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Thread: Dead Space Concept Art

  1. #31
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    Tons of nice tech-ish floor/wall paneling. I can think of a few way you may have gone about this. If you have the time to response id be curious to know, it might help save time from the way I might go about it.
    Thanks... Killer work man.

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  2. #32
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    Excelent concepts, love your style and design a lot, working with light and textures is awesome.
    Actually now I playing this game and must say there is big diference between your artworks and game. The game have maybe 20% quality of your concepts.

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  3. #33
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    I love your work and I think the final product was incredible, as well. Thank you

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  4. #34
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    I played Dead Space. It was ok... I got bored I liked the art style but I didn't like how the actual space ship was generic and didn't actually show any real hospitality ( I mean that it looks like its meant to be filled with zombie-monsters. There is no comfortable seats or warm colours or homely objects or rooms. It is all cobolt metal and iron grills...) But apart from that I liked the art style just needed some reality... The actual skill is amazing though just maybe the choices of the art directors.

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  5. #35
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    that's the balancing act the art director has to juggle. on the one hand, we could have made the ship more friendly, but that wasn't the type of game the team wanted to make. we did do a whole bunch of concepts with a lot "friendlier" designs and colors, but they just didn't fit. i'll see if i can pull some up and post it.

    the ship was purposely designed to feel cold and uninviting; it is a mining ship after all and not a love boat type of ship. we drew a lot of inspiration from battle cruisers and mining rigs and it's hard to find a place where it's pleasant.

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  6. #36
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    great stuff mister imagethread.
    i especially dig number 2,3,4, and 6. great attention to details, and the whole unverse makes sense. an great inspiration really.

    s

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  7. #37
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    Dorkthrone is offline The skyline was beautiful on fire. Level 12 Gladiator: Laqueatores
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    Quote Originally Posted by imagethread View Post
    -Ninjacat

    Ben Wanat designed all of the creature for Dead Space. In addition to being a kick ass VFX Director, he's an awesome concept artist as well.
    I've seen some of his work on the Google. Fantastic stuff.

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  8. #38
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    Thanks for the kind words, Sparth. Your work has been a real inspiration to me throughout the entire project.

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  9. #39
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    good spectate

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  10. #40
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    Fantastic Work, just wanted to say thanks for sharing, and hope to you post as you can.

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  11. #41
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    You guys did an impressive job on the art for this project. There are a number of strong works in this group - I wanted to point out that on your site: images #6, 16, 18, & 27 are very compelling designs. Thanks for showing and let us know what you're up to next, imagethread.

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  12. #42
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    Fantastic work, I absolutely loved Dead Space from start to finish. It must have been awesome to work with such a dedicated team, a great game like that only comes from blood, sweat, and tears!

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  13. #43
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    What amazing work my friend.
    Well done, I love the second one, what crazy.

    Cheers,

    Rod.

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  14. #44
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    ho those are raw and pro, indeed.
    really well done!




    Pat.

    We all pay for life with death, so everything in between should be free.
    -Bill Hicks


    Sketchbook Old SketchBook Portfolio GorillaArtFare
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  15. #45
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    I saw the movie, liked it , it reminded me somehow of a book i read a while back called Diamond dogs, Turquoise Days by Alastair Reynolds , i had about the same image as the one of the artifact you did , nice .

    Cheers,
    G

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  16. #46
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    OmenSpirits is offline Commercial-Illustrator in-training, NOT an artist. Level 13 Gladiator: Retiarius
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    Love the watercolors on your site.

    "Everything must serve the idea. The means used to convey the idea should be the simplest and clear. Just what is required. No extra images. To me this is a universal principle of art. Saying as much as possible with a minimum of means."
    -John Huston, Director
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  17. #47
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    Incredible concepts, incredible game. I hope EA does more projects like this. Dead Space has been the best thing to come out of there in a LONG time.

    :fish:
    http://www.trentkaniuga.com
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  18. #48
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    Quote Originally Posted by imagethread View Post
    This is only but a small sampling of artwork that we've produced for the game.
    And we demand more!

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  19. #49
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  20. #50
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    WHOA! Dam they are awesome!

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  21. #51
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  22. #52
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    killer job dude.

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  23. #53
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    Thanks for all the kind words. I've been incredibly busy with work and with taking care of my baby that I haven't had the time to upload some more images. I'll do it once I get the chance. Our studio is doing a ton of new IPs so I'll definitely post more images up once those games get release.

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  24. #54
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    Great work! I LOVE the painting of the marker on the colony; great detail and composition.

    If you have time to reply, I've got a quick question:

    How are the design briefs actually divided up amoung the artists at EA? I've read that concept artists in bigger teams often get work that plays to their individual strenghts, but is there more to it than that?

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  25. #55
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    Mmmmm
    Love the halftone pattern brushes.

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  26. #56
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    Very cool enviroments!
    If I can share my opinion about the game... well, it was scary for a short time just like a Doom 3 - a the begining of the game.
    Camera is frustraiting. Ok, it's a new idea and player is force of habit in time spend on the game. Why it's frustraiting? Because any time I was in the corridor or any room I don't seefrom where appere the monsters, they where next to me screaming when I move the camera right or left.

    But... all enviroments which I seen where stunning! This is one of thefirts games that has new styles in S/F designs, of course based on the for and shapes we know form earlier s/F movies or games.
    Even if gameplay in this game is no soo good (of course it's my opinion) it was a lot of fun to visit Ishimura space shipand seeall that rooms - destroyed or not

    Great job!

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  27. #57
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    DAIMN!!!

    I haz no talent !!! sketchbook! Help meh !
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  28. #58
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    Wow. My thanks to syk3 for floating this old thread to the top. Wonderful to see this.

    I'm a few hours into Dead Space (Dead Space 2 came out this week, so Steam was offering the original for £5). It's stunning to look at.

    It occurred to me that, conceptually, it's no different than the original Doom. I mean, with the environment becoming more alien and organic and...squishy and veiny as the story moves along.

    Which means our horror myths haven't advanced in twenty years. They're just much, much more convincing and rich.

    I was once on the receiving end of a critique so savagely nasty, I marched straight out of class to the office and changed my major (sketchbook).
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  29. #59
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    Awesome works Lawrence, your work have improved tremedously since last I've seen it. CONGRATS!

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  30. #60
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    Is it surprising that these have amazing atmosphere?
    No.
    No it is not.
    Great work, I would love to see more.

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