Sketchbook: Training montage- Updated January 20th 2013 - Page 8
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Thread: Training montage- Updated January 20th 2013

  1. #211
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    Drew this one a lot bigger, whole a4. It was alot easier. I started out by drawing where the light will change with a line and did almost a cel shading process and then kept dividing it up.

    GUYS PLEASE I REALLY NEED CRITIQUE, POINT OUT MY FLAWS!! I HAVE NO IDEA WHERE TO GO AT THE MOMENT.

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  3. #212
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  4. #213
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    Hey dude ! Well, if you need orientation, i think you need to draw more from life, but a lot more you know, For example, try to do that during about 2-3 weeks, and you will see your improvment! You also need to do more digital studies FROM LIFE !! You can also do values studies ( a bit like i did weeks ago ) it helps a lot ! Try to also more understand light, try to render some simple shapes, to understand how light hit the object, where to place bounced light, that kind of stuff ! You can also do more enviros thumbnails ! Here are a few ideas about what you can do ! I hope it will help you ! Keep working !

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  5. #214
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    Walid: Will do more stuff from life like people and faces and digi fruits. Will also try more enviro thumbs but they don't really hype me if you know what I mean. Enviros without colour are pretty boring to me.

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  6. #215
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    Some dogshit I scraped off the pavement...just for you

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    I look like a rapist in this

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  7. #216
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    practice faces. Do face studies. Anatomy still needs improvement. Do more anatomy studies.

    lol thats about buddy. nothing else really to it. do lighting practices as well if you wanna for shading and stuff.

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  8. #217
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    My57: lol great stuff man

    60 60s posemaniacs, more stuff later

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  9. #218
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    Eyes are fucked but sexy rendering

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  10. #219
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    Legs from Bridgeman, photos and mind. My SB is so neglected from love

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  11. #220
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    Random B&W. Wasn't sure how to light the body in the end.

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  12. #221
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    dude! your workload is AMAZING dude!
    and you´re really improving loads!

    my only advice would be to slow down a bit and take your time on your studies…try to get the most out of every study…
    doing fine man!

    cheers

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  13. #222
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    Your thread isn't neglected, people don't have time to reply because you're posting 4 times a day. Try compressing your daily updates into one post. It will increase the amount of art you can have on one page(because each pages has 30 posts), and people will be more likely to crit your work as a whole that day rather than just specific parts of it.

    I agree with bigfooTrooper, it's great that you are repeating your studies, but it would probably be more efficient if you balanced repetition with accuracy more, don't worry if it takes time to get everything right, it's worth it.

    As for content, I think you're doing everything right, keep things varied like you have been.

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  14. #223
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    Your character designs tend to have a long torso and short stubby legs. Guess that's something you can look out for. You already seem to know about the small heads so i won't mention that. I'd also try some variation in exercises. Try some different techniques or materials, do some sketches from observation, something in colour ... I wouldn't want to see you getting in a rut from drawing the same stuff all the time. And instead of posemaniacs i'd suggest using real people for reference. So, keep it up, you're doing well!

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  15. #224
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    Quote Originally Posted by bigfooTrooper View Post
    dude! your workload is AMAZING dude!
    and you´re really improving loads!

    my only advice would be to slow down a bit and take your time on your studies…try to get the most out of every study…
    doing fine man!

    cheers
    I agree! keep it up and quit beating yourself up!

    Oh yes - I'm back from holidays now but unfortunately feeling not so well these last few days - great to see you still plugging away at studies just remember to stop the study-mobile every now and then to admire the view

    Rock on buddy

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  16. #225
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    Thumbs up

    lookin good dude, keep it up

    Bullets, my only weakness.

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  17. #226
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    Thanks guys. I'm not sure what's wrong with me lately, I just can't seem to relax and spend hours on one piece, it's all half an hour jobs ...hope things get better when I'm back into the school routine and not cooped up at home..

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    This self-portrait scares me, some fat angry kid with the same hair as me looking back at me

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  18. #227
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    Some weird hair on that self-portrait, but not bad overall... anyhow, about your question in my sketchbook: generally the crotch lies in the middle of the body length (includes the head), the knee lies under the middle of the total leg length and the head tends to fit about 7 to 7 1/2 times in the total body length. I know it's 8 times according to Loomis and others, but really, they're full of it. That should answer it i think. To get the hang of it it's mainly a matter of observation and repetition.

