comments and/or critiques please
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  1. #1
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    comments and/or critiques please

    just a warrior, designing this guy to be a more hand to hand combat warrior(not done yet) Possibly will get modeled, but Im looking for c+c on illustration, color, lighting, environment, design in other words...everything, please.

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    his left arm looks a little broken , and i really dont like the beard i think he looks beter without it .

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    Looking good. You might want to reconsider some of those bright rim highlights, particularly the one on 'his right' boot. That sharp bright area really draws my attention. There also seems to be a problem with the way that boot interacts with the ground plane. The light on the edge of 'his right' hand bothers me as well as it seems make his hand look more 'knife-edged' than round.

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    Except for some highlight touch-ups this one is close to completion. I'd like to see the area near the lava edge given some stronger contrast and some attention given to his shadow. I'd also like to seem some kind of interaction with the background. Since the area of void of life add something like a few small eddies, just enough to add some depth to the background.

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    Quote Originally Posted by m.liban View Post
    his left arm looks a little broken , and i really dont like the beard i think he looks beter without it .
    he's right, there should be more of the shoulder armour's surface of the characters left arm visible at that angle. The (character's) left fore arm muscles should terminate more along the line leading from his wrist to the character's tricep rather than right at the bicep as it currently is.

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    In addition to everything above regarding the arm and all, I'd like to add that I think the torso looks very flat, especially where that back plates come into view. His forearms also suffer a bit of this the way they're rendered. Nothing appears to be casting a shadow on anything else, and I would think that his left arm ought to be casting one from all the light it's receiving.

    Also, and it's more of a personal preference, but I think you ought to rethink his calves. It's common to give bulbous humanoid calves to creatures with animal-like legs, true, but I tend to think it looks quite awkward and impractical to walk with. Look at a hoofed animal's hind leg; it's mostly tendon below the knee, rather than muscle. Like a bunch of pulleys.

    Bit of a nitpick, sorry.

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    No variance of edges. Everything is really hard and stiff here... he looks cut out.

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    Thank you guys very much for all the crits. I have attached a little reworked version of some of the things you guys mentioned. Although I am having a bit of trouble with the "broken arm" comments, Im afraid Ive been staring at this for too long...if anyone would care to draw a line or point out what is being said ...It would be greatly appreciated.

    thanks

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