I'm seeing faces all over that one, I love the axe ! The smoke looks really nice, It kind of reminds me of mammillary cave formations.

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  10. #455
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    Thanks peeps.

    dierat: Hehe, I guess it was just a bad idea from the start to study valuework from photos. It was interesting nontheless.
    LtPlissken: It was a photo study, hence the values. I'll leave the big guy as a grayscale for now. I'm familiar with Linran's tutorial, it's good stuff.
    SMILEFACE: Hahah, yeah boooii!
    GoGoJojo: Thanks buddy.

    I've been busy with other stuff.
    Here's a robot.

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  11. #456
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  13. #457
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    Dude, I know you've told this a lot, but your sketchbook ROCKS!!!
    Thnx for posting

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  15. #458
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    HAHA SUCK MY is FREAK'N EPIX XD HAHA

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  17. #459
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    great sketchbook you got here.i am liking your style
    i love that robot. the pose of the human standing next to it is looking good and dynamic.
    more !

    sense of purpose
    my sketchbook
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  19. #460
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    haha love the gangsta dood with the gasmask! awesome, i require more!

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  21. #461
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    forestdino: Thanks!
    SMILEFACE: Thanks dude, I'm glad you like it!
    sin eater: Thank ye!
    Parsakoira: Boooyaaah!

    Here's a doodle.

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  22. #462
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    The robot from #456 is looking great and he
    is ready to shoot. I like how you render metal,
    not too detailed, more in a cartoon way and it's
    efficiency is great. And one more good stuff is
    that you know about engines and their construction,
    so you implement that also in your paintings, like for
    example the belly of that robot. Looks original.
    The last doodle is not bad, maybe a bit stiff,
    especially his right arm, but generally it's ok.
    Fun stuff here, just as always.


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  24. #463
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    Oh god! I just noticed that duck...thing :|. Great updates, the robot's textures and colors are looking wonderful so far, and I really like the character designs! Love the last one in #457, kinda reminds me of deadpool when he's prancing around in underwear

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  26. #464
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    I love how solid your stuff looks, Rotor, like everything is right in his place instead of just tacked on. Gives it some real weight. Nice.

    I agree with LtPlissken, though, that the right arm in the last one looks a bit stiff, like he's drawing the shoulder up and back: that doesn't give the feel of "yeah, well, I just happen to be holding this bazooka in one hand, y'know" which would require something more at ease. Maybe rest it at his hip?

    Looking at your work really kicks my ass into gear. Need to work more.



    Check these out too:
    Rotor - GoGoJoJo

    "Limited drawing skills are OK if they are offset by a fearless commitment to putting images on paper."

    "I mean, What is a chair? It's an anti-gravity device." Glen Keane

    "The difficult part is continuously realizing when you've stopped enjoying the process, and re-aligning yourself. It's kind of like meditation/being an art ninja..." ceddo
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  28. #465
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    LtPlissken: Thanks. I don't know much about engines, but I try to implement some parts just to make the concept more believable. As a kid I used to just spin some engine parts in my hands and get wild ideas. I still got to learn how to properly do metal.
    GoGoJojo: I hope he doesn't bother your sleep.
    Kjesta: Thanks, it's something I'm working on. Let's keep rocking.

    Here's some fanart progress and stuff. I've got a pile of work incoming so I won't be posting much. I'll show some progress on an album cover later if it's okay for the band.
    Thanks for looking.

    This keeps me inspired, kickass band.


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  29. #466
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    That first one looks interesting with multiple people. A bit like a movie poster with different sizes of people and animals. I'd like to see it finished and polished to a high degree.

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  31. #467
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    Black Spot: Thanks. I'll work on it.
    Changed the comp a bit. It may be a bit dark.

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  32. #468
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    Wow! Look how you go! Those are amazing man! Especially love the last piece. Now I'm gonna look for that 40K copy I had

    I'm making mess here: Sketchbook .
    also on dA and blogspot

    Cool people:
    Rotor | Kristoff | Kingkostas | Angel Intheuk | bbwolf
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  34. #469
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    This is fantastic. Sharper lines, sharper edges,
    better lighting, better shadows, just better quality
    overall, better than anything you did before.
    And it is not too dark. It's just how it should be.
    Exquisite work man, I am amazed, I guess
    the final version will be even more gigantic.


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  36. #470
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    I went through most of your sketcbook and I'm very impressed by your skillz improvement!
    I like what you draw and I'm amazed by your creativity.
    If you have any advices to give, i'll take them!

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  38. #471
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    witcrack: Thanks man!
    LtPlissken: Thanks. What I'm working on right now is lighting, material rendering and construction.
    Shapter: I'm glad you like my stuff. I'll drop by for some crits when I have the time.

    here's some minor stuff. Schoolwork is taking most of my time.
    Thanks for looking.

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  39. #472
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    Great progress! Your designs look very unique and fresh.

    "We all have 10000 bad drawings in us so the sooner you get them out the better" - Walt Stanchfield

    > visit my sketchbook
    > visit my blog
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  41. #473
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    cool sketchbook , i like the diigtal painting , your studies are looking good as well , i suggest to study more about anatomy espacilly from ( Bridgman's Book )
    anyway , you're doing good , just keep the good work

    wassim

    Change is such hard work

    Sketchbook - Blog
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  43. #474
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    Holy whiplash!
    The last ones are coming
    along nicely. Lots of potential
    in the armored guy also.
    I like your armor designs in general.


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  45. #475
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    I am in love with everything in here! the 40k stuff, the concept, the creepy art work and sci-fi. It's all amazing. I just wish I could keep them forever to look back upon

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  47. #476
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    Composition is coming on well. The pig needs some work. On the last one check how he's going to take his top off - with most astronauts the rim where the helmet fits is a lot bigger for good reason.

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  49. #477
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    Baudolino: Thanks!
    WaSsiM: Thanks, I primarily use Bridgmans books for anatomical and constructional reference.
    LtPlissken: I'm glad to hear that.
    omgitsduane: Thanks!
    Black Spot: I will have to work on functionality, it brings so much more to the overall design.

    I am humbled by so many comments in this here sketchbook, thank you.
    Here's some pencil stuff. I am most aware of all the anatomical mistakes.
    Thanks for looking.



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  50. #478
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    Ah, the good ol' T-51B. I actually found it in the game.
    But nothing beats the Chinese stealth armor. I very much
    like your concepts and ideas. Improve anatomy and you
    are unbeatable.


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  52. #479
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    WHOA! It's been awhile... LOADS of improvement since I last saw, especially on your anatomy and digital rendering.

    I'll watch more closely for updates and crit as I see them

    My Bloggins

    Mat Kaminski's Sketchbook

    Sketchbooks love Critiques, give a crit, get a crit! (tm)

    || SSG -- Riley Stark | Ian Barker | Damien Levs | triggerpigking ||

    The CRIMSON DAGGERS
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  53. #480
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    LtPlissken: Thanks.
    Mat Kaminski: Good to have you back man.
    Small progress.

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