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  19. #228
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    Yeah man hahaha
    Like they said compress those posts all in one thing, and slow down
    Looking good, try to chillax with the characters, have some fun with them.
    I don't know really all I can say is slower studies, REALLY studying
    Also be careful with your lines and shading
    Keep it up

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  20. #229
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    Walnut: Cheers dude, definitely stuff to to think about there. Thanks
    Lilnebo: Thanks yeah I'm trying

    Face from teh mind, has nice rendering and stuff I think, used 2b on shadow on helmet which looks cool, might try it again. Facial proportions and helmet texture could be worked on.
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    Legs are from mind and study from reference books and stuff
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    And a pot thing I found in my kitchen, could be better but I have enough time to improve I guess
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    yeah, that pot thing looks good! well…the form is a bit off, but I really get that metallic feeling! well done!
    and I´m a big fan of the viking dude! I think specially the beard and the left side of the helmet look good!

    keep at it!
    cheers

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  22. #231
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    Bigfoot: Cheers. I agree with you about the form, it looks a tad mangled haha, I'll hop back on the perspective train and try and do something about that
    Interesting your fave bits were done in 2b, the rest is HB (what I use at the moment for some reason) would it look better all in 2b or is the contrast of light and dark better?

    Body from mind, HIS right arm looks a bit skewy but it's decent.
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    Digi from mind, not so much a piece, just experimenting with shape textures indentions and stuff. I always think my digis are rubbish whilst I'm making them but when I zoom out it's a bit like ..wow. But still so much to improve, need to do more skin.
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  23. #232
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    That last piece with the marble looks really good. About your human figures though,
    They seem so stiff you need to try more poses then just standing, even if they don't
    look the greatest at least you know that you need to fix it

    Bullets, my only weakness.

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  24. #233
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    Magezhilo: Too true man. I'll start trying more poses, but it's always just like urm where to start haha. Cheers dude.

    It may seem as if my work load has slowed down recently...it has lol. I like to think this stuff is better than the rushed stuff tho. And turning my pc off to work makes so much difference

    Oh got a book called Mastery by George Leonard. It's awesome, talks about work ethics and how to apply it to anything. Mainly that there are plateaus of working, the long stretches where you feel you go nowhere, they you have a spurt of drawing really well and declines slightly as you settle on the next slightly higher plateau. Just get it, it's amazing, explained so many of my thoughts that I wasn't sure anyone else really understood.

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    tried to paint skin here..failed but it's okay I guess
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    Last edited by SamC; January 9th, 2009 at 02:32 PM.
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  25. #234
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    The book sounds good. Improvement is sporadic, but one thing you can do to keep your improvement rate high is to start fresh on new subjects, since improvement is always greatest at the beginning stages.

    Your studies are looking tighter. About the skin: your darks are looking "dirty" or "muddy". And it looks like you're just going for pure white light with no secondary hues. But even so, there should be more hue variation due to blood flow, skin thickness etc. You should really try getting a lot of references together for this one and attempt it again, I think it's worth spending a lot of time on. Keep at it.

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    When you're shading large things, i.e when you have to make long pencil strokes or cover large areas, use the side of the pencil. This will make it smoother instead of this wishy-washy thing you get sometimes. The exceptions would be in tight or thin spaces or when your shading with some kind of hatching technique.
    Usually you should be using as great a range of pencils as you can. I spent about two years making the HUGE mistake of only drawing with an HB. Now I have problems with value, even in digital. For example, your Viking guy looks a lot better than most of your work because you had more contrast with that 2B. However, some of the cast shadows over his eyes (cast by the brow and lid) and underneath the helmet could be 6 or even 7B.

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  27. #236
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    Man Made God: Yeah it's that female skin that fascinates me because I truly don't understand how you're meant to go about painting it lol, I'm definitely going to gather more ref and get my head down on cracking skin sometime. Oh an thanks for constantly coming by and giving constantly useful criticism, it means a lot

    Craz: I used that technique on the last rendered woman here (it was all in 2b), I found it was helpful for getting down an initial tone, but needed to be worked into. I'm using mechanical HB at the moment, but I have a few 2b pencils that go blunt very quickly, so I'm going to go get a few new mechanical pencils and a ton of different leads. Cheers

    B&W
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    Character Set studies. I see what Walnut means about small heads, long torso and short stubby legs now. Need to do some stickmen sometime.
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    Some viking from mind, tried to play with design here but found myself planting down random meaningless lines lol Also, his beard is completely stiff that it is not affected by the neck armour haha
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    More character set studies, rendered one in 2b
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  28. #237
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    hey i see improvement! keep it up. I would recommend more arm studies as some of your arms are a little short i think.

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  29. #238
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    My57: Hmm I wouldn't really say more arm studies, knowing the muscles in the arm and having them the wrong size are quite different, I'll just do some loomis head proportions, since all of my proportions suck haha

    Spent quite a while on this but it didn't really go anywhere, at first I liked it but then I realized there were loads of mistakes. Will do some loomis tommorow.

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  30. #239
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    Proportion Notes.

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    Character, thought this was well proportioned, realized the head was TINY, redid the head, scanned it in, and realized it was still tiny. Edited it in photoshop because it looked ridiculous. I have a real problem with heads with hair on, can look quite distorted to me. And the legs are really big..
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  31. #240
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    characters torso is a bit long mate, think thats the problem. lehs are on the chunky side too. the head looks fine actually. anyway, good studies, ya got a great work ethic from the looks of things.

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