View Poll Results: Am i gettin' better?

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  1. #1
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    14 year olds sketchbook

    Hello, my name is Forrest, I'm 14 years old and i want to work for
    Blizzard Entertainment as a concept artist. I'm not a complete noob to drawing but
    I am a noob to artwork if you catch my drift So, all I'm looking for is
    critique on how to excel forward.
    By the way some of these drawings are from Magic: The Gathering Cards.


    This First One is one i drew in 6th grade so its not as great as some of the others but the lizard looks cool.
    Last edited by _Forrest; February 7th, 2009 at 04:20 PM.


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  3. #2
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    14...not bad at all. It's very good that you are drawing from reference. You should try to draw from life as much as possible. Study anatomy as much as you can. You have a promising start! Keep practicing!

    -Hudd

  4. #3
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    thanks hudd and i have just been drawing whtever i see outside my school and what not, its hard for me to learn anatomy because they dont offfer it as a class until junior year.

  5. #4
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    hmm, get a book from: bridgman or hogart: dynamic anatomy

    will help you a ton

    take a model from here and tips what is he doing, how to get better, read trought every page, this quy was 14 when he started out: http://www.conceptart.org/forums/showthread.php?t=97046

    You are really good for your age, but you could be a ton better

    it's now up to you
    MY SKETCHBOOK IN BIG LETTERS: http://www.conceptart.org/forums/sho...d.php?t=116474
    COMPLETE LIST OF THE FORGOTTEN SKETCHBOOKS: http://www.conceptart.org/forums/sho...=1#post1992378

  6. #5
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    Heres some of my artwork that i did on photoshop.
    Some of these are also Magic: The Gathering Cards

  7. #6
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    wow that miles guy is amazing, in one year he went from decent to amazing ill try to study anatomy as much as i can, thank you.

  8. #7
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    14, eh? Great start to your art journey! I agree with the comments about Bridgman and Hogart. They are must haves for your understanding of anatomy. Just start on the first page and draw everything all the way through. Looking at great art won't get the information into your head, but drawing it will.

    I suggest that you draw more before you start working in color in Photoshop. Also, work with more contrast in your drawings, things that are closer to the viewer can be more intense in value, and things that are further away should be lighter. This helps the viewer's eye to focus on the most important things, such as the face, the hands, and a bit of armor or weaponry. Here is an example of your work with the above applied to it. . .

  9. #8
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    i understand what you mean, i will have a look at that book and i dont do that much in photoshop but occasionally ill practice or review and hopefully learn something new. About the contrast i understand what you mean but the drawing looked so plain before i shaded the outside and i also wanted to give him a sort of glow. For the armor and weapons i totally agree but i wasnt sure if i wanted it to dark or not. thanks for the help though

  10. #9
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    photoshop filters are fun to use but they need to be used correctly and controlled. try not to rely on the filters in photoshop. if anything don't use it at all...

  11. #10
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    I'd suggest trying not to smudge with your finger too much when creating tone, either. Try creating tone just by using lines instead.
    Not bad at all for 14, though!

  12. #11
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    i stopped using filters, the ones with filters were made about a month ago, and i know what you mean slothboy and thats what im learning now in school and practicing because smudging can make it look messy. Thanks for the advice though guys really appreciate it.

  13. #12
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    im going to buy that book Dynamic Anatomy and do what u said Nettle ill practice and now i have a new goal. To be better then that Miles guy by the time im 15

  14. #13
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    Heres some things i drew through out the day and just a little bit of anatomy that i saw on the internet im gonna spend an assload of time tomorrow studying, so expect a lot of drawings

  15. #14
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    Its good to see the anatomy study there but I think you might want to study the skeletal structure 1st. The reason that I say this is that while you are drawing the muscles your study seems to show a lack of understanding as to what they connect to or the purpose of each muscle.

    When you understand the skeleton (not necessarily every bone, but the basic mechanics of it) the muscles begin to make more sense and it will also help in understanding which muscles flex for different actions.

    Also try to think of things as 3 dimensional when you draw them. The skull that you show there looks interesting as a graphic, however to understand its structure you will want to look closely at your reference and figure it out using that.

    BTW, please don't feel like I'm coming down hard on you. For your age you are doing a great job, I'm just pointing out the areas where you could be doing even better.

  16. #15
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    nah man i dont think yur comin down hard on me, even if i did i know that what you say helps me. Ill definitely read up on skeletal structure and what not, i probably wont spend too much time on it as muscle though, ill just sketch a few of the major joints. thanks for the crits.

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