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August 13th, 2011 #451
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August 14th, 2011 #452
Cheers for the big brute finished.
He reminds me on the big palace guarding
Tanks from Quake 2 if you remember them.
Your concept is very great. Now, how about coloring it?
I think that it would worth it.
The helmet guy is ok, nice work on the helmet
but again you did not pushed the contrast all the way.
Watch this link, and watch for the very first image pane
on the page, you will see some nice light dark, contrast
examples. The tutorial is great;
August 19th, 2011 #453
August 20th, 2011 #454
August 22nd, 2011 #455
dierat: Hehe, I guess it was just a bad idea from the start to study valuework from photos. It was interesting nontheless.
LtPlissken: It was a photo study, hence the values. I'll leave the big guy as a grayscale for now. I'm familiar with Linran's tutorial, it's good stuff.
SMILEFACE: Hahah, yeah boooii!
GoGoJojo: Thanks buddy.
I've been busy with other stuff.
Here's a robot.
August 25th, 2011 #456
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August 25th, 2011 #457
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August 25th, 2011 #458
August 26th, 2011 #459
great sketchbook you got here.i am liking your style
i love that robot. the pose of the human standing next to it is looking good and dynamic.
sense of purpose
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August 26th, 2011 #460
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August 26th, 2011 #461
August 27th, 2011 #462
The robot from #456 is looking great and he
is ready to shoot. I like how you render metal,
not too detailed, more in a cartoon way and it's
efficiency is great. And one more good stuff is
that you know about engines and their construction,
so you implement that also in your paintings, like for
example the belly of that robot. Looks original.
The last doodle is not bad, maybe a bit stiff,
especially his right arm, but generally it's ok.
Fun stuff here, just as always.
August 29th, 2011 #463
August 30th, 2011 #464
I love how solid your stuff looks, Rotor, like everything is right in his place instead of just tacked on. Gives it some real weight. Nice.
I agree with LtPlissken, though, that the right arm in the last one looks a bit stiff, like he's drawing the shoulder up and back: that doesn't give the feel of "yeah, well, I just happen to be holding this bazooka in one hand, y'know" which would require something more at ease. Maybe rest it at his hip?
Looking at your work really kicks my ass into gear. Need to work more.
Check these out too:
Rotor - GoGoJoJo
"Limited drawing skills are OK if they are offset by a fearless commitment to putting images on paper."
"I mean, What is a chair? It's an anti-gravity device." Glen Keane
"The difficult part is continuously realizing when you've stopped enjoying the process, and re-aligning yourself. It's kind of like meditation/being an art ninja..." ceddo
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September 8th, 2011 #465
LtPlissken: Thanks. I don't know much about engines, but I try to implement some parts just to make the concept more believable. As a kid I used to just spin some engine parts in my hands and get wild ideas. I still got to learn how to properly do metal.
GoGoJojo: I hope he doesn't bother your sleep.
Kjesta: Thanks, it's something I'm working on. Let's keep rocking.
Here's some fanart progress and stuff. I've got a pile of work incoming so I won't be posting much. I'll show some progress on an album cover later if it's okay for the band.
Thanks for looking.
This keeps me inspired, kickass band.
September 8th, 2011 #466
That first one looks interesting with multiple people. A bit like a movie poster with different sizes of people and animals. I'd like to see it finished and polished to a high degree.
September 13th, 2011 #467
September 13th, 2011 #468
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September 13th, 2011 #469
This is fantastic. Sharper lines, sharper edges,
better lighting, better shadows, just better quality
overall, better than anything you did before.
And it is not too dark. It's just how it should be.
Exquisite work man, I am amazed, I guess
the final version will be even more gigantic.
September 13th, 2011 #470
I went through most of your sketcbook and I'm very impressed by your skillz improvement!
I like what you draw and I'm amazed by your creativity.
If you have any advices to give, i'll take them!
Sha's sketchbook: http://www.conceptart.org/forums/sho...d.php?t=224256
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September 22nd, 2011 #471
witcrack: Thanks man!
LtPlissken: Thanks. What I'm working on right now is lighting, material rendering and construction.
Shapter: I'm glad you like my stuff. I'll drop by for some crits when I have the time.
here's some minor stuff. Schoolwork is taking most of my time.
Thanks for looking.
Last edited by Rotor; September 23rd, 2011 at 02:14 AM.
September 22nd, 2011 #472
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September 23rd, 2011 #473
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September 25th, 2011 #474
September 26th, 2011 #475Registered User
- Join Date
- Jun 2007
- Victoria, Australia
- Thanked 4 Times in 4 Posts
I am in love with everything in here! the 40k stuff, the concept, the creepy art work and sci-fi. It's all amazing. I just wish I could keep them forever to look back upon
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September 26th, 2011 #476
Composition is coming on well. The pig needs some work. On the last one check how he's going to take his top off - with most astronauts the rim where the helmet fits is a lot bigger for good reason.
October 1st, 2011 #477
WaSsiM: Thanks, I primarily use Bridgmans books for anatomical and constructional reference.
LtPlissken: I'm glad to hear that.
Black Spot: I will have to work on functionality, it brings so much more to the overall design.
I am humbled by so many comments in this here sketchbook, thank you.
Here's some pencil stuff. I am most aware of all the anatomical mistakes.
Thanks for looking.
October 1st, 2011 #478
Ah, the good ol' T-51B. I actually found it in the game.
But nothing beats the Chinese stealth armor. I very much
like your concepts and ideas. Improve anatomy and you
October 4th, 2011 #479
WHOA! It's been awhile... LOADS of improvement since I last saw, especially on your anatomy and digital rendering.
I'll watch more closely for updates and crit as I see them
October 11th, 2011 #480